I don't expect there to be 1 unit that counters all of these, but what is Zerg's best counter for a force of Thors, Hellions and siege tanks?
Thank you.
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I don't expect there to be 1 unit that counters all of these, but what is Zerg's best counter for a force of Thors, Hellions and siege tanks?
Thank you.
My strategy is to curl into a corner and die.
Actually, no, its not :p. But that unit composition IS a nightmare to deal with.
Look, even at 2 supply, Roaches are still going to be your go-to unit to deal with all that Terran firepower. They're not a hard counter, they're not even a soft counter, but you need their hardiness for your frailer units to do any damage.
The real key to defeating the mech army is to catch it on the move. If you can hit the Terran army while all, or most of its tanks are unsieged, you can put up a fight.
If, on the other hand, you are trying to attack INTO a fully-sieged up mech ball, or have such a mech ball fully sieged up on your doorstep, then your odds of winning will rapidly diminish!
Try and make sure that you prepare for such a Terran composition in advance. Fly your Overseer over the Terran's base - how many Barracks do you see? How many Factories?
If the Terran does go mech-heavy, try and tech to Brood Lords. This is a LOT harder than it sounds because you need to be constantly producing to deal with the threat of the Terran pushing out at any given time, but you always keep the tech to Brood Lords in mind. You need those guys as soon as possible.
In the midgame, you can try using Overlord drops, too! A Mech army isn't very mobile, so a good drop could be potentially game-ending. This is something I ought to do more often, myself. :)
He had harassed me a little with hellions, and I was still macroing up with an expansion by the time I saw a thor. I pumped roaches and lings to defend, along with upgrades, which was rather effective. After destroying his force, I ran to his base to do some damage with my roaches. They took out a thor and some hellions before the tanks sieged, who then proceeded to half my force with 1 shot XD. So I burrowed, and managed to ninja some of his SCVs with tunnel burrow.
My knee-jerk reaction to his tanks was mutas, forgetting for a while that he had thors. I tried some muta harass, but he had a thor in his base, and an army already outside my expansion. I tried to charge him before his tanks sieged, but I really didn't have much. I even popped some roaches up by his tanks, causing their splash to kill some of them, but I was really reeling by that point.
So, The best thing to take mech head on is Brood Lords? Yeah, I considered them, but it was kinda too late. The other guy told me perhaps I should just throw a ton of mutas at it; apparently it works well enough that he hadn't had it countered yet XD (although that might be because 2/3 of people play toss). And I'm sure my macro and micro were lacking, I was just hoping there would be something I could do to break it, should I ever see it again.
BLs and Mutas.
Focus on the thors, then trash the others.
Your strategy is to die, and die well. Seriously though, Brood Lords are just about the only thing that can stop that kind of force. Any ground force, even Ultralisks, is pretty damn doomed. Roaches can outlast Hellions, especially once they get their Hive regeneration upgrade. Siege Tanks murder just about anything though. Really, airforce is the way to go.
-Dread_Reaper
Dread_Reaper, you are almost correct.
If you can get a large enough roach force to move/burrow underneath the units, you should be able to do a lot of damage.
Hellions arent that good against roaches, but thors and seige tanks are.
Seiged tanks cant do anything against up close units.
I actually feel that the advice is lacking in one area: Why are you allowing the Terran to mass/ball-up anyways?
I think that strong Z will be pressuring T the entire time so that the T cannot secure enough expansions to become such a large threat.
If the T decides to turtle in-base and try to 'tornado terran' (amass a significant force, then swarm out), then you should secure another expo then tech fast to broodlords while massing roaches and lings. Lings still counter tanks and thors, while roaches will deal with hellions. The fact of the matter is, hellions are comparable to vultures 'with' mines (AOE flamethrower...), but a large enough mass of lings will still handle it. I think that moving roaches in first to absorb damage, then sending in swarms of lings, will definitely deal with a T force.
Of course, you must assess the situation with some overseers - don't ever charge into a T mass of siegetanks with anything. Wait for it to unsiege and move!
Optimally, however, this doesn't occur: you continuously pressure him if he is being aggressive so no huge T-ball is made. If he sits in base, tech high while massing. That's about all you can do.
Hm, no one mentioned infesters. Against terran, I think infesters are an important defense. having one or two infesters in that situation would help a lot. Send in lings/roaches with infesters behind for parasite on the Thor.
Hopefully, since your opponent has teched so much, you have mutalisks to take out the tanks, once the thors have been put out of commission.
=D
The problem with Infestors are that they are armored... they get 2 shotted by thors, and against siege tanks they are dead...
Mutas are a good answer, they are not hard countered by thors, and nothing else hits the airs, you can harass and use your mobility against the T.
You cant really stop a T if he has built his base well and holds 2 bases, he will mass up quicky, your best bet is to get another base ASAP as well and mass mutas. When you can attack try to spread out your mutas and the damage isnt too bad and they can rip apart thors in the right number.