Re: Visual animations you'd like in the final release
I'd rather the Zerg get some new units. They already have enough returning.
Re: Visual animations you'd like in the final release
I really love de death animation of the evolution chamber... that skull and vertebral column are awesome imo
Re: Visual animations you'd like in the final release
Zerg Air units should have available melee attack animations.
Re: Visual animations you'd like in the final release
Quote:
Originally Posted by
don
Zerg Air units should have available melee attack animations.
Mutalisks eating marines or picking them up and dropping them as a killing blow?
Corruptors attacking with tentacles at melee distance
Thors using the Hammers as....Hammers when in melee distance
marine combat knives
Re: Visual animations you'd like in the final release
Quote:
Originally Posted by
TychusFindlay
I'd rather the Zerg get some new units. They already have enough returning.
Wasn't there a file somewhere that someone found for a zerg unit called a "bone wasp"? now THAT sounds like something that should have been included... That would be so zerg like, a hovering, buzzing ground unit that is massable like zerglings.
Re: Visual animations you'd like in the final release
There's a lot of Zerg units in the campaign. Most of them blow hardcore.
Honestly, who the hell would want a Mantalisk?
Re: Visual animations you'd like in the final release
Just as a question, do PDDs stop hydralisk melee attacks?
Re: Visual animations you'd like in the final release
Quote:
Originally Posted by
Brutaxilos
Just as a question, do PDDs stop hydralisk melee attacks?
Each laser shot consumes 10 energy out of the total 200 the unit has.
The laser is effective against attacks by the following units and buildings:
Terran
* Marauder, Viking, Banshee, Battlecruiser, Thor, Missile Turret
Protoss
* Stalker, Phoenix, Photon Cannon
Zerg
* Queen, Mutalisk, Corruptor, Hydralisk, Spore Crawler
The Point Defense Drone will last for 180 seconds after it is cast to the battleground.
Re: Visual animations you'd like in the final release
Actually, IIRC someone already did a test for this, and it in fact does not stop the Hydralisk when it uses its melee animation.
Re: Visual animations you'd like in the final release
That means there should be a way to turn the units into "meele-mode" to counter point defence drones!