Zerg no vs armored extra damage.
Hi everyone, i've been in the beta just for a few days but what i've played so far i've noticed that Zerg doesn't have any vs armored modifier extra damage like Terran or Protoss does with Marauder, Siege Tank, Vinking(flying mode), Stalker and Immortal, i think that it's quite frustrating because all these units are armored and they can easyly crush Zerg armored units but we don't easyly crush other armored, also they have extra damage against buildings, i think that a viable solution is giving the Hydralisk armored extra damage, so they T2 and cost would be more reasonable, i'm not very experimented player yet but... what do you think?.
Re: Zerg no vs armored extra damage.
Zerg have superior numbers instead of superior firepower. use that to your advantage against armor.
Re: Zerg no vs armored extra damage.
Roaches dish out 16 damage a hit. That's already pretty good for their cost.
Re: Zerg no vs armored extra damage.
Re: Zerg no vs armored extra damage.
No we don't need the lurker back.
Re: Zerg no vs armored extra damage.
Quote:
Originally Posted by
screw_ball69
No we don't need the lurker back.
Your right we need the Ultralisk which has much better gameplay valuaahahahahahahahahahaha sorry. Lost myself there:rolleyes:
Re: Zerg no vs armored extra damage.
Less returning units is better. EoLD.
Re: Zerg no vs armored extra damage.
Quote:
Originally Posted by
DemolitionSquid
Less returning units is better. EoLD.
Zerg has too many units anywahahahahaha sorry i canthahahahahahahahah
Re: Zerg no vs armored extra damage.
Fungal Growth and Corruption are your friends.
Re: Zerg no vs armored extra damage.
Quote:
Zerg have superior numbers instead of superior firepower. use that to your advantage against armor.
Zerg used to have superior numbers. The best you can do now in terms of superior numbers was build lots of Zerglings, which aren't exactly the best thing vs. a lot of ranged units.
The Zerg don't need a unit with a bonus to armored. What they need is a cheap, massable ranged unit with good damage output. Until Patch 12, they had one, even though it was kinda weak due to its short range.