Re: Macro Mechanics Discussion Thread
Quote:
The conversation was if Spawn Larva has decision making.
Asked and answered. The mechanic itself does not have decision making. That's what the first 80 pages of this thread concluded.
Do you see the difference between "go back to base to click 2 actions that can be automated" vs. "go back to base to make a decision"?
Re: Macro Mechanics Discussion Thread
"Should I risk going back to the base to cast SL now?" is a decision.
Re: Macro Mechanics Discussion Thread
Hey Archer, do you really go to med school? I r envious.
Re: Macro Mechanics Discussion Thread
Quote:
Originally Posted by
Draco
Hey Archer, do you really go to med school? I r envious.
I'm sure hes at a med school.
Sold his brain to further scientific study of compulsive lying. Lobotomy experimentation.
Re: Macro Mechanics Discussion Thread
lol at least I dont have trisomy 13 like demo
and yes I do have a genetics final tomro.
Re: Macro Mechanics Discussion Thread
Quote:
"Should I risk going back to the base to cast SL now?" is a decision.
Not if its always the right decision. Which it is. One choice is no choice.
Re: Macro Mechanics Discussion Thread
-delete-
I somehow posted in this thread instead of some other one.
-_-
Re: Macro Mechanics Discussion Thread
Quote:
Originally Posted by
Nicol Bolas
Not if its always the right decision. Which it is. One choice is no choice.
Its not always the best choice. You can lose games for going back at the wrong time.
Re: Macro Mechanics Discussion Thread
I'm going to make a point here, based on what Nicol quoted Archer saying.
PC does not offer choice. However, it may not always be the right choice. This seems contradictory, and I'm sure Archer will find some way to lie and twist it, but it is in fact perfectly logical and I couldn't care less what that weasel thinks at this point.
The key is, as usual, profit. The driving force behind StarCraft. And can be calculated through math.
Essentially, say you have a small force, in a battle. You are facing another force. Your PC is about to run out. What do you do?
If you think you can win the battle without a second of micro, based on your units and your opponents units, then you cast PC.
If you think you can't win it without a second of micro, then you need to ask if losing this force (or a part of it) in the timespan of a single second (4 APM) will cost you less then the minerals you will get from PC.
If yes, cast PC.
If no, micro.
So its not a choice. Its just a very fast calculation.
Re: Macro Mechanics Discussion Thread
Quote:
Originally Posted by
DemolitionSquid
I'm going to make a point here, based on what Nicol quoted Archer saying.
PC does not offer choice. However, it may not always be the right choice. This seems contradictory, and I'm sure Archer will find some way to lie and twist it, but it is in fact perfectly logical and I couldn't care less what that weasel thinks at this point.
The key is, as usual, profit. The driving force behind StarCraft. And can be calculated through math.
Essentially, say you have a small force, in a battle. You are facing another force. Your PC is about to run out. What do you do?
If you think you can win the battle without a second of micro, based on your units and your opponents units, then you cast PC.
If you think you can't win it without a second of micro, then you need to ask if losing this force (or a part of it) in the timespan of a single second (4 APM) will cost you less then the minerals you will get from PC.
If yes, cast PC.
If no, micro.
So its not a choice. Its just a very fast calculation.
That relies on way too many variables for any human to calculate in the time they need to make the decisions.
"Ok I have 12 probes and I have 1 2 3 4 ok 5 zealots oh and that stalker hmmm that requires minerals and gas so...."