Quote:
Originally Posted by
SonOfChaos
Yeah, that would be cool. So an example would be like this:
Category
--Sub-category
----Game mode
Start from few general game styles then branch out to more specific game types.
This is probably the most ideal setup I can think of. I also like the system as is without names, but it also has its disadvantages. A hybrid would be perfect. How I envisage it:
http://www.1y100k.com/sc2/map.jpg
Please ignore the look, but this is how it would work:
Category filter: You can pick very basic categories, eg defense, dota, melee
Sub-category: Based on the category chosen, eg tower, ??? (dont know dota), fastest/money
Filter strings: String is basically text, so search just by typing. If you like a host you can also search for them, although they would probably invite you
Then you see the map title, version, category, sub-category and mode
Below that if it's hosted by a player they can add a few basic details, eg NR 20 or good players only or whatever they fancy
Then the standard map preview, who made the map, the hosts name or if it's hosted by battle.net and a description.
This way people can still make games that they host, without a name but their own description which can act as a name also, or alternatively battle.net can list it the way that happens now (which is a good system too imo)
The search is fairly robust and I believe the system would work better if Blizzard setup the categories but also added more as they become required. With really general categories you would probably only have about 10 at most so you're not scrolling forever to find one, and then the sub-category would be where the fun is at but still fairly limited to probably no more than 15.
This for me would be the perfect hybrid system that lets you create your own map with it's unique settings, give info on what players can expect before joining, and you can still make it public/private and invite friends, or you can continue to use the current system which is really good for having a fast pick up game.