Re: Difficulty of targeting SCVs building a structure
Workers being exposed while building is one of the weaknesses of Terran. Erasing this weakness randomly due a graphical glitch is a sometimes crucial flaw in the current user interface.
Re: Difficulty of targeting SCVs building a structure
Quote:
Originally Posted by
imdrunkontea
Seriously, you're arguing that it should be EASIER to kill the scv and harass/stop Terran building production, when Zerg and Protoss don't have to worry about that? I lose an average of 1-2 scvs every game against good z/p players because they come in and a-click my barracks, and that measly extra 5 hp means that my scv doesn't have a fighting chance - I either lose another 2 scvs from my mineral line to replace the current one (one to fight the probe/drone, the other to continue building), or my production gets halted indefinitely.
I agree with you wholeheartedly. It is complete nonsense that Zerg or Toss can send their scouting worker to harass your worker forcing you to take SCV's off the line (Econ. damage) and forcing you to micro your SCV away while all they do is a-move and go sit in their base. It just does not make any sense to have harass that does not cost the opponent ANYTHING.
Re: Difficulty of targeting SCVs building a structure
Quote:
Originally Posted by
DesertRose
Workers being exposed while building is one of the weaknesses of Terran. Erasing this weakness randomly due a graphical glitch is a sometimes crucial flaw in the current user interface.
umm the weakness is having the unit removed from gathering for around 70-130 seconds... and as stated before it isnt hard to target the scv.. infact it does it automaticly. just A-click in the area
Re: Difficulty of targeting SCVs building a structure
Quote:
Originally Posted by
Maxa
Is targeting SCV builders harder in SC2 than it was in SC1? Yes. Does that imply that it should be made easier? Not really, no.
I say it should be easier not because it was easier in SC1 but because ... well .. just try it and you'll see why :D
Re: Difficulty of targeting SCVs building a structure
Quote:
Originally Posted by
sandwich_bird
Nope! It's all good! Unless you're ready to give back the HP that we lost in that other patch:D
Even as a Terran player, surely you must appreciate how The Great Circle of Life works, right? Drones turn into buildings, Probes lay down warp beacons, and SCVs get murdered while trying to build stuff! :)
I think we can all agree that that aspect of the SCV is far more iconic than a silly extra 15 hp! :)
Quote:
Originally Posted by
TychusFindlay
I say it should be easier not because it was easier in SC1 but because ... well .. just try it and you'll see why :D
Hear hear! The frustrating thing is that it's possible to issue a manual attack order on an SCV building a building - it's just really hard to do! :(
I say that if Blizzard meant for SCVs to be un-targetable while building stuff, then they should just disappear inside the structure during its creation, like a WarCraft 3 Peon. :D
Otherwise....death to the SCVs, I say! They knew the risks when they took the job!
Re: Difficulty of targeting SCVs building a structure
If they make SCVs targetable, they also need to make it so they can disengage at the push of a button.
Re: Difficulty of targeting SCVs building a structure
Quote:
Originally Posted by
MattII
If they make SCVs targetable, they also need to make it so they can disengage at the push of a button.
They always could, is that different in SC2?
Re: Difficulty of targeting SCVs building a structure
Quote:
Originally Posted by
Norfindel
They always could, is that different in SC2?
Select the SCV and press 'T' to halt and disengage the SCV.
Re: Difficulty of targeting SCVs building a structure
No this should not be changed. I'm a zerg player and what's fair is fair, I have no worker to attack, the protoss just zap theirs in. Being inaccessible for a portion of the building process is in no way unfair.