Campaign - All In - Mission
Alright... Post your approach to this mission.
-- SPOILER ALERT -- for those of you who haven't played through the campaign --
I decided to take out the Zerg air on the level before and found myself getting overrun constantly when I played All In on Hard. I tried three times on Hard and lost each when the charge was around 75%.
Yes, I walled off the sides, but those only hold for so long. I ended up just playing it on casual cause I wanted to see how it played out (the final cut scene)...
So I guess my question is, for any of you who can honestly say you beat it on Hard/Brutal, what worked for you? Also, on the mission before did you take out the air or nydus?
Just curious...
I'm going to just figure half the people who post and say they beat on it on Brutal didn't really... It's just human nature to exaggerate :p
Re: Campaign - All In - Mission
I took out the Nydus canals before. Didn't have any problem beating on Hard first try. Built marine-medic balls to handle air, tanks for ground, and placed three strategic Research devices which allow you to permanently mind control zerg units, and used them on brood lords, mutas and hydras. That really helped soften the attacks.
Re: Campaign - All In - Mission
I beat it on hard by taking out the air and going mass tank/banshee. The amount of anti air damage I could deal was so huge I just vaporized everything that got near me. There were no detectors at all so I could just cloak and snipe the worms easy. The only thing that gave me trouble was Kerrigan aoe ability. It works a lot like psi-storm, and took out almost half my army because I was stacking my banshees like mutas.
Re: Campaign - All In - Mission
Sorry, I forgot to think about that :P
Re: Campaign - All In - Mission
Re: Campaign - All In - Mission
Re: Campaign - All In - Mission
Took me a couple of tries, but here's how I set up my defense:
I did the "shatter the sky" mission before this-- I fucking HATE Brood Lords, so I jumped at a chance to take them out of the equation.
I have the emitters that have the AoE slow for the zerg.
I built two bunkers in both of the ramp areas where your original defense is placed at the beginning of the map, and around 2-3 flame turrets around the sides of those. Then I had two siege breakers and 2-3 siege tanks behind my bunkers, and one of the AoE slow devices on each side of the bunkers (two total). I had four SCVs sitting on auto-repair at each defense location. I had two marauders and two rines in each bunker.
I spam-built turrets (anti-air for overlords, flame for random ground units that popped up inside my base) around my base.
All while this was going on, I built perhaps 20 banshees to destroy the nydus worms that popped up, and to deal terrible terrible damage to Kerrigan when she decided to come along. Make sure to keep them spaced out so that her AoE attack doesn't destroy your entire force.
My defensive positions were definitely worn down, especially by her razor storm, so you need to keep on top of rebuilding everything back up, or it will fail.
Toward the end of the map, I built probably 4-5 bunkers on the top level by the artifact, along with slowing devices and siege tanks. In the end, it was enough to give them something to chew on while the final 2% was getting charged on the artifact.
Re: Campaign - All In - Mission
I beat it on hard by taking out air and massing tanks only
don't forget your ups is key
Re: Campaign - All In - Mission
I took out the worms, set up the two ground positions, scattered a bunch of psi disruptors and used a variety of anti-air units. With some BC's and science vessels and building repair tech, I was able to use the artifact once at the last moment and get both achievements on hard.
Re: Campaign - All In - Mission
Alright... We'll this time around I'm playing through the whole thing again on Brutal. I'll unlock the Psi Disruptor instead of the mind control deal, and I just unlocked the flame turrets instead of the planetary fortress like my first run through of the campaign.