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creating dt's without power to dark shrine...bug or intentional?
I was tinkering around with an idea i had and found out that even though my dark shrine was not powered by pylon power or by warp prism, after it completed i could still make dark templars. I also tried this with the cybernetics core and found out you can still build units but of course can not research upgrades. Does anyone know if this is intentional or an actual bug? And btw if anyone wants to try it for the fun of it, on lost temple i build a dark shrine on top of the double high cliffs in the middle of the map (not where the xel'naga towers are but the others). If anyone knows if this is intentional or not, lemme know ty ty.
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Re: creating dt's without power to dark shrine...bug or intentional?
I think it intentional.
Surely, no one would have missed such an obvious bug :)
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Re: creating dt's without power to dark shrine...bug or intentional?
They released a patch that allows larva not to die. They can definitely miss this bug.
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Re: creating dt's without power to dark shrine...bug or intentional?
Just because it's not powered doesn't mean it doesn't fulfill the tech requirement. The building exists, therefore you can make DTs. Removing pylon power only stops the respective building from functioning, meaning if you want to stop the DTs you have to destroy the Dark Shrine, or get the Gateways/Warp Gates out of pylon power. Same reason why you can still warp in cannons even if your forge is unpowered.
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Re: creating dt's without power to dark shrine...bug or intentional?
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Originally Posted by
raven2134
Just because it's not powered doesn't mean it doesn't fulfill the tech requirement. The building exists, therefore you can make DTs. Removing pylon power only stops the respective building from functioning, meaning if you want to stop the DTs you have to destroy the Dark Shrine, or get the Gateways/Warp Gates out of pylon power. Same reason why you can still warp in cannons even if your forge is unpowered.
Well said! I would like to add that the same situation exists in SC1. The only thing you can't do while unpowered is conduct any research the building offers until you repower it. Conclusion: Intentional.
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Re: creating dt's without power to dark shrine...bug or intentional?
Was it this way in SC1? I can't remember.
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Re: creating dt's without power to dark shrine...bug or intentional?
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Originally Posted by
raven2134
Just because it's not powered doesn't mean it doesn't fulfill the tech requirement. The building exists, therefore you can make DTs. Removing pylon power only stops the respective building from functioning, meaning if you want to stop the DTs you have to destroy the Dark Shrine, or get the Gateways/Warp Gates out of pylon power. Same reason why you can still warp in cannons even if your forge is unpowered.
everything in the game is more or less intentional.
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Re: creating dt's without power to dark shrine...bug or intentional?
Unfoly: By definition of saying "prety much" it's always good to question something, just to be safe. Sometimes that odd question will bring out something important and is a key component to a successful beta test.
Something to relate is that when Zerg buildings are off creep, they still provide functionality, they just bleed out until creep returns.
Terrans when lifted off still give the pre-requisite, but can not use active abilities until grounded, therefore creating a sort of same scenario with terran buildings as protoss would unpowered.
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Re: creating dt's without power to dark shrine...bug or intentional?
Oh sry ive only tinkered with sc2 a few times only.
but that being said upgraded tech(like weapons and armor) are permanent too right?
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Re: creating dt's without power to dark shrine...bug or intentional?
It's intentional. In general, tech buildings don't need to be powered in order to fulfill tech prerequisites; as raven points out, this is true in SC1, as well.
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Re: creating dt's without power to dark shrine...bug or intentional?
thanks for the info guys and what you say makes sense to me. In my head all I saw was the bisu build DT drop and was just thinking how it could be countered if you cant even see the dark shrine. You can hover ovies or obs or scan their base and never know about it. Perhaps im over thinking this, but i feel as though this could be an interesting strat. Do a forge fast expand and tech straight to dts, while getting a warp prism and tucking away the shrine far far away where only excessive scouting can find it. Maybe without them seeing the shrine it will look like a standard 3 gate robo bay build or something with you teching to blink or something? Oh well, who knows? Thanks again.
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Re: creating dt's without power to dark shrine...bug or intentional?
Thanks God they did that, Pylons are freaking weak now.
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Re: creating dt's without power to dark shrine...bug or intentional?
I also noticed that if I kill a Tech Lab, a Maurader that already started production will finish being built. Same, as far as I know, with all other add-ons.
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Re: creating dt's without power to dark shrine...bug or intentional?
Its how it worked, how it works and how it will work.
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Re: creating dt's without power to dark shrine...bug or intentional?
Sorry to go off topic for a second here, but I've got a question related to this. It might be a bit too situational--I'm curious, nonetheless.
Say you've got a nice little Forge researching pretty new pointy lasers (???). Said research is about halfway done, and then a dirty, sneaky group of Banelings runs up and smashes the Pylon that's powering the Forge but not the Forge itself. Would this "freeze" the current progress of pointy-sharp-laser-upgrade-thing and allow you to resume progress when you power it up again, or would it completely cancel the upgrade leaving you to trudge through the entire upgrade time again?
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Re: creating dt's without power to dark shrine...bug or intentional?
Dark Shrine needs to be removed -.-
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Re: creating dt's without power to dark shrine...bug or intentional?
Quote:
Originally Posted by
endserenading
Sorry to go off topic for a second here, but I've got a question related to this. It might be a bit too situational--I'm curious, nonetheless.
Say you've got a nice little Forge researching pretty new pointy lasers (???). Said research is about halfway done, and then a dirty, sneaky group of Banelings runs up and smashes the Pylon that's powering the Forge but not the Forge itself. Would this "freeze" the current progress of pointy-sharp-laser-upgrade-thing and allow you to resume progress when you power it up again, or would it completely cancel the upgrade leaving you to trudge through the entire upgrade time again?
The research gets paused.
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Re: creating dt's without power to dark shrine...bug or intentional?
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Forge itself. Would this "freeze" the current progress of pointy-sharp-laser-upgrade-thing and allow you to resume progress when you power it up again
There is your answer.
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Re: creating dt's without power to dark shrine...bug or intentional?
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Originally Posted by
DemolitionSquid
The research gets paused.
If units are in production, they're also paused. I had a Colossus once, and didn't noticed :p
Units warping-in in that power field are aither killed, or cancelled, i'm not sure.
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Re: creating dt's without power to dark shrine...bug or intentional?
They're cancelled. I'm not sure though if you get all of the minerals back or just the usual 75%.
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Re: creating dt's without power to dark shrine...bug or intentional?
The funny thing about the dark shrine is that it's the only building required for tech which doesn't do anything. So even if it loses power, the Dark Shrine doesn't do anything anyways.
I feel it was a bit silly to have it, considering all dark templars required in SC1 was a templar archives, and it contained upgrades for both high templar and dark archons.
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Re: creating dt's without power to dark shrine...bug or intentional?
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Originally Posted by
Cathon
The funny thing about the dark shrine is that it's the only building required for tech which doesn't do anything. So even if it loses power, the Dark Shrine doesn't do anything anyways.
I feel it was a bit silly to have it, considering all dark templars required in SC1 was a templar archives, and it contained upgrades for both high templar and dark archons.
You know, I've felt the same way. Thinking about it though, it could be disconcerting to each templar type to train in the presence of the other, so perhaps lorewise this may be a better situation even if it adds a fairly weak building to the mix. The Aiur/Shakuras Protoss rift, though healing, may have necessitated this as a method of preserving the peace. (Note: speculation)
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Re: creating dt's without power to dark shrine...bug or intentional?
Maybe they are saving somthing for the Dark Shrine for the Heart of the Swarm.
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Re: creating dt's without power to dark shrine...bug or intentional?
Interesting. Now players can do interesting strats to bury/hide their tech buildings. Fly a warp prism to a remote location off the beaten path, convert to pylon mode, warp in shrine, fly away...and a scanning Terran may never know what's coming until it's too late.
Bug or not I like it!
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Re: creating dt's without power to dark shrine...bug or intentional?
It is interesting to continue on the note that this bug/intent was possible in SC1 that Blazur's strategic note is also possible in SC1, if you had the terrain to do it on. Of course, you would have had to destroy the pylon to maximize the hiding.
The best fix would be to require pylon power/creep for the tech to be available. But would this give Terrans an advantage? To an extent. The advantage is dulled by the need to swap Tech Labs/Reactors onto buildings. True equality would be to require Labs/Reactors for all tech/units, but this may make Terran a little bit cumbersome to play. I do not think Terran would need a change to balance pylon power/creep necessity for the other 2 races.
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Originally Posted by
Zabimaru
Maybe they are saving somthing for the Dark Shrine for the Heart of the Swarm.
Intriguing...