Bashiok on the D3 Forums May 28th
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Oh Clan-Iraq... you say things that are so Clan-Iraq.
This should probably be in the SC2 forums, but... eh... here ya go! Me shouting down your hyperbole once again.
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Q u o t e:
1) No LAN Support
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Correct.
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Q u o t e:
2) No chat rooms
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There will be chat rooms, they're just not making launch. Probably.
[ed] So Frank was out for interviews in EU it seems (?) and said something to the effect of "no chat rooms" but there would be chat for guilds and groups. Which is more or less what was said before. That it would be more about getting people into focused discussions instead of just having free for all chat systems. In any case, I don't know a lot about it. Personally, chat rooms are soooooo 2002.
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Q u o t e:
3) Paid DLC
It seems that maps and "expansion packs that are really part of the base game" are bumping the total price of SC2 to over $100 quite easily. I have no plans to buy the game, but I find that a little alarming. I hate to imagine how much D3 will cost in total- combined with the next factor:
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Alarming! How much was Lord of Destruction? Expansion packs are sold for skrilla.
If, however, you want to argue that StarCraft 2: Wings of Liberty is not a full sized and full-featured stand-alone release then... well you're not going to buy it anyway so ...
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Q u o t e:
4) Pay-to-play
It has turned out that SC2 is indeed Pay-to-Play, despite all the promises we've had otherwise, in regions outside of the US. For example, Russian and South American players must subscribe to battle.net and get a set amount of "game hours" that expire and need to be renewed. Will such a system exist for D3?
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We tailor our business models for each country/region based on many factors. Here in the US I can walk into a game store, buy a boxed product for about $60, take it home, and I generally expect that to include free multiplayer (unless I know it's a subscription MMO or whatever). That's not something you can do in all other countries, most don't have game stores, and so it's not something they generally work with. The exact same tailoring has been used for World of Warcraft.
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Q u o t e:
5) Region Locking
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Here's the last thing that was said on region locking (this was Sigaty btw):
Q: How far in the 'long term' are those plans which allow for swapping to U.S. servers on an E.U. account - or a global account?
A: Jumping to the region you want is definitely in the long term plan for Battle.net, although we do have some concerns about communicating properly to the player what's happening if they choose this because it WILL affect the latency of the game. As far as a date on when, I don't have one yet. There are a number of features that we want to make sure get out their first and jumping to different servers is lower on the priority list at the moment.
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Q u o t e:
6) Statistical Balance Design
The developers for SC2 have been strictly using a statistical approach to balancing their game, ignoring player feedback and instead using only data harvested from the beta gameplay to balance their units.
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Hahaha. You're hilarious. We all play. All the designers and developers play. Some on semi-pro levels. We're in contact with many pro players, our friends and family that are playing, we read the forums, we read fansites, etc. etc. What I see as the main issue here is that a lot of the time people want balance changes based on flavor of the minute strategies without understanding that it's constantly evolving. So much so that from day to day the matchups could change dramatically.
Not seeing the balance changes you think should be made implemented is not the same as us ignoring the community and making arbitrary changes based on nothing but statistics. They're definitely a tool, but by no means are the sole or even biggest factor for balance changes.
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Q u o t e:
7) Privacy Issues
Like Facebook and Google, Blizzard has been suffering its own acute privacy debacle- email addresses have been leaked
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Well now you're just making stuff up.
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Q u o t e:
and SC2 requires questionable privacy details with an unsafe EULA- being able to share details like your Facebook account, and not allowing you to 'friend' users unless you're willing to show them your "Real Name" and Facebook, etc. I hate to imagine this spilling over to D3
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Everything stated here is vaguely incorrect to flat out wrong. You can add people to your friends list without being a RealID friend with them. The choice to ask for friend invites with Facebook friends is your choice. I don't even know what 'questionable privacy details with an unsafe EULA' is supposed to mean, but it SOUNDS like I should be pretty scared now.
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Q u o t e:
8) Complete Lack of Innovation
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Well that's just, like, your opinion, man.
Seriously though, game play first. We're not going to try all sorts of crazy things just to try to be different. Our interest is in putting out a fun game, not one that exists to try out unproven mechanics, or push graphics/computing boundaries. This has been a fairly regular trait amongst Blizzard games.
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Q u o t e:
9) The switch to voice chat is horrendous. It leaves nothing to the imagination and makes you hate the people your playing with because of their ridiculous voices/accents (they all sound the same) and the breathing noises. Voice chat is horrible. I haven't played bnet voichat but every other voicechat i've ever played, counterstrike, xbx, ps3 is horrendous.
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??? You can chat in-game through text, same as always. If you want though:
Menu -> Options -> Voice -> Uncheck "Enable Voice Chat"
Then there's no chance you'll ever hear anyone. But it's a great tool for quick communication between teammates if you have a regular two's partner. Or whatever.
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http://forums.battle.net/thread.html...=1&sid=3000#15
Worcaw responds on German forum (google translate) May 31st
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To my knowledge, our thoughts are behind all that we do not want any unguided chat rooms, the sink quickly into chaos.
There should be chat features for focused discussions, but advanced functionality to it will most likely not until the start creating the game.
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We currently can not go into more detail and give definitive answers to specific questions such as these.
Everything else would degenerate into more speculation on my side, what really helps you not continue.
I can assure you, however, that it is not our intention to take you to the fun on Battle.net by limiting social interaction. We want you can always be with the community and your friends in contact. This should, however, be regulated through lanes and putting all the players together in a chat room is not my opinion, this vision needs.
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http://forums.battle.net/thread.html...o=1&sid=5011#8
Xordiah responds to "angry" posts May 5th
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I have been watching these threads quite a bit over the week-end and I have to agree more with some of the replies than with the OP of this thread. Rage is not good. Rage makes the forums look like a spam-fest and rage makes us want to ignore players or even ban them, because their tone just gets out of hand. Rage makes players create 50 different threads on the same subject, whereas we prefer to have feedback bundled in one place.
What we do want to see and keep seeing from you is your feedback. We want to know if you do not agree with something, this never changes. What we do not want is players raging and just making unfounded accusations and crying doomsday because at the moment there is something missing that they feel is vital. Please do take a step back before raging - is this something that can be fixed? Do you still enjoy the game itself? Please give your feedback and give us the benefit of the doubt that we do want your game experience to be fun. Please always continue to give us your feedback, when you feel that there is something that you just can not live without. Please always continue to do so without rage and in a civil manner.
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Not on topic though.
If there is a hot topic on something, we definitely want players to post and to discuss it. For sure, if there is a thread about a topic that reaches thousands of views and posts it catches our attention faster. This is in fact a signal, that a lot of players are concerned about this topic - it catches the attention and it is very likely to be passed on in our feedback reports.
What I wanted to bring up though was, that while having a lot of players have a very strong opinion about something is a good thing, it is a very bad thing if they are not able to communicate this in a constructive manner. Yes, post about things you don't like but help us change them and tell us why you don't like it or how you would like it. This does not mean that everything can be implemented exactly the way you wish for and it does not mean that we will definitely be able to implement it for launch or even shortly after launch - but a lot of players giving us their point of view on a subject gives us the possibility of bringing this up in an informed manner and also giving us the possibility of taking some good quotes out of these threads.
If we have 50 threads on the same topic, 80% of these are just one-liners saying that this is so terrible and we are a bad company (btw.. 77,2% of statistics are made up on the spot - thanks for the laugh Carighan), then it is hard to find the constructive ones that actually give us the information that we need and just makes us waste a lot of our time for moderation of forums that we could have used a lot better in compiling the feedback.
Just one thing I want to keep pointing out, it has been said before and I always keep saying it - we are on your side. We want to make a game we enjoy and you enjoy. There are timelines that need to be kept, there might be priorities that you don't understand, but in the end, if there is something that is important to you be sure that we will be passing it on. If you rage - you will lose your voice on these forums and you will be one less person fighting for what you want, if you post in a mannered way, we get a lot more out of you as a beta tester.
/end wall of text!
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Remember, Battle.net 2.0 is work in progress. What a lot of players don't read in the rage is the part where Frank Pearce is talking about Clan chat and Groups chat. That is definitely being worked on. If you check back to our last Twitter dev chat, there was the same question (
http://forums.battle.net/thread.html...319&sid=3000):
"We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches. "
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Hehe.. we do ask for your opinion. That is what this forum is for, that is what the beta test if for and we have pulled quite a few things out of these forums. Sometimes getting involved in discussions does change the course of the discussion though. Just now we just wanted to jump in, because it just turned too emotional and this usually leads to a lot of flaming and insulting which is something we don't want to see on the forums.
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You mean the thread where you were just talking about how you won't use it but it doesn't hurt you either and you're just mad because of the priorities? That feedback was passed on, but just please note that the Facebook integration in its current form, is a lot simpler to implement than most of you would believe.
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By the way, something that might have come off wrong when explaining this. We don't want/need a wall of text from every single player. If you just want to show your support, than posting just a small confirmation that this is what you feel as well is totally valid. But please make sure that this is not posted in an insulting manner.
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To be honest, the kittens distracted me tons while watching that video. ^^
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http://forums.battle.net/thread.html...o=1&sid=5010#4
Kapeselus responds to a Cross-realm thread June 1st
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You copied the first sentence, while the rest of the paragraph answers your question for the most part. StarCraft was made in the 28k-56k modem era and because the game is not that demanding, today (many years later) it is possible to play against American and (some) Korean players (still not Chinese for example, because of latency). Even in Warcraft III if you wanted to play against someone from the USA being in Europe it would mean ~250ms and possibly some spikes. In case of players from Asia or Australia for that matter it would be much higher and rarely stable. How many times have you played on the Lordaeron (US) or Kalimdor (Asia) gateway in e.g. WC3 or any newer games than BW for that matter? What was the percentage of players you could play against without lag issues? Would you like to jump from game to game constantly and leave, discouraged by huge latency? Also think about your opponents - wouldn't it affect them as well? I personally just cannot see players not getting frustrated by lags given how many discussions we have had that 125ms in-built latency is way too high. I don't even mention the matchmaking, because it would be unplayable and with proper filters it would match you against European players only anyway.
Please reconsider and don't rage without thinking it over. I am sure it will be possible in the future, but for now “the technology's just not there yet”.
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http://forums.battle.net/thread.html...=1&sid=5010#18
Kapeselus on Crossrealms June 3rd
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When you read the Frank Pearce interview you will notice that he didn't answer the cross-realm question the way you try to picture it. He was asked directly about a possibility of playing in different regions. We don't encourage it, it is not meant to be a "money grab" and it is only a possible workaround, as while we don't want you to do it, we also are not going to prevent it from happening. It's not like Frank Pearce said "yes, we give you this amazing opportunity and we have a special promotion for you: when you buy copies for all 3 regions, you will get a 2% discount". In our opinion it is not a good way of experiencing the game, but we are going to pass on your feedback.
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http://forums.battle.net/thread.html...=5010&pageNo=7
Baskiok says Blizzard is working on a "comprehensive address" June 4th
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Thanks for the collection of feedback and the constructive tone. Always appreciated.
We're fully aware of the concerns that are being discussed in the various threads, on fansites, detailed through kitten videos, etc. and we're in the midst of working on a comprehensive address that should hit most of the major concerns. Just a heads up.
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http://forums.battle.net/thread.html...00&pageNo=3#59
Zhydaris comments on Blizzards Commitment to Quality and BNET June 9th
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The game still needs to be balanced in some areas (and when these get balanced, new issues will arise of course, so it'll be a looooong way before it's perfect)
Absolutely. The game isn't perfect, Battle.Net isn't perfect. But you know what? We'll try to get there.
And yes, we definitely need you all to get there, with all the feedback you can provide. We'll do our best because we don't want to let you down.
This is an amazing company and it keeps surprising me. Several months ago I tried an unfinished version of one of the localized clients. It was good, indeed. But that was it. Just good.
I recently tried a more polished version of the same client and all I could think was "... Wow, this is amazing". Just when I thought that the localized version was good, I was blown away by the attention to details that was put in that version. And I'm confident that the same thing will happen again and again, at release, at every content patch, and so on.
Just bear with us, because we definitely didn't forget our "Commit to quality" core value.
-Zhydaris
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http://forums.battle.net/thread.html...o=1&sid=5010#2
Bashiok on ETA for "comprehensive address" June 10th
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SC2GDF I think, just so we don't fragment discussion across multiple forums in case the reset happens soon after. Also while we obviously wanted to let everyone know before hand we were aware and working on something to address the major concerns, plans have kind of changed. We came to the conclusion that just throwing out a huge post that goes over everything would really dilute the conversation and make it difficult to hold a dialogue on any one concern. Everyone would just be replying to whatever issue they felt was most important, or detailing out a response to every thing in one reply. (And then good luck to me to try to reply to any of it.) So we'll be taking a more natural forum response approach to keep all the various concerns focused so we can discuss each more easily. Anyway. Soon. ish. Hopefully.
-Bashiok
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http://forums.battle.net/thread.html...=5000&pageNo=2