Originally Posted by
XSOLDIER
I think some combination of our ideas might work. I think that wherever it stops, it attacks in a full AoE, but it deals it's structure damage as a Head Thrust (makes sense when charging), followed by thier normal Kaiser Blades attack to all the enemy targets in range (possibly double Head Thrust damage to structures). That way, you don't directly have to target a unit for it to charge at, you can target a location, and run them forward when dealing with force fields, and still affect anything within range of where they stop.
You want the Ultralisks to be able to open up blacked paths for the other Zerg to charge in behind, thus bumping smaller units out of the way, and dealing smaller damage to them, thus taking a small disadvantage in damage to those units, for the opportunity of opening up force fields and allowing them to penetrare and attack. As for dealing heavy damage to / killing infantry units, I think that with the Ultralisk's recently increased speed, as well as a fast linear charge ability ending with a small AoE hit, they should be much more capable of dealing with some of the problematic things they run in to now such reaching close clusters of units / single heavy units.
X :cool: