I think it's more appropriate to open a new thread about it..
if we're done talking about all in, close this thread or just r.i.p it :P
~Xeo
Printable View
I think it's more appropriate to open a new thread about it..
if we're done talking about all in, close this thread or just r.i.p it :P
~Xeo
Sorry, my mistake, please proceed.
-
Have anyone done it with the Nydus Worms disabled and if so, what is the best way to deal with the Leviathan, just mass units or does it have a particular counter?
I didn't do it with the nydus disabled so I have a question:
If you disable nydus, would you have to deal with kerrigan and the leviathan in the same mission?!?!
~Xeo
used dts early on for control, cannoned center+collossus.
All in was insanely difficult for me. I killed the air, leaving the nydus version. the problem was that I didn't have either tank upgrade, and perdition turrets. Tank splash was kicking my own ass. After about 10 retries and 50 reloads i finally completed it..
The Leviathan is weak. Just build 30+ Vikings with full attack upgrades. Problem solved in seconds.Quote:
Have anyone done it with the Nydus Worms disabled and if so, what is the best way to deal with the Leviathan, just mass units or does it have a particular counter?
Yes.Quote:
If you disable nydus, would you have to deal with kerrigan and the leviathan in the same mission?!?!
Same here,also brutal.I used banshees(cant spell) marine/medic spam for kerrigan to keep her distracted from my siege's and breaking the line(since banshees(still cant spell) can doge her aoe pretty well and sieges get's rofl pwnt by them,Taking out nydus's was relativly easy till like 80% when that whore killed all of them.For a last stand I would really suggest massing your forces at the artifact(and let your base get screwed).saved my tits
On my first campaign playthrough, it took me a few tries after I decided to take out the Zerg air units (I was not in the mood to come to the rescue of all my missile turrets from Broodlords or whatever the hell they call those fuckers now). On the penultimate attempt, the artifact was destroyed at 99.8% charge by Zerglings before my SCV's could rush in and save it (even though I blobbed everything near the damned thing).
On my second campaign playthrough, I realized that I made research choices and armory upgrade purchases that weren't necessarily to my benefit (I got the mind-control Zerg upgrade instead of the psi-disrupter, negelected to buy Bunker upgrades and Siege Tank splash damage mitigators, and even got Diamondback upgrades, even though I barely used the damned things).
When I got to that mission, my back-up Perdition turret placements on the top of the ramps to the artifact had the fortunate side effect of killing the worms inside my base, freeing up my lovely Banshees to kill the Nydus worms outside my base. Hit-and-run Yamato Cannon runs also work wonders too. Unfortunately, Kerrigan killed 3 of the 4 Siege Breaker Tanks I bought, but the fact that I got the Psi-disrupter this time meant the Zerg never broke the outer perimiter.
Did anyone else has their frame rate go absurdly low in this mission? It was just laggy as hell.
No, I didn't experience any lag at all in the final mission, the entire campaign ran very smoothly for me. It could have to do with your system and that there is a lot of stuff going in in the final mission more so than others.
I don't know how. My specs are pretty good.
Windows XP SP 3
AMD Phenom Quad Core 2.8 GHz
ATI HD 5750 1 gb memory
2 gb RAM
I'm playing on high
is your texture set on high or ultra?
it is a setting that consumes most of your memory if you would put it on ultra your game could lag. I had a Nvidia geforce 9800GT with 512MB and I replaced it recently to ATI HD Radeon 5770 1024MB GDDR 5 and now it runs smoothly but when I changed the texture to ultra it would make lags but not really noticable..so try to change that and see how it affects your gameplay.
~Xeo
I use ultra settings for textures. Also, my experience was "All In" was neigh unplayable at the later stages. So much lag. The scene where the Artifact nukes everything was so slow.
Is there a catalog of differences in the air vs ground versions? For instance, does the leviathan appear in the anti-ground version?
if you decide to get rid of air you will fight the leviathan during the mission to destroy air.
if you decide to destroy nydus, you will face both kerrigan and the leviathan on All In.
~Xeo
Hmm? I haven't seen leviathan during my nydus all-ins...
Nydus All-in has basic purple unit waves, harder orange unit nydus waves, one overlord drop and kerrigan attacks... These seem to occur on every difficulty level.
let me make this more clear:
if you take the mission to throw air support away you will fight the leviathan during that mission.
if you take the mission to destroy the nydus support you will face the leviathan accompany the rest of Kerrigan's air support - Mutalisks and Broodlords..
~Xeo
my bad i read it wrong ;)
Just going to add this question regarding "All In".
Anyone felt the Hyperion should have participated in the defense of the Artifact?
In the case of no, why do you believe that? Should Horner focus on the Zerg around the planet or help out Raynor and the troops on Char?
I know it might not make sense when you think about Raynor and Tychus, also not being in the mission as units, but the Hyperion could have come down between the two last missions, maybe for bringing the artifact or to pick up Raynor and Tychus.
I don't know, really, it's just that the Hyperion was in the last SC1 mission and would've been nice to pilot for once. Also the Hyperion (in contrast to the Norad II) is more HP than firepower which strategically is very good for a defensive mission like "All In".
What do you people think?
I don't think any of the battlecruisers could make it close to the surface because of the amount of Zerg spore cannons and units. Even in the finale cinematic all the battlecruisers were in high orbit, not in the atmosphere.
Tychus and Raynor were probably at their command dugout (the one between missions) while Horace Warfield was probably shooting his arm cannon in the air for fun instead of fighting.
But then why were we allowed to create Battlecruisers in the mission itself? It's not like they were actually built on the spot. :p
Now that I think of it, it might have been tougher/more interesting if we didn't have the ability to create air units, using that as the excuse!
I think it's a shame that the Hyperion didn't appear at all. If Matt was engaged in battles of his own, I would have loved to see some of that at least told through dialogue, ie. a transmission from Matt that says they're in trouble, before mysteriously cutting out. Raynor would be understandably worried and we wouldn't know Matt's fate for some time. Then he'd reappear again later. Or something.Quote:
Just going to add this question regarding "All In".
Anyone felt the Hyperion should have participated in the defense of the Artifact?
In the case of no, why do you believe that? Should Horner focus on the Zerg around the planet or help out Raynor and the troops on Char?
I know it might not make sense when you think about Raynor and Tychus, also not being in the mission as units, but the Hyperion could have come down between the two last missions, maybe for bringing the artifact or to pick up Raynor and Tychus.
I don't know, really, it's just that the Hyperion was in the last SC1 mission and would've been nice to pilot for once. Also the Hyperion (in contrast to the Norad II) is more HP than firepower which strategically is very good for a defensive mission like "All In".
What do you people think?
Just to add to the illusion of the battle being fought over the entire planet, not just the one map you're on.
Ha! Nice. Fighting Zerg airunits + Kerrigan with only ground forces. Imagine trying to take out the Leviathan.
Dang, I do hate how the Hyperion Battlecruiser model looks just like the other models. It's not even supposed to be the same class.
Same goes for the reverse with the high detail model, used as both the Hyperion AND the Dominion Battlecruisers.
Well I never took the whole 'build a base and mine minerals' as cannon, so the same goes with building battlecruisers :)
I imagine it more as a bunch of ground units holding out, with some light fighter support. The BCs are more just cuz you never really got to use them in campaign til then. Or it was just so you didn't have to baby around a hero unit, then have Kerrigan come and kill it with a cheap psi spell. Meh. :)
To the above: I agree, I kinda wished the Dominion BCs would have been different than the Hyperion. At least make them glow differently or something. And who's idea was it to make the raised bridge? It looks so stupid, imo...woulda been easier just to lop that off of the game model and have consistency across all the visual formats.
I beat this mission on the first try.....barely. All my defenses (bunkers, tanks, flame turrets, psi disrupters, etc) had been wiped out, my entire fleet of BC's Vikings, & banshees were gone, and I was down to like a couple marines and a hellion, with the artifact's charge at 99.7 percent and Kerrigan just about to come within striking distance of the artifact.( I had elected to destroy the nydus network on the previous mission) I can remember myself, thinking.....NO!! C'mon I'm so close...just a few more seconds....YEEEESSSS!
I don't think I wan't to do that again for a while......
On a lighter noteI finally got to see exactly what a zerg Leviathan looks like.:D