Re: Nukes as second teir?
Neural Parasite a ghost, do I get to nuke you now?
Re: Nukes as second teir?
Quote:
Originally Posted by
Runei
Neural Parasite a ghost, do I get to nuke you now?
Good question, My initial balance reaction would be no, but in theory, it would make sense to do so.
Re: Nukes as second teir?
No unless you somehow manage to optain a armed Ghost Academy. Same as the original Mind control.
The biggest factor is that Ghosts apparently can paint for nukes from Bunkers.
Re: Nukes as second teir?
With the old Nuke I'd have said a definite no, but with this new nuke (300+200 vs. buildings), I'm more open to it, provided they remove the ridiculous 2/3 bonus vs. buildings, I mean what's the big difference between say a Siege Tank and a Factory in a practical sense (same goes for the Baneling)?
Re: Nukes as second teir?
You'd have to skip the Ghost's cloaking to pull off a Nuke rush. And even then, I'm not sure the results would be worthwhile.
No, better to just add nukes to a viable strategy.
Quote:
I mean what's the big difference between say a Siege Tank and a Factory in a practical sense (same goes for the Baneling)?
It's called "game balance".
Re: Nukes as second teir?
It's not so bad. 300 Damage will kill most units anyway besides those with more than 300 hp.
It's just that since the nuke is so much more accessible now having it do 2/3 damage to something is OP.
Although, I'm not fond of the idea of requiring 5 nukes just to kill a hatchery.
Re: Nukes as second teir?
Quote:
Originally Posted by
Pandonetho
It's just that since the nuke is so much more accessible now having it do 2/3 damage to something is OP.
No that's 2/3 bonus (in this case 300 standard damage +200 bonus vs. buildings).
Re: Nukes as second teir?
yeah, Pandonetho the damage bonus is actually a way that they reduced the power of the nuke since it's lower-level now. Before it did the same damage to everything and was basically a one-hit kill against every unit in the game (and many buildings as well).
Now that it gets bonus damage against buildings, that makes it less powerful against units, especially the high-end capital units (carriers, ultralisks, etc).
Re: Nukes as second teir?
5) If the Zerg Infestor uses neural parasite on a unit, will that unit still have all upgrades / abilities if the player researched them? - 5c012ch3d
Yes, the parasited unit will have all upgrades / abilities.
http://www.sc2armory.com/forums/topic/6974
Im still curious if I will get a nuke because that would be so easy to just sneak/crawl (i think infestors can move while burrowed right?) on an idle ghost and jack a nuke real fast.