Mass Ghosts — a viable strat?
Now I'm not suggesting having nothing but Ghosts in your army. I'm suggesting making Ghosts a bigger part of your army than they normally are. They are very strong vs light, have good health and fair speed, and have excellent abilities like Snipe, EMP, and Cloak. I think we could see them tearing the Zerg apart, with the Protoss not too far behind. They could fill in places that Marines and Hellions would normally take (anti-air and anti-light respectively). The biggest problem is that they are extremely gas heavy. But, considering all that you get with them, I think it might be worth it.
Your thoughts?
Re: Mass Ghosts — a viable strat?
honestly, they'd be too expensive. 3 marines could match a ghost's dps against all targets and have greater health, at a lesser cost. ghosts aren't bad, but they're not massed for the same reason vikings aren't massed as a ground unit - their cost/effectiveness ratio for pure combat is just too low.
Re: Mass Ghosts — a viable strat?
though I wonder for a ghost army to be fully functional how many Silos would you need?
I usually have 2 silos for my 1-2 ghost in my game plays
Re: Mass Ghosts — a viable strat?
I like using ghosts as a supplement to a larger army. I don't think they offer quite the return on investment as a basic offensive unit.
I think they are better utilized as a game-finisher with Nuke Ability, and harasser, with Snipe and EMP.
Re: Mass Ghosts — a viable strat?
All units are one-two of 3 types: Offensive, Defensive, or Support. The Ghost clearly falls into the 3rd category. The Marauder on the other hand fills 1 and 3.
Re: Mass Ghosts — a viable strat?
I've experimented with some Ghost + Marauder stuff in TvT.
Works pretty well. You can nuke tank-lines and shoot down banshees.
Quote:
All units are one-two of 3 types: Offensive, Defensive, or Support. The Ghost clearly falls into the 3rd category. The Marauder on the other hand fills 1 and 3.
Actually, most terran units fill 2.
With bunkers, any infantry can fill both offensive and defensive. Siege Tank is obviously both defensive and offensive AND support... several others I think arguments can be made for them filling both offensive and support roles.
Anyway, Marauder was conceived as a unit that can be both an offensive weapon and a support unit in certain situations. It can just do both at the same time with Stim. Which is silly.
And I think Ghosts can definitely be used offensively as well. Despite mainly being support units.
Re: Mass Ghosts — a viable strat?
i did a 2 v2 and had partner that got several ghosts and he when we attacked
enemies were zergs i think but he sniped and it was very effective
Re: Mass Ghosts — a viable strat?
In TvZ the Ghost is best used for Nuking, and sniping Overseers.
In TvT, its best used for EMPing.
In TvP, its best used for EMPing.
Re: Mass Ghosts — a viable strat?
My standart staretgie against protoss is m&m + ghosts for support -> IMHO it`s working pretty well EMP+ a well placed nuke every now and then ... the ghost is my favorite unit and I would like to see it being used in TvZ and even in TvT games - I will be gratefull for any suggestions, accompanied by a replay maybe ;)
Re: Mass Ghosts — a viable strat?
I would just like to add this about the ghosts, they fucking blow, i seen a nuke cost 100 minerals 100 gas, PLUS the cloak ability cost and transport. Sadly enough when you Actually manage somehow to get one off without dieing it only does 1/3 of a building damage. I mean wtf. Is it just me or should a nuclear bomb wreck shit? I remember sc1 they used to be far better.