Re: Another crazy spell idea
The ability name sounds Terran, and quite frankly I can't see the point to the ability. Units that redirect damage to them usually have huge HP pools, like the Night Elf Mountain Giant and its Taunt. Sentries are extremely fragile. It just seems silly to me.
Re: Another crazy spell idea
Yeah, they're too frail, it would be an one-use only spell, and it will cost you 100 gas.
But Protoss would do fine with that stone Zealots, LOL! :p
Re: Another crazy spell idea
Re: Another crazy spell idea
Cool idea but would be super OP you could just run a few sents awya from army n do it since u have a 10 range it out ranges all spells and would basicly just make the game rigged for protoss...IMO anyway.
Re: Another crazy spell idea
Meh! They had Nullify once. I remember. It would been useful against Concussive Shells. But really, Concussive Shells should just be scrapped, and that's all.
Re: Another crazy spell idea
Quote:
Originally Posted by
Norfindel
Meh! They had Nullify once. I remember. It would been useful against Concussive Shells. But really, Concussive Shells should just be scrapped, and that's all.
Nullify stopped the use of energy based abilities in an area, like Storm or EMP. It would have had exactly ZERO effect on Concussive Shells.
Re: Another crazy spell idea
Quote:
Originally Posted by
DemolitionSquid
Nullify stopped the use of energy based abilities in an area, like Storm or EMP. It would have had exactly ZERO effect on Concussive Shells.
Didn't it cancel all effect on units in the area?
Re: Another crazy spell idea
Quote:
Originally Posted by
Norfindel
Didn't it cancel all effect on units in the area?
No. It only stopped the use of energy based abilities by units in the area.
Re: Another crazy spell idea
Quote:
Originally Posted by
DemolitionSquid
No. It only stopped the use of energy based abilities by units in the area.
hmmm... my memory is not what it used to be (but never was, anyways) :p
Re: Another crazy spell idea
oh yeah that's right we should give sentry the ability to use the "Psionic Counter Zone"
which will stop spell effects and buffs in that area, so no more stim, emp, psi storm in that area the behavior coding will just not apply, which means the spell will work against your zealots and immortals, (zealots will try to charge but the buff will fall off instantly) passive behaviors are affected like hardened shields and frenzied