Re: Salvage — your thoughts?
I think it's imbalanced. I abuse bunker leap frog, by using salvage I don't really lose any $.
The time to salvage the bunker should take longer AND/OR the return % should be maybe at 75%.
Should it be scrapped? No.
Should it be added to other buildings? No.
If I was going to lose an expansion or my main base, I could just quickly salvage the entire thing and just proceed with a counter-attack. Pretty imbalanced IMO..
Unlike WC3, this game is very base orientated. You can lose basically your entire tech tree so long as you had your heros and squad, the buildings/resources were dirt cheap.
In 1v1's, salvage can make or break games...it has for me..salvaged some bunekrs and made a new CC...
Maybe add to missile turret. I haven't tried this, but it should work in theory.
Make a sensor tower and a bunker or two at the edge of the choke, so it looks like a legit base. They will move in units to crush the expo, then you can flank and salvage the whole thing =P.
I think salvage will make sensor towers imbalanced, they cost 100 gas for a reason.
I think "carefully" when I place my sensor towers because of that.
Re: Salvage — your thoughts?
I take it that salvage was added to the bunker because people had little reason to use them otherwise. As it is, I still don't see bunkers put to much use, even with salvage. I think that sensor towers and especially missile turrets are too useful to merit an additional buff. Missile turrets are incredible against air, particularly if you upgrade their range; giving them salvage would be too much.
Re: Salvage — your thoughts?
An extremely handy ability, although the 100% return rate is a bit much. As hyde stated, a 75% rate would be preferable.
It could also be expanded to other defensive structures, as this would increase the Terran's overall flexibility and mobility.
Re: Salvage — your thoughts?
I admit that I always found the 100% return odd. It goes against the nature of salvage imho. Something like 75% of the minerals and 50% of the gas would probably be good. Edited OP on that note.
Re: Salvage — your thoughts?
It's just a forcefield that costs 100 minerals, in my opinion.
Re: Salvage — your thoughts?
I love it, especially for TvT. I like to build one behind my minerals in case of Reaper rush, but if I scanner sweep and see my opponent isn't bothering with Reapers then it's nice to get it back. It would be super imbalanced for most other things though. You already mentioned the exceptions of missile turrets and scanner towers, but I can't see it being useful that often. When would you ever not want a turret or a scanner?
Re: Salvage — your thoughts?
I don't think salvage is particularly useful. I've never used it much myself. I only recall using it once in a game so far. But that might change.
Salvage is only worth value if you actually utilize bunkers and integrate them as part of your play style. If you went and got the bunker upgrade, along with the building armor upgrade, then yeah, I can see it being more useful. As it is, it's never a good idea to turtle so I don't see much use in upgrading either of those aspects.
As for adding it to other buildings, I would definitely support that.
Re: Salvage — your thoughts?
100 Minerals at the time you're building the Bunker is often more worth than the 100 Minerals you get after salvaging because your income rate has increased, so in a certain sense Salvage doesn't give 100% back.
Giving Salvage also to stand-alone building like Turrets could be overpowered because you can relatively cheaply protect your base with them, tech up, then salvage them and build an army.
Re: Salvage — your thoughts?
What about, rather than a set refund,you get back 20% base, plus a bonus of up to 80% depending on how many hp it has left, ie, for full hp you get back 100%, but if you only have say 60% of you hp left you only get back 68% of the original price.
Re: Salvage — your thoughts?
If you ask me, it should return 75% or 85% of resources instead of 100%
If I would add this to any other building... it would be the ones that lost the native lift of: like the Engineering bay.
Re: Salvage — your thoughts?
Salvage is amazing, how else would the terran possibly use the train (see attached replay, around 20 minutes in, will make a video tomorrow morning for those too lazy :P)?! Also, comes in quite handy for protecting your initial expo then you can salvage to either get another expo up or just produce more units.
Re: Salvage — your thoughts?
Quote:
Originally Posted by
MattII
What about, rather than a set refund,you get back 20% base, plus a bonus of up to 80% depending on how many hp it has left, ie, for full hp you get back 100%, but if you only have say 60% of you hp left you only get back 68% of the original price.
Something like that could work. Plus it would keep people from getting 100% back from a building that is, like, 1 health.
Quote:
Originally Posted by
Josue
If you ask me, it should return 75% or 85% of resources instead of 100%
I likewise think that, and I believe others do as well.
Quote:
Originally Posted by
Josue
If I would add this to any other building... it would be the ones that lost the native lift of: like the Engineering bay.
I wouldn't feel comfortable with doing this to any major tech tree buildings. We don't want it to get to a point where the Terran player can just insta-move his base at signs of trouble. Though I suggested the Tech-Lab and Reactor as optional, I think even those might be a stretch.
Re: Salvage — your thoughts?
People seem to oppose 100% salvage more because it seems like a strange idea than anything. I don't think that anyone could argue that it's actually overpowered in practice. Hardly anyone uses bunkers at all, and of course they use salvage even less than that. Does a total refund seem like an odd idea? Sure. But no one has presented compelling evidence that this actually makes the ability OP, and that's what you need to do in order to justify nerfing it.
Re: Salvage — your thoughts?
Salvage should stay at 100%, That allows it to work in a similar manner to the Spore/Spine Crawlers (allowing mobile defenses) if it needs to be weakened, then increase the time (have it take 20 sec, or 60 sec, for the salvage to complete) That would be a way it could get spread to other buildings (possibly have it only give back 50% of the gas)