I 9 Pylon and ALWAYS have a Zealot out before I'm hit. Sometimes 2. As long as you block your choke properly, you should be good. The 3rd unit you get should be a Sentry and just FF the buggers out.
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I 9 Pylon and ALWAYS have a Zealot out before I'm hit. Sometimes 2. As long as you block your choke properly, you should be good. The 3rd unit you get should be a Sentry and just FF the buggers out.
im still getting my reaction time down, so till than, if i see an early pool, i usually would build a forge to help with my defense
1 cannon with a lot or 2 at the choke usually helps to keep the lings from coming in at all
now on short rush distance maps, thats a problem since he will be in before its done, so u just better wall off better and get good with probe attacks :)
I have a replay in which I defended myself from it with ease on 1vs1 map
on 2vs2 it's almost unstopable
This might be bad, but can't you throw up a second pylon up in the choke when you see them running across the map? And then either cancel it when the first zealot is done, or if they are going for the other pylon let it come up? you had the minerals for it, and if they kill it of before you can cancel it you loose a 100 M's but if that saves 2 probes I'm all in for it!?
you wanna know what against fast pool?
here is the most pro defense and win i had in days
Attachment 730
when he almost got purged at the begining I gave him some mins 3 times, later when i got myself in to such situation i gave him gas in return for mins
thanks to the resource trading we won this
In early-game PvZ you're not supposed to just "survive". You're supposed to harass the Zerg with your own Zealots. Zealots > Zerglings in SC2 when they clump up and don't get surrounded. That's why I open all my PvZs with 10-gate and even chrono boost some zealots. It's enough to catch most players off guard and screw with their build. You can even catch some rushes heading your way.