The one edit I would like to make to this scene: from the briefing to New Gettysberg from SC vanilla: Raynor: "This is bullshit."
07-02-2010, 10:11 AM
Blazur
Re: Huge CGI and voice over improvements
One thing I never understood about this cinematic; Zeratul is a DT who is supposed to be cloaked at all times. Yet Raynor can see him. So is it possible the DT's cloaking is selective and able to be turned off at will?
07-02-2010, 10:15 AM
Gifted
Re: Huge CGI and voice over improvements
Didn't you hear buddy? Raynor is a detector! Back when he was a Marshall, he used to spin around for hours in a Missile Turret to increase his endurance to heroic levels.
07-02-2010, 10:48 AM
Noctis
Re: Huge CGI and voice over improvements
I have to say - are you surprised? I would think we all expect and demand Blizzard to use all available time to keep fleshing out cut scenes and CGI, etc.
As for cloaking...you really think that all DT's are cloaked 24/7? I'm pretty sure cloaking is done by their void energies or w/e, basically it's like an ability they can turn on and off with their mind. I'm just going to assume that with the fight with Kerrigan...he knew it would be useless against her? -.-
07-02-2010, 11:07 AM
Visions of Khas
Re: Huge CGI and voice over improvements
I think she's probably developed detection abilities. But yes, Dark Templar cloaking isn't a permanent state, it's done by an application of will. Zeratul's appearance in the Brood War cinematic proved this.
07-02-2010, 11:08 AM
don
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Blazur
One thing I never understood about this cinematic; Zeratul is a DT who is supposed to be cloaked at all times. Yet Raynor can see him. So is it possible the DT's cloaking is selective and able to be turned off at will?
Uh.. imagine that cinematic with Zeratul invisible..
Raynor would look bonkers... he's gonna look like he's talking to himself.
"whooz that talkin??"
"Jim Raynor its mee Zeratul"
"Zeeratul??"
"I bring tidings of.. OW! That's my foot human!"
07-02-2010, 11:09 AM
Pandonetho
Re: Huge CGI and voice over improvements
Quote:
One thing I never understood about this cinematic; Zeratul is a DT who is supposed to be cloaked at all times. Yet Raynor can see him. So is it possible the DT's cloaking is selective and able to be turned off at will?
Wow, this is such basic lore knowledge I'm kind of surprised you don't know about it, but oh well not everyone reads up on the lore.
Anyone, the Dark Templars bend light around themselves to cloak themselves, so yes it's selective. They aren't cloaked any time they don't want to be.
What I'M confused about is why Zeratul always decides to fight uncloaked. Seriously, the lore says that the dark templar are just as much as fighters as Zealots are. Granted that they also have cloak, it makes them 10x as dangerous as any Zealot, if you don't have detection. In fact, I'm willing to bet that he would have completely dominated Kerrigan in that cave using cloak unless she came packing detectors (probably did). But again, being cloaked would be boring because you wouldn't see any action (no one realizes how OP it actually is). This is why there's guaranteed to be no cloak fighting action in any cinematic unless it's a massacre.
Although, it would be more realistic AND logical to say that dark templars uncloak to fight because realistically, if you bend light around yourself you can't see a single thing. This would fit their assassination theme perfectly, while maintaining the fact that they are just as much of a fighter as zealots are.
But then again, we would have to apply that logic to every other cloaking unit, and it's pretty hard to say that a Ghost would be useful if he had to uncloak to do anything. But then, they do look like they could have the same fairy magic technology that a scanner sweep might have (except reversed), to see outside their cloaking field. Like a ghost's helmet would come with a technology that lets him see outside his field of bent light, same with the banshee's visor or a wraith's cockpit terminal/console.
As for the actual topic, I always assumed they were playing it on low quality? If you look at that very old screenshot of Tychus looking down at Raynor, you'll see that it's the same quality as the 2010 video you linked us to.
Edit: On second thought, you're right. Comparing Tychus in that SS to Zeratul in the 2010 clip, Zeratul's model does look cleaner. Plus I just found this too, which looks miles better than that other SS.
Or maybe it's the lighting... well either way I do think that you're right in that they improved on their work, but I also positively think that they were just playing on low quality too, in that old video you posted.
07-02-2010, 11:09 AM
Idos
Re: Huge CGI and voice over improvements
or maybe Zeratul lost his cloaking ability ?
07-02-2010, 11:11 AM
Bobo
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Idos
or maybe Zeratul lost his cloaking ability ?
Mmmm... No.
07-02-2010, 11:18 AM
Eligor
Re: Huge CGI and voice over improvements
It's probably useless against Kerrigan who is likely able to sense cloaked enemies by means of her psychic powers.
07-02-2010, 11:20 AM
SonOfChaos
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Idos
or maybe Zeratul lost his cloaking ability ?
As one of the oldest and most experienced of the living Dark Templar, I doubt he would lose his ability to cloak. Besides, Zeratul did appear and disappear pretty secretly
Back to the topic: Good improvements made from Blizzard
07-02-2010, 11:27 AM
Pandonetho
Re: Huge CGI and voice over improvements
By the way, does anyone else ever question either Zeratul's mad sneaking around abilities, or Raynor's crew's competency?
Zeratul freaken came onto the Hyperion without any single person realizing it, and then disappeared all the same. Either he has mad hacking skills and hacked open a docking bay door (while his ship has mad anti-radar detection skills) or the Hyperion is just way outdated. (You know he's hacking into it, the lights even turn off when he comes in! /joke)
You know how easy it would be then (along with Tychus' line, "for the most wanted man in the sector, you ain't hard to find Jimmy") for Mengsk just to send a ghost and have Raynor done for?
Although Blizzard realized this I think, because they made a lame excuse about how assassinating him would just make him a martyr (by the way I find it lame because all a ghost would have to do is fly his BC into a star and then run away, how would anyone ever know he was assassinated?).
Edit: Just wanted to say Wankey, the video is from 07, which makes a lot more sense (you had me mislead saying 08) since the SS I posted of Raynor in the Bar is from 08, which then matches what you said initially. (Although I still think they played it on Low Quality).
07-02-2010, 11:27 AM
IchibanBaka
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Blazur
One thing I never understood about this cinematic; Zeratul is a DT who is supposed to be cloaked at all times. Yet Raynor can see him. So is it possible the DT's cloaking is selective and able to be turned off at will?
according to the novels, the dark templar have the psionic ability to "bend light" around themselves. So I'm pretty sure they can stop being cloaked at will. Plus being cloaked all the time would make their society very impractical
07-02-2010, 11:30 AM
Pandonetho
Re: Huge CGI and voice over improvements
Quote:
It's probably useless against Kerrigan who is likely able to sense cloaked enemies by means of her psychic powers.
Yeah, that's probably true seeing as how turning her Zerg gave her a bunch of OP powers. She literally is impossible to kill with guns as she can actually turn around bullets and shoot them back at you.
Hearing Zeratul talk makes me cry. SC1 Zeratul had one of THE most memorable voice acting I've ever heard. I'll miss him, wish he wasn't dead. Also, seeing Raynor crouching to match Zeratul's height makes me laugh. Toss are 3 meters tall lol, Zeratul kneeling would = Raynor standing.
07-02-2010, 11:52 AM
TheEconomist
Re: Huge CGI and voice over improvements
Damn you! Made me think a new CGI had been released This is old.
Quote:
Originally Posted by Blazur
One thing I never understood about this cinematic; Zeratul is a DT who is supposed to be cloaked at all times. Yet Raynor can see him. So is it possible the DT's cloaking is selective and able to be turned off at will?
They were taught the skill by Adun. Therefore, it's not something that they do naturally but it something they cause to happen through their minds. Of course they can turn it off and on :D
07-02-2010, 12:17 PM
sandwich_bird
Re: Huge CGI and voice over improvements
So who else think that the old voice was better? I'd even say a hell lot better.
Also, notice that they used one of the Protoss theme in the 2007 video for the encounter while they made a new background music for the most recent video.
07-02-2010, 12:28 PM
mikill
Re: Huge CGI and voice over improvements
I disagree with you sandwich bird i think the echo in Zeratul's voice makes his voice better than in the original CGI.
07-02-2010, 12:57 PM
newcomplex
Re: Huge CGI and voice over improvements
Or maybe gameplay doesn't make a lot of sense lore wise and realism wise?
I'm pretty sure not all terran units are manufactured right outside the battlefield.
07-02-2010, 01:54 PM
hyde
Re: Huge CGI and voice over improvements
Nice find.
It is hard to say if the Tychus/Bar scenes are actually improved. They said they have "in game cinematics" and the traditional CGI stuff which they just pre-render.
They could have been cheaply/underbudgted scenes quickly put together for the sake of presentation...and of course...these are all works in progresses (except maybe the Tychus Marine-Suit-Up scene)
This came out at announcement, there's no difference in quality from this and "today"
Check this out in 1080p...it looks just as good as these "new and improved shots". My guess, is that those shots are finally "finished"
The Tychus Marine suit up scene actually had so much stuff to render, it crashed on the first run through. They had to actually do multiple passes and then assemble it all together because of the amount of detail/animation in it.
07-02-2010, 02:12 PM
Hav0x
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by hyde
Nice find.
It is hard to say if the Tychus/Bar scenes are actually improved. They said they have "in game cinematics" and the traditional CGI stuff which they just pre-render.
They could have been cheaply/underbudgted scenes quickly put together for the sake of presentation...and of course...these are all works in progresses (except maybe the Tychus Marine-Suit-Up scene)
This came out at announcement, there's no difference in quality from this and "today"
Check this out in 1080p...it looks just as good as these "new and improved shots". My guess, is that those shots are finally "finished"
The Tychus Marine suit up scene actually had so much stuff to render, it crashed on the first run through. They had to actually do multiple passes and then assemble it all together because of the amount of detail/animation in it.
The Tychus suit-up cinematic is pre-rendered. The ones we are talking about are in-engine.
@hyde: All you have to do is take one look at the pop-in to see that it's all in-engine.
07-02-2010, 05:14 PM
Josue
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by sandwich_bird
So who else think that the old voice was better? I'd even say a hell lot better.
Also, notice that they used one of the Protoss theme in the 2007 video for the encounter while they made a new background music for the most recent video.
I totally agree with you.
Quote:
Originally Posted by mikill
I disagree with you sandwich bird i think the echo in Zeratul's voice makes his voice better than in the original CGI.
Well, While certainly the effects such as the echo are a lot better in the 2nd video, the voice itself is not as deep and creepy as in the 1st one. The 1st video reminded me a lot more of SC1's Zeratul voice. The 2nd voice, in spite of having better sound effects is just too different. I would rather have the voice actor that did the 1'st video but with the improved sound effects the 2nd video had.
Also about visual effects... the 2nd video is obviously better in most aspects, but I didn't like how they diminished Zeratul's eyes glow, it looked better in the 1'st one with that psionic effect that reminded archon's eyes.
in the 2nd video, it's just a round green glow without the gas styled psionic emanations... too bad so sad... why did they do such a thing? :confused:
Also, the dialogues and story context of the video changed... that sounds quite interesting...
07-02-2010, 05:17 PM
Hav0x
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Josue
I totally agree with you.
Well, While certainly the effects such as the echo are a lot better in the 2nd video, the voice itself is not as deep and creepy as in the 1st one. The 1st video reminded me a lot more of SC1's Zeratul voice. The 2nd voice, in spite of having better sound effects is just too different. I would rather have the voice actor that did the 1'st video but with the improved sound effects the 2nd video had.
Also about visual effects... the 2nd video is obviously better in most aspects, but I didn't like how they diminished Zeratul's eyes glow, it looked better in the 1'st one with that psionic effect that reminded archon's eyes.
in the 2nd video, it's just a round green glow without the gas styled psionic emanations... too bad so sad... why did they do such a thing? :confused:
Also, the dialogues and story context of the video changed... that sounds quite interesting...
I believe protoss eyes change depending on their pysical/mental state at the time. Something like Angry = very bright chaotic glow. Lethargic = Small almost soothing glow.
07-02-2010, 05:19 PM
TheEconomist
Re: Huge CGI and voice over improvements
Their eyes are pitch black as seen in various CGIs in the original. The color and glow comes from psionic energy which does, indeed, change with their current state.
07-02-2010, 05:20 PM
Josue
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Hav0x
I believe protoss eyes change depending on their pysical/mental state at the time. Something like Angry = very bright chaotic glow. Lethargic = Small almost soothing glow.
Yeah, could be... besides, Zeratul's eyes are'nt just green, they change colors as he uses his telepathy to comunicate in SC1...
EDIT
Quote:
Originally Posted by TychusFindlay
Their eyes are pitch black as seen in various CGIs in the original. The color and glow comes from psionic energy which does, indeed, change with their current state.
Then... well we seem to have an explanation here... if you see my avatar it's SC1's animation and the psionic emanations flow from orange to red.
if that depends on their energy and the original color is black then protoss' eyes are just like gray dudes?
About the voice... I still hope they bring back the old one... Zeratul without a creepy deep voice is not Zeratul...
07-02-2010, 05:21 PM
TheEconomist
Re: Huge CGI and voice over improvements
The old voice actor is dead.
07-02-2010, 05:26 PM
Josue
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by TychusFindlay
The old voice actor is dead.
W.... wait a second... do you mean the one in the 1'st video is the SC1 original voice actor who died?
Ouch!!! :( I... I just can't believe it... *sorrow*
I didn't know too much about that, I just knew he died, I didn't knew he died so recently that we even have a SC2 cinematic with his voice... before he... passed away.
07-02-2010, 05:28 PM
Hav0x
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Josue
Yeah, could be... besides, Zeratul's eyes are'nt just green, they change colors as he uses his telepathy to comunicate in SC1...
EDIT
Then... well we seem to have an explanation here... if you see my avatar it's SC1's animation and the psionic emanations flow from orange to red.
if that depends on their energy and the original color is black then protoss are just like gray dudes?
or this evil alien cat?
About the voice... I still hope they bring back the old one... Zeratul without a creepy deep voice is not Zeratul...
Also I don't think you can really base what characters actually look like on their small sc1 portraits. Zeratul looks completely different than his SC1 portrait. Not just his eyes.
Quote:
Originally Posted by Josue
W.... wait a second... do you mean the one in the 1'st video is the SC1 original voice actor who died?
Ouch!!! :( I... I just can't believe it...
No, that is the same actor as the second video I believe. The SC1 voice actor died.
07-02-2010, 05:29 PM
TheEconomist
Re: Huge CGI and voice over improvements
That's one of the cinematics I was talking about :D
07-02-2010, 05:31 PM
Hav0x
Re: Huge CGI and voice over improvements
Also remember that the first video is recorded off of a screen in a huge auditorium. The second one is an actual released video.
Also I don't think you can really base what characters actually look like on their small sc1 portraits. Zeratul looks completely different than his SC1 portrait. Not just his eyes.
Well, I always thought we had a double cannon there: you had one appeareance with cinematics and a similar yet not exactly equal in-game appeareance...
Now that you point that cinematic out... well seems like not just artanis but all protoss have that kind of eyes... which is unnoticeable with the ingame portraits.
Quote:
Originally Posted by Hav0x
No, that is the same actor as the second video I believe. The SC1 voice actor died.
Do you mean the 1'st and 2nd videos use the same voice actor? that can't be! The 1'st one sounded a lot more like the SC1 actor, the 2nd one was quite different!
07-02-2010, 05:54 PM
Hav0x
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Josue
Well, I always thought we had a double cannon there: you had one appeareance with cinematics and a similar yet not exactly equal in-game appeareance...
Now that you point that cinematic out... well seems like not just artanis but all protoss have that kind of eyes... which is unnoticeable with the ingame portraits.
Do you mean the 1'st and 2nd videos use the same voice actor? that can't be! The 1'st one sounded a lot more like the SC1 actor, the 2nd one was quite different!
The first one was also recorded off screen with huge booming speakers in an auditorium. It's going to sound much deeper than the second one solely because of that fact.
The first one was also recorded off screen with huge booming speakers in an auditorium. It's going to sound much deeper than the second one solely because of that fact.
Hmm? no... I just don't get what's wrong, the argument of it being recorded within a huge auditorium doesn't seem enough to me... the voices sound too different to me...
Anyways, the one in the cinematic you post is good, I think I've seen that cinematic with another voice actor... which didn't sound as close to the original Zeratul as this one...
07-02-2010, 06:17 PM
TheEconomist
Re: Huge CGI and voice over improvements
It's the same actor. Trust us. The actor who was up on the panel is the one that did that video and he's still the credited actor for Zeratul.
07-02-2010, 06:21 PM
Hav0x
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Josue
Hmm? no... I just don't get what's wrong, the argument of it being recorded within a huge auditorium doesn't seem enough to me... the voices sound too different to me...
Anyways, the one in the cinematic you post is good, I think I've seen that cinematic with another voice actor... which didn't sound as close to the original Zeratul as this one...
If there is another voice actor out there that they had doing the voice earlier, the "other" cinematic you're talking about that you don't like would have been the same voice actor as the first video in the OP.
07-02-2010, 06:21 PM
TheEconomist
Re: Huge CGI and voice over improvements
It's just a combination of being filmed off screen and lower quality that's causing the confusion. You have to listen to the voice patterns instead of just the sound.
07-02-2010, 06:41 PM
Kimera757
Re: Huge CGI and voice over improvements
Quote:
Originally Posted by Blazur
One thing I never understood about this cinematic; Zeratul is a DT who is supposed to be cloaked at all times. Yet Raynor can see him. So is it possible the DT's cloaking is selective and able to be turned off at will?
Selective? Yes.
So why doesn't Zeratul cloak? Kerrigan is probably a detector, and of course he wanted Raynor to see him. And I doubt Blizzard could make a Zeratul fight look cool if he was cloaked.
Zeratul can definitely still cloak. Indeed it's a key ability in the first mission he appears in.
Zeratul probably used a cloaked vessel to approach the Hyperion (it's shown that star relics can cloak in the StarCraft comic) and he can blink (an ability he uses in the game).