In SC2, it's phenomenally difficult to focus-fire on an SCV constructing a building (unless it is a missile turret). Do you guys think that something should be done to make it easier? :[
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In SC2, it's phenomenally difficult to focus-fire on an SCV constructing a building (unless it is a missile turret). Do you guys think that something should be done to make it easier? :[
focus fire when units around is hard, but when you're only harrassing at the beginning you can always issue the attack ground command near the building.
I just use A-move near the building. Workers are the #1 attack priority so if it's in range to attack, it will be attacked. Works fairly well although I haven't tested it properly
I think the most common situation where inability to target SCVs is really annoying is when there's something like a forward Bunker going down, and there's an SCV and a Marine nearby, because then you can't just issue the a-move order with workers and have them kill the SCV :[.
Also, when you're in an opponent's base and there's likely to be other units around, it's difficult to focus on a specific SCV. :[
I found it pretty annoying too, svc should be over the structure not under. Making it spotable immediately and targetable easily.
Is targeting SCV builders harder in SC2 than it was in SC1? Yes. Does that imply that it should be made easier? Not really, no.
It goes to show you how well SC1 was designed by having the SCV's hover over the building...
While that did make it easier to target the SCV, I humbly request we place 2 thoughts in our minds as we ponder the OP's question: 1) Did the graphics capabilities of the SC1 era support the SCV building the building partially inside? No, not really. (2) It is a rare moment of imbalance in SC1 because a Protoss or Zerg building could not be stopped anywhere near as easily. The "hiding" of the SCV is a valiant and endearing attempt to correct this oversight. That killing an SCV that is building a building is even possible is still an imbalance, but one necessitated by the need to balance general construction habits with the Terran's uniqueness therein. If you really think about it, except for turrets and bunkers, these buildings are all much larger than an SCV and it makes sense that at least part of the construction cycle should take place inside.
In conclusion, SC2's handling of this is both a natural and a necessary evolution of the construction mechanic to attempt to balance an unintended imbalance created by Terran nature. I say, well done Blizz. Well done.
Seriously, you're arguing that it should be EASIER to kill the scv and harass/stop Terran building production, when Zerg and Protoss don't have to worry about that? I lose an average of 1-2 scvs every game against good z/p players because they come in and a-click my barracks, and that measly extra 5 hp means that my scv doesn't have a fighting chance - I either lose another 2 scvs from my mineral line to replace the current one (one to fight the probe/drone, the other to continue building), or my production gets halted indefinitely.
Workers being exposed while building is one of the weaknesses of Terran. Erasing this weakness randomly due a graphical glitch is a sometimes crucial flaw in the current user interface.
I agree with you wholeheartedly. It is complete nonsense that Zerg or Toss can send their scouting worker to harass your worker forcing you to take SCV's off the line (Econ. damage) and forcing you to micro your SCV away while all they do is a-move and go sit in their base. It just does not make any sense to have harass that does not cost the opponent ANYTHING.
Even as a Terran player, surely you must appreciate how The Great Circle of Life works, right? Drones turn into buildings, Probes lay down warp beacons, and SCVs get murdered while trying to build stuff! :)
I think we can all agree that that aspect of the SCV is far more iconic than a silly extra 15 hp! :)
Hear hear! The frustrating thing is that it's possible to issue a manual attack order on an SCV building a building - it's just really hard to do! :(
I say that if Blizzard meant for SCVs to be un-targetable while building stuff, then they should just disappear inside the structure during its creation, like a WarCraft 3 Peon. :D
Otherwise....death to the SCVs, I say! They knew the risks when they took the job!
If they make SCVs targetable, they also need to make it so they can disengage at the push of a button.
No this should not be changed. I'm a zerg player and what's fair is fair, I have no worker to attack, the protoss just zap theirs in. Being inaccessible for a portion of the building process is in no way unfair.