Re: gastropedic cartography
Nice work — very nice work :D
What's the size of the playable area?
Re: gastropedic cartography
My main concern with this map is that you might be able to blink stalkers from one main to the other, I would check that. Otherwise.. well a bit too early to really judge map balance, but I'd hazard a guess that fast air will be incredibly strong, could hurt zerg a bit.
Re: gastropedic cartography
New version:
http://i188.photobucket.com/albums/z...allosum_03.jpg
- Moved mains' resources to opposite walls to (hopefully) reduce air rushing
- Narrowed chokes at bottom left gold minerals
- Moved top right watchtower to increase vision
- Added more rocks in middle route to reduce rushing
- Blocked stalkers from blinking across middle route
- Messed with lighting more
- Added some more details
- Added rocks to top right route to add more combat dynamic
Quote:
Originally Posted by
Rogueleader89
My main concern with this map is that you might be able to blink stalkers from one main to the other, I would check that. Otherwise.. well a bit too early to really judge map balance, but I'd hazard a guess that fast air will be incredibly strong, could hurt zerg a bit.
I gave it a try and Stalkers could definitely get across. I hadn't even thought of that! I've made some changes, hopefully they address the issues you've pointed out. Thanks.
Quote:
Originally Posted by
n00bonicPlague
Nice work — very nice work :D
What's the size of the playable area?
Thank you :). Playable size is 124x124, actual size is 144x152.
Re: gastropedic cartography
Hey, want me to test this map for you? :P
Re: gastropedic cartography
Hey, this map looks great! Do you think you could put it up for DL? I would love to use it as a 1v1 map with my friends (using the multiplayer map swapper thing).
Re: gastropedic cartography
I'm in love. This is awesome.
Re: gastropedic cartography
Thanks for the offers to test! I want to give it a couple of games with my friend before I upload it, just to check it for any glaring problems.
Started working on a 2v2 map called Crimson Ridge:
http://i188.photobucket.com/albums/z...onRidge_00.jpg
The official 2v2 maps in the beta play pretty similarly: the expansions are close together and easy to defend, teams usually end up marching through the middle of the map. I wanted to do something that forces players to adopt different tactics.
Its a little tough to see in the image, but there's LOS blockers running vertically in the middle area of the map. This, coupled with the tight chokepoints and the commanding center cliff should make the middle a bit more of a risk to take.
The naturals are separated, hopefully making them more of a challenge to defend, but the mains should be easily defendable.
Gold minerals can be taken quickly, but are vulnerable to death from above and act as dead ends.
Love the Mar Sara tileset. I'm slowly finding more doodads the more I play with detailing. Such cool stuff in there.
Re: gastropedic cartography
wow seriously, these maps look great!
i wish i would be able to create terrain like this.. all i can do is stupid mirror looking sharp edged stuff :/
keep it up, cant wait to see or play these maps, they look really nice!
Re: gastropedic cartography
On crimson ridge the geysers are too close to the ramps. Otherwise, very nice.