Some single player commentary
Hi all. I was wondering if any of you felt the SP campaign of SC2 was a little lacking in strategic depth at times. Some levels (spoiler alert for those that may yet need it) such as the trains level, were sweet and challenging. Others were easily enough done by simple brute force and timing that extensive thought was unnecessary. Your thoughts?
Some notes:
I have completed 18 of the 26 missions to this point and I will note the challenge is increasing.
The story is evolving extremely well. Blizz nailed that aspect. :)
Re: Some single player commentary
The trains level isn't challenging strategically, it's done so that you build Diamondbacks, the same that many levels are just made to use some specific unit.
Re: Some single player commentary
Quote:
Originally Posted by
Norfindel
The trains level isn't challenging strategically, it's done so that you build Diamondbacks, the same that many levels are just made to use some specific unit.
lol @ Mass Vikings mission XD My Vikings are definitely NOT lost =)
Re: Some single player commentary
Re: Some single player commentary
Quote:
Originally Posted by
Norfindel
The trains level isn't challenging strategically, it's done so that you build Diamondbacks, the same that many levels are just made to use some specific unit.
Agreed. That's why it seems so simple at times. I didn't notice. Duh. However, I had trouble with the trains level my first couple of goes. I unlocked siege tanks and went back in. Much better. :)
The fire wall level was pretty tough too. Taught me a bit about mules and speedy army prodo.
By the way, (spoilers) I just hijacked the Odin. Tychus is hilarious!!
Quote:
Originally Posted by
rainynightz
lol @ Mass Vikings mission XD My Vikings are definitely NOT lost =)
Okay, we'll give you that one. XD
Re: Some single player commentary
Quote:
Originally Posted by
flak4321
Agreed. That's why it seems so simple at times. I didn't notice. Duh. However, I had trouble with the trains level my first couple of goes. I unlocked siege tanks and went back in. Much better. :)
I think i massed infantry and Diamondbacks in that mission.
Quote:
Originally Posted by
flak4321
The fire wall level was pretty tough too. Taught me a bit about mules and speedy army prodo.
Yeah, the problem there is the little time you have before the fire gets near your base, and the little amount of resources. I used mass Banshees and Wraiths in that mission.
Quote:
Originally Posted by
flak4321
By the way, (spoilers) I just hijacked the Odin. Tychus is hilarious!!
It's a good character. Has a lot of personality.
Re: Some single player commentary
Quote:
Originally Posted by
Norfindel
The trains level isn't challenging strategically, it's done so that you build Diamondbacks, the same that many levels are just made to use some specific unit.
Actually I beat it with siege tanks, they are extremely effective. And of course I reinforced with a ball of M&M&M.
Re: Some single player commentary
Quote:
Originally Posted by
dustinbrowder
Actually I beat it with siege tanks, they are extremely effective. And of course I reinforced with a ball of M&M&M.
What about the fast trains? There's no way the tanks are going to catch them, or i'm mistaken?
Re: Some single player commentary
Quote:
Originally Posted by
Norfindel
What about the fast trains? There's no way the tanks are going to catch them, or i'm mistaken?
Tanks can destroy them if you place them at the right places - like the center of the sharp U-turns.
Re: Some single player commentary
I've been muscling through on hard, and have to admit, the colonist 'convoy' level was tough for me - So far, I've had to restart that level the most times - But then, right after that, I pretty much tore through the 'zombie' and 'artifact' levels.
....then again, I've always had trouble with, "Save X amount of colonists/villagers before the enemy kills them" type missions
.
Re: Some single player commentary
Use nukes in the supernova mission. The whole campaign is so darn easy on normal. I don't why you wanna play it on diff levels above "normal". If you want a challenge go play 1v1. Killing buffed units on brutal is not a feat of strength IMO. I fight players in ladder and I see they have Sarrah portrait which obviously means campaign mastery on brutal and they just loose badly. No macro, poor decision making. So I dont think brutal is a challenge it is a waste of time
Re: Some single player commentary
Quote:
Originally Posted by
Caliban113
I've been muscling through on hard, and have to admit, the colonist 'convoy' level was tough for me - So far, I've had to restart that level the most times - But then, right after that, I pretty much tore through the 'zombie' and 'artifact' levels.
....then again, I've always had trouble with, "Save X amount of colonists/villagers before the enemy kills them" type missions
.
Ironically, I had more troubles with the Zero Hour mission (Mar Sara) than The Evacuation (Agria) and Outbrake (Meinhoff)...
Re: Some single player commentary
Quote:
Originally Posted by
Caliban113
I've been muscling through on hard, and have to admit, the colonist 'convoy' level was tough for me - So far, I've had to restart that level the most times - But then, right after that, I pretty much tore through the 'zombie' and 'artifact' levels.
....then again, I've always had trouble with, "Save X amount of colonists/villagers before the enemy kills them" type missions
.
Yeah, those type of levels give me fits too. I had to restart Agria twice. The 1st was by choice to try to save all the colonists. The second was forced because I lost a transport.
The other type of level that gets to me are the types where you have a set number of starting units with no base, kinda like Installation levels for example, because micro is my weakness.
On levels with a base, I struggle at times when I get hit early and often because, while I have good overall macro, my slow economic starts tend to keep me from true greatness, regardless of my race. If I survive the first couple reasonably well off, i.e. with economy mostly intact, I will be in good standing the rest of the way. This hitch is also my big multiplayer flaw.
Re: Some single player commentary
Quote:
Originally Posted by
flak4321
The other type of level that gets to me are the types where you have a set number of starting units with no base, kinda like Installation levels for example, because micro is my weakness.
On levels with a base, I struggle at times when I get hit early and often because, while I have good overall macro, my slow economic starts tend to keep me from true greatness, regardless of my race. If I survive the first couple reasonably well off, i.e. with economy mostly intact, I will be in good standing the rest of the way. This hitch is also my big multiplayer flaw.
Yeah, not a fan of the installation levels myself - There's always some point where you're sitting around waiting for some critical magic user to recharge or some such.
Yeah, thats the thing about the base missions - all the challenge seems to be in the first 5-10 mins - once you have some cash, it's done. - I'd probably like to see more, "expand or die" approaches to the design of the base missions.
Re: Some single player commentary
Quote:
Originally Posted by
Caliban113
Yeah, not a fan of the installation levels myself - There's always some point where you're sitting around waiting for some critical magic user to recharge or some such.
Yeah, thats the thing about the base missions - all the challenge seems to be in the first 5-10 mins - once you have some cash, it's done. - I'd probably like to see more, "expand or die" approaches to the design of the base missions.
Play on Brutal. /shrug
Re: Some single player commentary
Quote:
Originally Posted by
Caliban113
Yeah, not a fan of the installation levels myself - There's always some point where you're sitting around waiting for some critical magic user to recharge or some such.
At least in Wings of Liberty, there was only ever one installation mission with an recharging unit (Belly of the Beast), and said unit recharged energy super fast.
Unlike in StarCraft I, you can modify a unit's energy regen rate. Same with Warcraft III.
(Anyone who played the optional orc campaign would find their healer hero does not run out of energy. The cooldown, however, was a pain.)
Re: Some single player commentary
Quote:
Originally Posted by
guru
Use nukes in the supernova mission. The whole campaign is so darn easy on normal. I don't why you wanna play it on diff levels above "normal". If you want a challenge go play 1v1. Killing buffed units on brutal is not a feat of strength IMO. I fight players in ladder and I see they have Sarrah portrait which obviously means campaign mastery on brutal and they just loose badly. No macro, poor decision making. So I dont think brutal is a challenge it is a waste of time
Meet my friend, fun. You two should get to know each other.