Tired of double protoss rushes.
I'm starting to see this all the time, and it's really starting to get on my nerves. You'll have two protoss players and all they do is just straight zealot rush. All the sudden you have 8-16 zealots in your base.
There are some counters. The issue that I have is that you have to put all your energy into defending it, particularly if you are Zerg. I've found that crawlers dont' do enough damage to adequately defend, and you can't get roaches fast enough (not that roaches are worth much anyways). Sometimes you are just barely able to defend it, and then they'll have another wave coming.
Essentially you and your partner have no choice but to just mass as many of the basic untis as you can. Zerg can just build lots of zerglings until they have roaches, and then your partner will have to come and assist.
What's more it doesn't hurt the protoss economy at all to do this. If you are able to defeat the rush and then counter you'll find that they've already fenced themselves in with photon cannons. Plus I'm not even getting into the variations where they rush with a proxy build.
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Glass Pipe Pictures
Re: Tired of double protoss rushes.
really? I think that'd be quite easy to defend. 2 sunkens go such a long way, esp when you have a queen to transfusion them. Get 2 queens, 2 sunkens and afew roaches, proper micro behind them and it should be a piece of cake.
roach micro is so key, but if you do it well then 5-6 roaches should be able to take out almost all of the zealots themselves, esp with sunkens firing in the background. Sunkens dont go down due to transfusion.
Re: Tired of double protoss rushes.
Quote:
Originally Posted by
Skyze
really? I think that'd be quite easy to defend. 2 sunkens go such a long way, esp when you have a queen to transfusion them. Get 2 queens, 2 sunkens and afew roaches, proper micro behind them and it should be a piece of cake.
roach micro is so key, but if you do it well then 5-6 roaches should be able to take out almost all of the zealots themselves, esp with sunkens firing in the background. Sunkens dont go down due to transfusion.
Can we stop using SC1 terms? They're not Sunken Colonies. They're Spine Crawlers.
Re: Tired of double protoss rushes.
Whaddya mean roaches and crawlers are useless? I just played a match yesterday where my ally and I got double gate rushed by 2 protoss in front of both of our ramps. When i see that, you HAVE to get roaches else you are screwed. If you don't build roaches, it is a guaranteed loss. 1 or 2 spines in the back also help greatly, and when you are lacking gas off of one base, you use larva on lings. Easy to counter.
As soon as you see it is a proxy rush, immediately throw down a crawler and mass lings and tech to roaches as fast as you can. Works every time for me :)
Re: Tired of double protoss rushes.
Against 16 zealots with incoming reinforcements? I don't see how you can survive it. First, it hurts your econ, second you'll have no larva for drones.
This is 5 minutes 6:30 tops. You have the choice to get some 8 roaches, and +1 queen before that happens. And if the opponent team is smart, one of them can pull 4 zeals and demolish your economy.
At 7:10 where your SL just popped, a few more zeals are in your base, your econ is hurting. Your ally can either hit the other team, help defend, but in total, your team is in a disadvantage.
One of the Protoss can send his gas over to the other for some voidrays, and kaput.
Re: Tired of double protoss rushes.
pure zeals is not an issue.. If they went a mix of zeal/stalker/sentry, then I can see an issue.. but zeals alone should be easy to defend with roaches and a little bit of micro, and you're economy wont suffer as much as his by having no tech/gas most likely.
Re: Tired of double protoss rushes.
Skyze, The problem is that you don't need stalkers/sentries for this to be effective. If they were required to make the push effective it would be fine. The way it is now for a t1 unit mass its a bit too strong.
Re: Tired of double protoss rushes.
The only reason it might be strong is because your ally cant instantly assist you. Rushes like this are the main reason 2v2 cant ever be balanced, since double protoss rushing 1 person can be quite difficult to beat, very much the same way double proxy reaper rush will beat a protoss, or early marauder rush.
To be honest though, I dont really see why this would be particularly strong against zerg. An extra queen and some spine crawlers with lings will do a LOT of damage, and will at least hold off until your ally can arrive and push them back.
Re: Tired of double protoss rushes.
Building placement is everything. If you put your spine crawler in front of your hatchery, then yeah, that won't last. But if you block your crawler(s) and queen in with your drones behind your hatchery, it's hard for the zealots to be effective. Also, keep in mind that the protoss players basically have to pull it off in the first or second try; their bases are vulnerable as a result of having gone proxy, which means that if they fail in their attempt they're sitting ducks. So long as you scout so that the proxy doesn't catch you by surprise, it should be okay.
Re: Tired of double protoss rushes.
Quote:
Originally Posted by
TheRabidDeer
The only reason it might be strong is because your ally cant instantly assist you. Rushes like this are the main reason 2v2 cant ever be balanced, since double protoss rushing 1 person can be quite difficult to beat, very much the same way double proxy reaper rush will beat a protoss, or early marauder rush.
To be honest though, I dont really see why this would be particularly strong against zerg. An extra queen and some spine crawlers with lings will do a LOT of damage, and will at least hold off until your ally can arrive and push them back.
Wait until 4v4 comes out. Im expecting 4x reaper rushes and 4x 6pools. Can't wait! :3