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Zerg no vs armored extra damage.
Hi everyone, i've been in the beta just for a few days but what i've played so far i've noticed that Zerg doesn't have any vs armored modifier extra damage like Terran or Protoss does with Marauder, Siege Tank, Vinking(flying mode), Stalker and Immortal, i think that it's quite frustrating because all these units are armored and they can easyly crush Zerg armored units but we don't easyly crush other armored, also they have extra damage against buildings, i think that a viable solution is giving the Hydralisk armored extra damage, so they T2 and cost would be more reasonable, i'm not very experimented player yet but... what do you think?.
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Re: Zerg no vs armored extra damage.
Zerg have superior numbers instead of superior firepower. use that to your advantage against armor.
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Re: Zerg no vs armored extra damage.
Roaches dish out 16 damage a hit. That's already pretty good for their cost.
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Re: Zerg no vs armored extra damage.
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Re: Zerg no vs armored extra damage.
No we don't need the lurker back.
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Re: Zerg no vs armored extra damage.
Quote:
Originally Posted by
screw_ball69
No we don't need the lurker back.
Your right we need the Ultralisk which has much better gameplay valuaahahahahahahahahahaha sorry. Lost myself there:rolleyes:
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Re: Zerg no vs armored extra damage.
Less returning units is better. EoLD.
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Re: Zerg no vs armored extra damage.
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Originally Posted by
DemolitionSquid
Less returning units is better. EoLD.
Zerg has too many units anywahahahahaha sorry i canthahahahahahahahah
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Re: Zerg no vs armored extra damage.
Fungal Growth and Corruption are your friends.
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Re: Zerg no vs armored extra damage.
Quote:
Zerg have superior numbers instead of superior firepower. use that to your advantage against armor.
Zerg used to have superior numbers. The best you can do now in terms of superior numbers was build lots of Zerglings, which aren't exactly the best thing vs. a lot of ranged units.
The Zerg don't need a unit with a bonus to armored. What they need is a cheap, massable ranged unit with good damage output. Until Patch 12, they had one, even though it was kinda weak due to its short range.
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Re: Zerg no vs armored extra damage.
Bah, Just pump ou the little critters till they reach critical mass and then keep sending them, you'll triumph eventually.
Edit: looks like the ultras will be getting your damage bonus.
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Re: Zerg no vs armored extra damage.
you seem to think bonus damage is a good thing.. but in reality its a bad thing, it means they only do full damage when they are facing that certian unit. The marauder only does 10 damage and does 10 extra to armored. the roach does 16 to all.
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Re: Zerg no vs armored extra damage.
As of patch 13, the Ultralisk has a bonus versus armored.
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Re: Zerg no vs armored extra damage.
I never felt that Zerg had a problem with damage output vs armoured targets - they just needed a good tank so that their damage dealers (Hydralisks :p) can wtfpwn everything :p.
However, Zerg now ARE getting an anti-armour specialist - the Ultralisk o_0.
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Re: Zerg no vs armored extra damage.
What ever hapened to hydralisk bonus damage vs armored ?
Before beta it used to have 8+6vs armored (i think).
Was the bonus vs armored reduced to make it bether vs light air?
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Re: Zerg no vs armored extra damage.
What's it going to be used against? Marauders? Siege tanks? Immortals? Stalkers? All of these come out in larger numbers and pwn it bad.
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Re: Zerg no vs armored extra damage.
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Re: Zerg no vs armored extra damage.
Quote:
Originally Posted by
Amph
Ultra...
Very observant you pointed out something we already said.
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Re: Zerg no vs armored extra damage.
Quote:
Originally Posted by
screw_ball69
Zerg have superior numbers instead of superior firepower. use that to your advantage against armor.
Unfortunately this is not true... a T and P can easier mass up a decent army, besides there is no use in having a bigger army when things like Collosi and Tanks are around.
The roach nerf is another indication that your statement isnt true either, if you play the zerg, massing up can very easily countered unlike in SC1, you need to have a good unit combo versus massing up. more armored united, you just need more hydras in your combo of ling/roachs and other units you have.
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Re: Zerg no vs armored extra damage.
Quote:
Originally Posted by
ArcherofAiur
Your right we need the Ultralisk which has much better gameplay valuaahahahahahahahahahaha sorry. Lost myself there:rolleyes:
Well atleast they buffed the Ultra with armored damage xtra.
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Re: Zerg no vs armored extra damage.
Well, iīve just seen that the Ultras will have that bonus against armored, so i was not so errated, we will see how it works when itīs released, also i like much the Overseer buff, we will going to see many Infested Terran drops at the backdoor.
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Re: Zerg no vs armored extra damage.
But it costs SO much energy. I expect mass overseers FTW!
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Re: Zerg no vs armored extra damage.
No sane zerg player will spend 100 gas just to drop one marine on enemy's mineral line every few hours or so.
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Re: Zerg no vs armored extra damage.
I am sane and I will do this.