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Visual animations you'd like in the final release
Personally Id like some melee attack animations for other races as well (Stalkers, namely with that thing on its side) also I'd really like for air units to lower visually when being repaired. It just looks too weird right now. Anyways, what kinda stuff would u like?
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Re: Visual animations you'd like in the final release
I would support more clear melee animations for sure. All ranged ground units should have a melee animation. I'd love to see Colossi stomping on Zerglings lol.
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Re: Visual animations you'd like in the final release
Id like the Zealots to have an alternate run animation. They have their hands stationary when running, I think they'd look cooler if they swayed their arms like a human runner.
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Re: Visual animations you'd like in the final release
i would like to see zealot, when running, push iddle units aside
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Re: Visual animations you'd like in the final release
The one thing that bothers me a lot right now is the Roach burrowed move animation ^^
they should add an effect like the infestor's burrow move
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Re: Visual animations you'd like in the final release
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Originally Posted by
SYL
The one thing that bothers me a lot right now is the Roach burrowed move animation ^^
they should add an effect like the infestor's burrow move
whats the difference? havnet really paid any attention :P
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Re: Visual animations you'd like in the final release
Slightly different movement animations for certain units in order to alleviate the hypnotic effect the balls have.
A couple of more finishing moves à la zealots' slice'n'dice animation that would be executed upon the last few enemy units during a battle (unless it would impede gameplay).
I'm trying to think of something else but I'm all dried out...
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Re: Visual animations you'd like in the final release
I have to say, after all the changes to the Colossus beam, this "X" firing line just never worked for me - Just have both beams converge in one place, and have them burn across in the same direction - WWI demo was ideal, but no way to make it work i suppose. -
With that, would like to see a 'slicing' death animation for the final blow from a colossus.
Exploding half of Ultra on the fatal siege round.
Nukes need to blast units away from ground zero
Moar recoil from Immortals
While this would affect gameplay, would like it so the Hellion could jump off cliffs, but not up.
Brood Lord toss Broodlings via an egg or a sac of some type - sac/egg breaks releasing the unit
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Re: Visual animations you'd like in the final release
More epic death animations ( different zealots/DT animations is a high priority, they look the same) , and more work of the effects, like hellion`s fire. Also executions, a la Dawn of War....aaah, the beautiful interaction of two units killing each other...its bliss
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Re: Visual animations you'd like in the final release
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Originally Posted by
HydraHydra
i would like to see zealot, when running, push iddle units aside
I say the same for the ultralisk. I mean if i saw a ultra running towards me I'd step to the side as quickly as possible
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Re: Visual animations you'd like in the final release
Is there any sound in the burning and slicing death animations? I know that the acid death animation has a sizzling sound but I don't seem to remember any sound for the other two.
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Re: Visual animations you'd like in the final release
The banshee needs to actually use her visor thing when she cloaks..the seperate portraits exist...
http://starcraft.incgamers.com/w/ima...e-portrait.jpg
http://images2.wikia.nocookie.net/__..._SC2_Head3.jpg
I want the original SC2 marine back, he looks more realistic and a better representation of the Terran Marine core IMO
http://images1.wikia.nocookie.net/__..._HeadAnim1.gif
Oh and change the ghost portrait...it's boring as hell...he's BUG MAN...
Add some gender mix to it...picture explains everything..
http://images2.wikia.nocookie.net/__..._SC2_Head1.jpg
I know these are not visual animations, but close enough.
For animations...
*I want the marine firing to be buffed up a bit. They look lame as hell for some reason...I think theres a lack of a muzzzle flash from the rifle or something.
*Battle cruiser destruction, I think smoking up and crashing to the ground would be sweet, depending on what killed it..etc..
*THOR Combat animations....YAWN.....
* Zealot/Marine/Zergling death animations should be varied, especially against each other. They are the most common units and everyone will see this. I know there exists animations for the marine...but the zealot turns him into some ash stickman and he collapses? I think it'd be cooler if he just fell apart..I don't understand how multiple psi blade slashing attacks will turn you into ash.
Maybe the extreme heat, but don't you think some limbs would fall apart?
* Uh right now, the siege tank firing animation is kinda lame. The cannon just moves back/forth, how about some dust movement or etc...that's much more realistic...
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Re: Visual animations you'd like in the final release
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Originally Posted by
Caliban113
I have to say, after all the changes to the
While this would affect gameplay, would like it so the Hellion could jump off cliffs, but not up.
This just seems so awesome. Coming to a custom map near you... I'm sure.
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Re: Visual animations you'd like in the final release
Fix the damn hydralisk attack animation/sound. ugh.
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Re: Visual animations you'd like in the final release
Varying 'idle' animations... maybe even inter-unit interaction, but they should it keep it simple (e.g. two marines bickering, zerglings trying to hump each other and stuff like that).
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Re: Visual animations you'd like in the final release
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Originally Posted by
ch_bing
Varying 'idle' animations... maybe even inter-unit interaction, but they should it keep it simple (e.g. two marines bickering, zerglings trying to hump each other and stuff like that).
HELL YEAH THAT WOULD BE SO SEXY. we srsly gotta send these ideas to blizzard ;D
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Re: Visual animations you'd like in the final release
I believe the Zerglings only use their wings to flutter when you upgrade their speed, but instead I think now and then one should just constantly fly a little off the ground while moving. Unless it has to turn or go into combat. Or if it's idle, just sitting or rolling over like a dog would be kinda fun.
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Re: Visual animations you'd like in the final release
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Originally Posted by
SonOfChaos
I say the same for the ultralisk. I mean if i saw a ultra running towards me I'd step to the side as quickly as possible
Lol, that a "!" mark apears over lings head and move a little (quickly) when ultra is coming. Would be great :3
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Re: Visual animations you'd like in the final release
what about marines opening up their helm to light a cigar?
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Re: Visual animations you'd like in the final release
The problem with idle animations is if they go too long it'll look awkward when you start to move them mid-idle.
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Re: Visual animations you'd like in the final release
Mothership using both old and new missile model.
Zealot extra attackanimation.
Hydra extra attackanimation/increased size.
Hydra alternate missile model.
Thors animation not flashing W&#!Å!¤ I can't se anything at all... atleast reduce the flashing speed by 80% or something...
Marine mini missile models.
Mutalisk increased size in missile model.
*not really a visual but there is alot of sounds that needs to be tuned up, ALOT like the battlecruiser "it's a trap".
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Re: Visual animations you'd like in the final release
I know it'll never change back, but I LOVED the original Colossus attack animation, the one where it was two beams that went straight out and then moved around. It just looked so ridiculously sweet, I can point to seeing that as the animation that I find the most interesting out of any game I've ever played
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Re: Visual animations you'd like in the final release
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I want the original SC2 marine back, he looks more realistic and a better representation of the Terran Marine core IMO
That model is Tychus Findlay.
Also, I agree 110% about using the separate portrait with the visor down for the Banshee when cloaked. The Viking does it. And not only that, it makes a hell of a lot more sense to imagine that it's a visor that lets her see when cloaked (because realistically when light is bent around you you shouldn't be able to see anything).
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Re: Visual animations you'd like in the final release
Only a few things:
A NEW CARRIER MODEL
Roaches that animate while moving underground (i want to see them tunneling, right now they just move)
Zerg getting animations for its eggs (ie, morphing into an egg from a larva and egg becoming a unit)
Adding a muzzle flash to Hydralisks attack, currently the spikes do but you require a bit of acid to make it stand out
Mothership retweak to make it actually playable in game.
Better animatinos for Thor, it's currently so BORING when it's firing. Need more animations and make the cannons have more recoil, ie his entire structure recoils as he fires and make his body shake from firing his anti-air missiles.
Immortal needs massive recoil, for a 50dmg cannon, it literally has none. Or give it a charge up animation.
Make Zerglings attack more obvious or change its sound so it's more obvious.
Make SCVs attack more obvious, have sparks come out of the enemy when he hits.
Make Drone's attack more obvious, I can barely tell whether a drone is even attacking.
I shouldn't have to say this - a completely revamp and upgrade of the sound scape.
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Re: Visual animations you'd like in the final release
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what about marines opening up their helm to light a cigar?
Seems as tho Blizzard is playing along with the smoking 'ban' that is being imposed upon the entertainment industry. One of the reasons you dont see Tychus and his cigar on the Blizzard main page, (anymore) and why Raynor no longer has a cigar that smokes on the main SCII page.....Supposedly based on the notion that cigars and smoking are a horrible influence upon todays youth. Nevermind the fact that the game basically allows one to orchistrate the deaths of thousands in gory detail....
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I know it'll never change back, but I LOVED the original Colossus attack animation
2nd'ed - plus that sound!
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Re: Visual animations you'd like in the final release
What are you talking about, the SCV smokes. Raynor doesn't smoke as much.
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Re: Visual animations you'd like in the final release
OMG I forgot the most important. The zerg buildings, seriously why is it STILL A DRONE when it's at 99%!
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Re: Visual animations you'd like in the final release
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Originally Posted by
Wankey
Only a few things:
A NEW CARRIER MODEL
Roaches that animate while moving underground (i want to see them tunneling, right now they just move)
Zerg getting animations for its eggs (ie, morphing into an egg from a larva and egg becoming a unit)
Adding a muzzle flash to Hydralisks attack, currently the spikes do but you require a bit of acid to make it stand out
Mothership retweak to make it actually playable in game.
Better animatinos for Thor, it's currently so BORING when it's firing. Need more animations and make the cannons have more recoil, ie his entire structure recoils as he fires and make his body shake from firing his anti-air missiles.
Immortal needs massive recoil, for a 50dmg cannon, it literally has none. Or give it a charge up animation.
Make Zerglings attack more obvious or change its sound so it's more obvious.
Make SCVs attack more obvious, have sparks come out of the enemy when he hits.
Make Drone's attack more obvious, I can barely tell whether a drone is even attacking.
I shouldn't have to say this - a completely revamp and upgrade of the sound scape.
I'll have to agree with you that soundwork is extremely terrible, but thats not the topic of this thread.
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Re: Visual animations you'd like in the final release
I'd like the Hydralisk project to be more visible. I can't see it at all, just that they're attacking. There are a couple of other problematic animations, too. I think projectiles should be colored according to their player, such as a purple stalker shooting a purple laser.
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Re: Visual animations you'd like in the final release
cybernetics core animation for when it is upgrading
hydra projectile revamped
bring back the needle spines with 1 range for drones
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Re: Visual animations you'd like in the final release
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Originally Posted by
Wankey
A NEW CARRIER MODEL
This is like LAN and stuff. The fanbase is clearly asking for this but they never listen.
[SARCASM] Stop whining, tha game's ganna be great! We don't need a new carrier model! [/SARCASM]
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Re: Visual animations you'd like in the final release
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Originally Posted by
Brutaxilos
I'll have to agree with you that soundwork is extremely terrible, but that's not the topic of this thread.
The soundwork is terrible ?
Lol, you people are absolutely ridiculous. One thing I cannot stand is when people make overwhelmingly exaggerated negative statements. There are some things that could be polished and fixed, and done better. There is always room for improvement. But to say that all of Starcraft 2's sound work is "extremely terrible" ... give me a break.
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Re: Visual animations you'd like in the final release
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Lol, you people are absolutely ridiculous.
While terrible may not be the most fitting term to describe the soundwork, it definitely has gotten a lot less memorable. Every sound is generic.
The Zerglings make a pathetic noise when attacking something. It's hardly reminiscent of the vicious sounding attack of the SC1 Zergling.
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Re: Visual animations you'd like in the final release
I agree and that's the problem. The sound is nothing compared to StarCraft: Brood War but it's not terrible either. It's just there. If it was terrible, I could laugh at it. Instead, it's just .. white noise is bit too strong but I don't pay much attention to the sounds because it's so ... neutral.
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Re: Visual animations you'd like in the final release
Yeah. It's pretty much like something that's there but isn't annoying enough to annoy you, but isn't actually worth enough to deserve your attention.
It's just... more than nothing but... less than SOMETHING.
http://www.collegehumor.com/video:1928140
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Re: Visual animations you'd like in the final release
More extra attack/death animations.
I would be the happiest person on planet if they make death animation for each unit depending on how it dies..
Let's say if a MARINE kills a ZERGLING, poor thing should look like cheese.
And if HYDRALISK kills for example Marauder, then his entire armor would we pierced with razor-sharped spines. Or if MARAUDER kills roach, or any other medium/large unit it would be neat if only one body part get blown away.
Or if SIEGE TANK, or IMMORTAL blast some unit(s), then those corpses should fly in proper direction considering to physics laws.
Here I also want to mention how 'more realistic' mechanical units died back in 2007, when we saw SC2 for the first time. (at least some: siege tanks, battlecrusers etc.)
Quote:
Originally Posted by
Caliban113
would like to see a 'slicing' death animation for the final blow from a colossus.
Exploding half of Ultra on the fatal siege round.
Now that's what i'm talking about! :)
Well, it would be good enough if they only do that with basic units (drones, lings, hydras, roaches, marines, reapers, marauders, templars) and few tier 2,3 massive ones. Some will probably remain the same (mechs that just explode for example) and it's ok couse that make sense.
I only wish they put more logic in unit's interactions (how they attack and die, since that's what they do 90% of time).
Zealots have different story: they somehow have teleport ability just when they are about to die so it may seem like they evaporate. Just put some more "teleport" animations and they're good!
As for the zerg, I think it's lame how Spine Crawler die.
It's a huge tongue ...imagine how disgusting is when that thing die.
Lots of crazy stuff could be done here - just as they did with most of the zerg buildings.
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Originally Posted by
Wankey
Only a few things:
Zerg getting animations for its eggs (ie, morphing into an egg from a larva and egg becoming a unit)
Well said, Wankey!
One more thing with visuals: slow down massive units "turn-around speed" and acceleration. It's weird to see ultralisk nervously moving back and forth like zergling... Or battlecruisers that have flying manoeuvrability like fly.
I realize that ideas about realistic unit interactions needs time and programing to do, but it could be done for next expansions.
Yes, I have problems with suspension of disbelief. :)
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Re: Visual animations you'd like in the final release
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Originally Posted by
Bobo
One more thing with visuals: slow down massive units "turn-around speed" and acceleration. It's weird to see ultralisk nervously moving back and forth like zergling... Or battlecruisers that have flying manoeuvrability like fly.
Bad idea for gameplay purposes.
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Re: Visual animations you'd like in the final release
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Originally Posted by
TychusFindlay
Bad idea for gameplay purposes.
You are right: sacred gameplay comes first.
Everthing goes in singleplayer, we know that... but i would like to hear other competitive players how much would they complain if Blizzard tweak that (just a bit).
For some units that change doesn't matter, like Battlecruiser or Carrier, couse they don't have to face enemies to shoot.
Some does though: Thor, Colossus, Ultralisk, Broodlord. Especially Thor. For ground units definitely...
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Re: Visual animations you'd like in the final release
hmm burning animations for zerg buildings maybe?
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Re: Visual animations you'd like in the final release
Let the Hydralisk morph into a Lurker. Sorry, I had to say it.