Re: who (p) vs shy (t) exhibition match
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Originally Posted by
Lupino
You had a problem with it on account of possible effects of recoil, in other words the feasibility of it firing that fast. The videos handily proved that recoil with a grenade launcher, even one firing at six rounds every three seconds, wouldn't be a problem for an unarmored man, never mind one who would weigh as much as a small vehicle. The fact that you can see it recoil is irrelevant, if it wasn't able to handle it in the first place it'd just tip over instead of, you know, continuing to fire. You also made the idiotic complaint of "zomg C&C!" as if that means something. Oh noes, C&C had tanks! Quick, we must remove the Siege Tank! :rolleyes:
As far as Marauders using stimpacks, I couldn't care less. If removing stims from them helps the game, that's fine by me.
sigh
i had a problem with the way it looks when shooting rapid fire in stimpack. the animation looks bad. i dont think marauder should have stimpack, be healable by dropships, do decent base damage, bonus against armoured and slow down biological units. i think the stimpack should be for the marine. it would help diversify the two units and they would compliment eachother better than right now.
the C&C point i made was in its over the top style of gameplay C&C has and the way the marauder shoots when in stimpack looks over the top. its the same with the way the viking talks. "looks like the big boy needs a little training".
Re: who (p) vs shy (t) exhibition match
The Marauders weren't overpowered in this video, they just outnumbered the Protoss forces every single time.
If they need a 'nerf' they should lower their base damage, and raise their bonus vs. armored targets. Like a few people have said.
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Meanwhile, Immortals only benefit strongly against Siege Tanks and Thors.
The Immortal is all around a pretty strong ground unit...
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Question is, should Marauders hard counter Immortals? As it stands, I can't think of any Protoss ground units that would act as a hard counter against Marauders in return.
They shouldn't hard-counter Immortals. They should do well against Immortals until they get Hardened Shields. Those Immortals were also vastly outnumbered by the Marauders.
A colossus would do well against stimmed Marauders, same with a High Templar. I'm sure the health removal is percentage-based now.
Re: who (p) vs shy (t) exhibition match
Guys, guys.
Regarding the Marauder. I don't think he's actually shooting that fast.
I'd assume it's to simulate the use of drugs, since they enhance reflexes. There's no other way to show it and it has to have some noticeable gameplay effect and making the marauder have a % to dodge attacks and stuff certainly isn't the right way to go.
Re: who (p) vs shy (t) exhibition match
Quote:
Originally Posted by
Pandonetho
Guys, guys.
Regarding the Marauder. I don't think he's actually shooting that fast.
I'd assume it's to simulate the use of drugs, since they enhance reflexes. There's no other way to show it and it has to have some noticeable gameplay effect and making the marauder have a % to dodge attacks and stuff certainly isn't the right way to go.
They are absolutely shooting that fast.
Re: who (p) vs shy (t) exhibition match
I'm talking about realistically.
Re: who (p) vs shy (t) exhibition match
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They should do well against Immortals until they get Hardened Shields.
Why? Hardened Shields only stop 10 attacks. Marauders have (at last info) an x2 attack, so it takes 5 Marauders to punch through.
No, the problem isn't with the Marauders. The problem is with the incredibly stupid Protoss player. Phoenixes, dumbass, have you heard of them? When your enemy has 0 anti-air, go double-StarGate and get some Phoenixes. Take out his healing (best-case, with the Marauders inside), then anti-grav his Marauders and one-by-one murder them while they can do nothing about it. Then call for some Void Rays, walk into his unprotected base, and carve up every damn thing you see.
Phoenixes, Colossi, High Templar, or just Zealots with Charge. Any of these things could have shut the Terran player down cold.
Re: who (p) vs shy (t) exhibition match
YouTube again, but better quality:
Part 1:
[youtubehq]5PSgBwMGc58[/youtubehq]
Part 2:
[youtubehq]y53eKEhxAQM[/youtubehq]
Re: who (p) vs shy (t) exhibition match
It seems game speed has been turned up in this build. It seems so fast compared o to older videos which was only set on fast.
Re: who (p) vs shy (t) exhibition match
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Originally Posted by
Aldrius
The Immortal is all around a pretty strong ground unit...
But it's also a pretty expensive unit. Hence, smaller numbers.
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Originally Posted by
Aldrius
They shouldn't hard-counter Immortals. They should do well against Immortals until they get Hardened Shields.
Agreed.
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Originally Posted by
Aldrius
Those Immortals were also vastly outnumbered by the Marauders.
Actually, I've noticed that the Terrans have a tendency to amass large armies pretty efficiently (even Tech Lab units like Marauders). This happened in the Battle Reports as well where the Terrans actually outproduced the Zerg! This, I think comes as a result of MULEs/OCs being a tad too good, access to cheap units and low supply requirements.
Re: who (p) vs shy (t) exhibition match
I cant wait till beta when we can have discussions like this every day :p