Starcraft 2 Wishlist for Christmas
Now that 1.2 is out of the box, what else do people want to be in Starcraft 2?
Personally, I'd like:
Being able to share replays (and not resorting to a website)
Being able to watch replays with friends
Host some kind of automated tournament or king of the hill:
- Automated bracket list based on bronze/silver/gold etc rating
- Automated score reporting, bracket updating etc
Further chat channel functionality:
- Operator, Voice, etc IRC functionality
- Banning people from private chat channels (I dunno why this wasn't implemented) by channel creator or channel operators
Chat client out of b.net
Easier ways to befriend people you met in game
Re: Starcraft 2 Wishlist for Christmas
All units in SC:BW, model, sounds, etc.
Custom campaign support.
edit: Art tools and documentation.
Re: Starcraft 2 Wishlist for Christmas
I want patch 1.2.:P Haven't even tried it as I am not in NA. I remember someone mentioned before about having some extra details on score screen. Specifically it was show the league and points/rank. Something along those lines. Beats having to always view their profile.:P
And the friends thing under leagues. It lists you and your friends simply by rank in division. I would have thought they could improve on that. Even SC2 ranks method of ranking by ladder points makes a lot more sense than the rank within the division method currently employed by Blizzard.
Re: Starcraft 2 Wishlist for Christmas
Re: Starcraft 2 Wishlist for Christmas
- Ability to upload replays to account.
- Ability to upload maps to account.
- Ability to customize account with bio/url's (basically a free-form text area and link section).
- A hotfix for many of the broken meta achievements...specifically the hard/brutal 5/10/15/20.
- More decals, potentially related to some of the custom and co-op achievements.
- An improved Mothership, Carrier and Archon.
Re: Starcraft 2 Wishlist for Christmas
All I want from Blizzard is:
But seriously, if they can add more units and content to the editor I'm fine for this year.
Re: Starcraft 2 Wishlist for Christmas
Not much of a list but:
1) Editor fix: right-click brush deselect option as in SC1's editor so that I might delete poorly placed resources/units/doodads without having to save and reload the map or undo arrow to infinity and beyond, i.e. a deletion at will tool. Note: If a method exists, please tell me, I can't find one and this is driving me crazy.
2) Editor Fix #2: A more efficient legacy map importer that makes sure water/space impassable areas are loaded as inaccessible low-low ground or space as seen on some maps. I'm not holding my breath on this one as their may not be sufficient data in the old map files to properly facilitate this.
A workaround, for those who would like to know, would be to use the lower cliffs tool in the designated areas to the lowest point possible. This is tedious, but can be effective.
3) Remove colossi range upgrade and increase base range to 7.
4) Reduce PF attack by 33-50%, but increase rate of fire by 10%.
5) Make hydras a little faster (+0.75) off creep.
6) Make mutas a little slower (-0.5).
I can't think of anything else gameplay related that wouldn't be too much for the currently very delicate state of balance. I'm not saying the game is completely balanced, just that it is closer to that goal than we tend to think when examining particular units. Example: Void Rays are too expensive/hard to get and mildly UP in high level/pro play while they seem OP and too easy to get on lower level play. The loss of the speed upgrade may make this unit UP on all levels.
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by
flak4321
3) Remove colossi range upgrade and increase base range to 7.
4) Reduce PF attack by 33-50%, but increase rate of fire by 10%.
Cos colossus are so hard to snipe for non-Protoss players.:P
High level of sarcasm incoming:
/sarcasm on/ With that 9 range colossi are just so far back. It's so hard for terrans to stim marauders and move them in. It's impossible for terran to make vikings fast enough to counter how quickly colossi come out. Then there's the zerg. Corruptors may have decent range, a bonus to massive AND a debuff to make units take more damage but they have no place in a PvZ where most protoss go air or colossus. And burrow moved roaches to go under forcefields die SO SO quickly to colossi. Especially with their increased health regen while burrowed. It's even impossible to snipe off wandering lone colossus with mutalisks. Plus Terrans only have a tank with 13 range. And zerg has broodlords with 9.5 range. 9 range on a unit. That's WAY too high. Better nerf colossus range then sniping colossus will be much easier. It's impossible to do it now. /sarcasm off/
Seriously flak.....you always put in like one random weird balance suggestion that makes me go..."Wtf do you just hate that race that much?" Seriously the only race that has a problem dealing with colossus range is Protoss. I've been trying unsuccessfully to find a way to win in PvP without using any colossus. Not working out so well.:P
The PF change seems a bit strange to me. Like a bit too much of a nerf. With the PTR change it should make it easier to kill off PFs with repairing SCVs. Plus it's not like a lot of people are getting the armor and range upgrade and offensive planetary fortress rushing. I do agree though that it seems a bit too easy to get a planetary fortress that basically prevents any small ground harass and with repairing SCVs needs a large ground/air army to kill it off. Maybe just a increase in cost to 200/200 and time making it increased to 60.
Oh and one balance change I would like for Christmas is Massive tag for Archons. Makes no sense that a unit of powerful psionic energy that has a short range anyways can be blocked by forcefields and slowed by conc. shells.
Re: Starcraft 2 Wishlist for Christmas
Re: Starcraft 2 Wishlist for Christmas