Re: Battlecruiser, a useless unit.
I do agree...the BC is a bit of a money pit. And Vikings are an amazing counter to them, with proper micro. Not to mention a handful--yes only a handful--of upgraded marines. However, two or three BCs backing up a mixed force of other units does give you a nice edge in any engagement.
I do agree with some past posts that getting a critical mass airforce of BCs is not really all that cost effective when combined forces of different units can do the same job, and probably better.
The only other thing BCs are really exceptional at is busting up turtle players. You walk two or three in with Yamato and bash in their front door. Then follow that up with a burst or two from a Thor's 250mm guns and kill the enemy's first responders.
Good rule of thumb I follow with BCs: "Less is usually more."
Re: Battlecruiser, a useless unit.
battelecruiser is tragedy..as a carrier
terrible design
terrible portrait
terrible voice
and very weak...
edit:adorable model as a design
http://www.eurobricks.com/forum/inde...howtopic=36465
Re: Battlecruiser, a useless unit.
I'll agree that it looks a bit like an inflatable toy, especially with that large bridge on its back.
I like your channeling energy thrusters idea, Blazur.
Re: Battlecruiser, a useless unit.
Quote:
Originally Posted by
Blazur
That's an interesting idea. Another thought would be to give the ship thrusters which is in essence a channeled ability. While casting it boosts the speed of the ship while depleting its energy reserve.
Yes I like this idea. But speeding up battlecruisers isn't the problem. They should increase battlecruiser range.
Re: Battlecruiser, a useless unit.
Quote:
Originally Posted by
Wankey
Yes I like this idea. But speeding up battlecruisers isn't the problem. They should increase battlecruiser range.
wat is the current range? and if u have speed boosters, u can get in range quite quickly and then escape when needed, rather than have a slightly higher range but not being able to micro when about to die
Re: Battlecruiser, a useless unit.
BC
HP: 550
Armor: 3
Min:400
Gas:300
Supply: 6
Time: 90
Yamoto Cannon Upgrade
Dmg: 300
Energy: 125
Min: 150
Gas: 150
Time: 60
Fusion Core
HP: 750
Min: 150
Gas: 150
Time: 65
We can mostly agree the problem is that BC's aren't worth getting without Yamoto, kind of like how Zealots aren't worth getting without Charge.
IMHO, late game units shouldn't need upgrades. They should be viable right out the gate. Upgrades are to help weaker, early game units stay useful as the game progresses and more powerful units are put on the field. If you're rushing to BC's or Carriers or Ultralisks, do you normally skip their upgrades? Not really. If you're investing to get these strong units fast, so you might as well spend the few extra resources to make them as strong as possible as fast as possible. And when you'll be building them again later in the game you'll already be set. On the flip side, once you're getting these late game units, you usually can quickly shell out the fraction of their cost on their upgrades because you'll have a stronger economy. Either way, no one builds BC's without Yamoto in mind.
So here's my suggestion: remove the need to upgrade Yamoto Cannon. Make it inherent from the very first BC you produce. Maybe balance it by reducing the BC's HP to 500 and armor to 2, or increasing its build time.
Right now we're thinking and designing it as, "I need Yamoto, so unfortunately I have to get BC's." What we should be thinking and designing is "I need Yamoto, and in getting it I get access to a strong air unit too." Simply making Yamoto more accessible would help a lot.
Re: Battlecruiser, a useless unit.
I like mixing them with my forces, but I never make more than a couple of them unless I have Ravens to back them up. With a group of BC's, point defense drones and a couple of heat seekers throw in, you're in for a lot of trouble!
I honestly think the BC and the Carrier are best used as compliment units than they are massable units. I think it's Blizzard's WarCraft 3 syndrome that's causing that as well. ;)
Re: Battlecruiser, a useless unit.
Mixing BCs with Raven's spell that stops missiles is sure win. :)
Re: Battlecruiser, a useless unit.
Quote:
Originally Posted by
GRUNT
At 300 minerals 200 gas, you'd think that the Thor would be considered the Colossi of Terrans :p.
I've actually seen BCs used to amazing effect in a high-level ZvT. Unfortunately, I don't have the replay because it was on someone's stream (
http://www.livestream.com/charella). This Zerg player is #1 in his platinum division, and he's very good. I can't remember the day the game was played, but it's with the current patch.
The rank doesn't tell you much, the rating does. Just throwing it out there.
Re: Battlecruiser, a useless unit.
I agree with demolitionsquid's idea, once BCs have yatamo they become incredibly more useful, even in small numbers. Making it so that it is not an upgrade would be a great help in increasing BC popularity and they are late enough in the tech tree that this wouldn't be a big issue.
As it is now... I use BCs from time to time (make excellent tanks/support and can force an opponent to produce way too much air d (have to have ravens to aid them though)), mostly in tvt or tvp. Infestors, hydras and corruptors kill most of the uses they would have in tvz though.