I think they nerfed psi storm WAYYYY too much.... high temps are worthless except feedback on thors and med vacs... archons *sigh*...... (off topic) ultralisks SUCK now and i dont know why
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I think they nerfed psi storm WAYYYY too much.... high temps are worthless except feedback on thors and med vacs... archons *sigh*...... (off topic) ultralisks SUCK now and i dont know why
O noez it es diffrent!!!
Psi Storm still rapes Zerg.
Psi Storm is still useful where it's supposed to be, on tier 1 infantry units. And zerg.
Uh, Psi storms now cast instantaneously and they do damage faster. They also obstruct view of everything. Plus BOOM BOOM BOOM zerg army dead.
I don't see how it's nerfed at all.
My standard PvZ is now Chargelots & Sentries, into Forge for the +1 attack and cannons to deter Mutas and burrow-move Roaches, expo then High Templar. I get a Robo just for Observers now.
I think psi storm is good as it is. So what if it doesn't kill units above teer in 1 go? Psi storm is not supposed to destroy everything that is thrown at you. It does a good job of softening up units for your main army to finish off. You also hit more units per storm with the improved pathing. From what i have experienced, i find psi storm very powerful and playing zerg as my main race, i would hate storm any more powerful than it is now. ATM it is a pain to deal with.
Ultras suck because they are pretty much melee range, slow enough that the can be kited, and expensive enough that you can't get many of them. I find ultras extremely hard to use because they just get focus fired. I would like it if Blizzard increased the speed of the ultra after the upgrade. Archons are decent, though they no longer do splash. That could be the difference.
I played a 1v1 match today where the guy gg'd upson seeing my ultra lisks (which I only built for fun) it was the best game ever
Archons do 25 + 10 to light at 3 range and DO have splash, btw.
Archons are meant to fill the gap left by going Templar over Robo or Stargate. They tank like the Immortal, do anti-light splash like the Colossus, hit strong like Void rays, and counter Mutas like the Phoenix. They just don't do it well enough to be built on purpose. They're what you make when your DT's become useless from detection and your HT run out of energy.
Ultralisks DONT SUCK - 600 HP and AoE damage + burrow and headbutt on buildings. They're beasts. Storms are still plenty powerful, and in the right ways, they're mostly anti low tier. Archons, while I would've liked to see a change, are kinda useful. Especially when considering shields regen faster now, if you manage to keep your archons alive a few battles they pay off.
And like mentioned above, Archons are really meant to be made when HTs or DTs are vulnerable.
They're kinda like the Thor as far as tanking goes in that they gobble up a ton of damage, even if they won't survive it. Like siege tanks in siege mode just tickle them. But in tank mode, or with hydralisks or immortals or marauders they get taken down pretty quickly.Quote:
Ultralisks DONT SUCK - 600 HP and AoE damage + burrow and headbutt on buildings.
ugh i totally agree with you... actually i would prefer the longer more cumulative damage than the instantaneous damage. its FREAKING 80 damage.... dts do 50 already does the nerf have to sink this low? i remember in sc1 when i would be at attacked by like 20 hydras and i had 2 high temps and a few zealots and i was able to beat them now it would never happen >__>
Brutax does make a good point...maybe the damage was hit a bit too hard, especially when you factor in the fact that HP is higher in general in SC2.im not saying make it double, but maybe 90-ish would be nice, or hell 100?
teching all the way to HT's for it to be only good at hurting minions and only softening up the main threat doesnt make sense considering their cost.
Archons need to be fixed, they are broken essentially. I think the community needs to drive this point home, we dont advocate it enough. The archon use to be a awesome cool unit people would actually be afraid of, now its a joke "oh look archon...yeah w/e zealots go kill it"
You know I kinda like having Hydralisks.Quote:
Brutax does make a good point...maybe the damage was hit a bit too hard, especially when you factor in the fact that HP is higher in general in SC2.im not saying make it double, but maybe 90-ish would be nice, or hell 100?
Just 'saying.
Hydras can't actually storm dodge, you know. And they kinda cost like... 1.5x as much.Quote:
i remember in sc1 when i would be at attacked by like 20 hydras and i had 2 high temps and a few zealots and i was able to beat them now it would never happen >__>
in a 2v2 match, my opponent was almost killed, but then i basically single handedly won the game using mostly psi storm to even the odds. it is most definitely powerful - it's just not the insta-kill spell that it was in sc1, since smart casting would make it way too easy to use.
Ahem.
Archons have a range of two. And their splash isn't that strong too.
They are not as good as Immortals at tanking. Even though they are not armored.
Their attack isn't as strong as one of Void's. You know why? Ungodly slow attack rate. Hell, while everyone else got stronger, Archons got retarded. They should have a cooldown of 1.2, at least.
Phoenixes kinda suck at countering Mutas.
Archons must be worthy of being built for themselves, not to fill some gaps like uselessness of energy-empty HT.
edit: oops wrong thread. Sorry.
They only suck at countering MASS Muta.Quote:
Phoenixes kinda suck at countering Mutas.
the thing is, sentries are a rather hard counter, and a mix between canon defense + sentry + phoenix will make it very hard to make the mutas worth the investment.
since spire takes so long to get up, i rarely go mutas unless iv already established a healthy advantage - especially with concerns to gas income / tech level.
Protoss will never have enough Phoenixes + Sentries to effectively repel Muta-eco-harass. Sentries, as far as I know, are effective against Muta only in gigantic numbers - 100 Mutas are killed by 100 Sentries. The problem is - you rather kill your opponent with mass Muta than mass Sentries.
For cost, phoenix or sentry beat muta o.0 and thats without cannons included.Quote:
Protoss will never have enough Phoenixes + Sentries to effectively repel Muta-eco-harass. Sentries, as far as I know, are effective against Muta only in gigantic numbers - 100 Mutas are killed by 100 Sentries. The problem is - you rather kill your opponent with mass Muta than mass Sentries.
People have this notion they should be able to counter mutas with like 1 phoenix like its sc1, its no different than not knowing 6 banshees are coming, if your not prepared for air units then your going to die!
Not to mention its hard to even get alot of muta out with the constant pressure protoss can apply.
Throw down 2-3 cannons behind your minerals and you should be set.
Also since the buff to stalker damage, there pretty damn good vs mutas too
Now that said mutas are very powerful units, if you don't scout them the game is over. Or at least be aware of a possible muta swap and prepare accordingly!
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Psi Storm is interesting now, its really not as good as it used to be....but its still pretty strong and feedback is really good as well!! They can't make storm any better than it is now because with smart casting it would wreck everything so easily. Its still damn good though
Their range is 2, just to fix it.Quote:
Archons do 25 + 10 to light at 3 range and DO have splash, btw.
Hey, same with me, I can swear I was reading 2, if they don't have 2 attacks, then it is 2 range since I am positive I have seen number '2'. :)
Mutas has range 3 and Archon should have a bit shorter range than Mutas, it is or 2.5 or 2.
Also, when I was watching that game, I was pretty sure that Archons didn't have Splash. I guess it is really really small radius.
Archon splash is EXTREMELY small, its nearly non-existent