Re: Idea for unit portraits
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Originally Posted by
Bisso
Also, rightnow, i doubt artist on SC2 have that much work at this phase of the game. They could easily do this. But what if maps can have multiple tilesets in a single map?
That is a little naive, they are in crunch mode, polishing every single little rock they've work on for the past 5 years. They're probably working overtime right now trying to polish the game. Adding this feature will be a luxury if they can get it down, but I believe Starcraft 2 is currently feature complete, and now undergoing heavy polishing. Each portrait is being tweaked and looked better.
Re: Idea for unit portraits
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Originally Posted by
electricmole
if SC3/SC4/SC5 have different backgrounds on unit portraits then all who disagree here ...
There's a difference between having it planned from the beginning, and adding it as an afterthought this late into production. It can be added, but we're on the verge of beta and there's still so much art needed to be addressed (Look at Wraith thread)...
Colored lighting and post effects like snow or rain I'm fine with. This kind of stuff can apply to most of the unit portraits in the game.
Re: Idea for unit portraits
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Originally Posted by
Rizhall
So everything needs to have a "point" to it? You can't have things nice things for the sake of looking nice?
You want them to delay the game for a feature that only 1/4 of people are going to even notice, and fewer than half of those are going to care about?
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Then I guess they should just get rid of portraits completely. While you're at it, take out multiple tilesets. What's the point of more than 1 tileset?
Those features are already established, multiple portraits aren't. Oh, and taking that argument to its logical extreme you end up with Hamurabi.
Re: Idea for unit portraits
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You want them to delay the game for a feature that only 1/4 of people are going to even notice, and fewer than half of those are going to care about?
I doubt no more than 1/4 the people will care about the hydralisk melee animation, yet they added that in.
Re: Idea for unit portraits
Are you kidding me? I think everyone has been wondering why in all the movies hydralisks use their claws but in the game they shoot spines.
So they added it in. Worthy of lore.
Re: Idea for unit portraits
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Originally Posted by
Pandonetho
I doubt no more than 1/4 the people will care about the hydralisk melee animation, yet they added that in.
I wasn't among those calling for it in the first place, so I don't really have any opinion on the matter.
Re: Idea for unit portraits
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I wasn't among those calling for it in the first place, so I don't really have any opinion on the matter.
And you're not calling for those added background effects either, yet you have an opinion on those?
Re: Idea for unit portraits
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Originally Posted by
Pandonetho
And you're not calling for those added background effects either, yet you have an opinion on those?
I'm calling for them not to bother adding background effects, so yes, I do have an opinion. Not saying 'yes' isn't the same as saying 'no'.
Re: Idea for unit portraits
What does it matter anyway?
Fact of the matter is you said no one's going to care about background effects so why bother adding it?
Well why bother adding a melee animation then for the hydra? No one is going to care about that either, and whether you called for it or not doesn't make a difference.
Re: Idea for unit portraits
Quote:
Originally Posted by
Pandonetho
Fact of the matter is you said no one's going to care about background effects so why bother adding it?
Actually I said don't bother adding it because hardly anyone's going to notice it. 'Don't bother', not 'why bother', there's a difference there.
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Well why bother adding a melee animation then for the hydra? No one is going to care about that either, and whether you called for it or not doesn't make a difference.
Saying about that now won't make a difference because it's already in. This isn't in yet, so I can still hold an opinion on it.