Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
@perfecttear - Zerg is "coming soon" according to their website, I'll keep an eye out for it buddy :)
@skyze - It was a member of the website team. HOWEVER, Confirmed by Tasteless interview that Grrr is practicing for SC2 and hoping to make a comeback in some form. Not neccessarily hardcore pro, but he is going to be playing hard enough for the Korean betting markets... at least that's his goal. I think it's a link in the beta link repository, don't remember.
Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
Nice articles
EMP only does 100 damage to shields? Hardly worth it, I predict it will continue to only be used against casters (yes I understand they want the ability to work against all races equally but I disagree that that is necessary).
Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
Well, the ghost does come much sooner than the science vessel. Although I think they cost about the same gas, 255 or something like that?
Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
I find it curious why EMP was nerfed, but psi storm was buffed. Smart casting makes spells easier to use, so nerfing makes sense, but it's not consistent in this case.
Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
Alright so the SC wiki says it costs 50 gas.
So there you have it. Ghosts are way freaken cheaper than science vessels. Giving EMP the same power would be imba.
Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
Hrm... inconsistent data then about it's cost.
The ghost on SC2armory was 100/200 before they went out there on June 22nd. It is now 50/150 according to sc2armory. I would like to believe this more as Gearvosh stated he would update all the stats as part of his trip intention.
On another note about the emp nerf... I think it is consistent. If you are going to have ghosts, you will create them much like you'd create High Templar. I expect at least 3-4 in an assault force. That means you can have at your disposal 8 EMPs theoretically. If emp still had the "remove all" Then a majority of those EMPs would never be neccessary. I think that this is actually a good counterbalance of psi storm in a sense. You have to use storm to kill some units, and 2 storms to kill a majority. 3-4 storms kill larger units. I think it's a good idea to give that sort of feel to EMP.
Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
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Originally Posted by
Gifted
@perfecttear - Zerg is "coming soon" according to their website, I'll keep an eye out for it buddy :)
I hope it's not a Blizzard "soon" they are talking about;)
Lol, this is the first time somebody called me buddy :p
Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
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Ghosts are way freaken cheaper than science vessels.
Even if they're not, they're way earlier. And can cloak, which Vessels can't. And can EMP while cloaked.
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EMP only does 100 damage to shields? Hardly worth it
There aren't that many units that have more than 100 Shields. Not even the Immortal, the prime non-caster target for EMP, has more than 100.
Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
EMP is now on the very unit that can cloak and launch nukes. Launch nuke + a couple EMP before the nuke hits = GG Nexus expansion.
I think Snipe is going to be an awkward ability though. It's just a high damage shot, something a Siege tank could provide. To me Snipe was better when it was the caster-killer ability, but now it's just a high powered shot that uses energy. It just feels like a tacked-on ability with no real purpose. There aren't many high-priority targets that can't be killed by more conventional means.
Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions
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I think Snipe is going to be an awkward ability though. It's just a high damage shot, something a Siege tank could provide.
Siege Tank can't cloak or move as efficiently as the ghost.
But yeah, my favourite version of the spell was 40 (to any organic) +40 to light targets.Perfect for caster killing, but also good as a damage buffer.