I actually really like the Infestor...
Anyone agree?
I was playing around with these guys the other night, and they are a great support unit especially with immobilization...that dot...and infested terrans they can pop out a bunch and really amp up DPS quickly now. Plus it looks sick.
I know the infested terrans have to "hatch" but its the same build time as the raven's auto turret essentially...similar idea.
Re: I actually really like the Infestor...
i think they are decent, but i feel its out of my way to get it, course i dont play zerg alot
Re: I actually really like the Infestor...
takes careful maneuvering but they beat massed marauders kiting thing.
Ultras can then just run through them "without issue".
Re: I actually really like the Infestor...
Shame they very seldom make it onto the fields of battle. Likewise for the Ultralisk. They're such late-game, and it's almost more cost effective to simply amass the generic fighters (lings, hydras, mutes and roaches).
Meh...
Re: I actually really like the Infestor...
I switched from toss to zerg lately and have been pwning faces nonstop with everything BUT infestors. Maybe I'll try getting them a few times, however I feel that my gas can be better used elsewhere. They are a caster and not an AA unit so.. it seems more effective to upgrade your lings and mutas/corruptors. I feel as though the infestor pit has become the queen's nest of sc2, something you only get to reach a hive upgrade. T3 lings are just so tempting. (3/3 upgrades + speed and +20% attack speed) So my resources end up going there usually.
Re: I actually really like the Infestor...
I used to think Infestors were awesome.
Until they nerfed their speed and HP. I didn't care what spells they had, those speed and health values made them SO fun to play with.
They're way too fragile now for me to consider really using them that often. They'll just die immediately unless you're uber careful with them.
Re: I actually really like the Infestor...
I find the fungal growth to be really effective for stopping void rays from running away from hydras. It's a good ability to be used in ambushes, and I imagine you could do some pretty decent worker harass if you can get a few of them back there - 2 fungal growths will wipe out any workers they hit.
Re: I actually really like the Infestor...
I use infsetors rather a lot. i think they're great lately. but fragile as hell; i might prefer some slght nerfs to its abilities as compensation for increased life.
... i use the unit a whole lot, but theres many dimension on how & when you use them, i feel like im still just scraping the surface. this is great... you can put them on cliff and NP stuff that cant see you, burrow-move to flank or harass (with or without roach or muta support).. with a full energy intstor, use two fungals or one fungal and 3 infested terrans, before Neural-parasiting something.
when you have the energy upgrade, 150 gas feels VERY worth it for what can be done with it.
Quote:
Originally Posted by
CrowToss
I find the fungal growth to be really effective for stopping void rays from running away from hydras. It's a good ability to be used in ambushes, and I imagine you could do some pretty decent worker harass if you can get a few of them back there - 2 fungal growths will wipe out any workers they hit.
i usualy find one Fungal o be more effective use of energy; make some IT's to finsh hem off. but it depends on the situation i guess. something to hink about is how long you need to wait before casting the 2:nd Fungal o get high enough total damage for the kill (im assuming damge doesnt stack but taht a re-cast will onyl reset the timer)
Re: I actually really like the Infestor...
Look at this. This looks like cooper league. But its cool nonetheless
http://www.youtube.com/watch?v=0M7kz...eature=related
I really really hate infestors. Hell I hate zergs. Worst race. But the video is cool.
Re: I actually really like the Infestor...
I feel there is a lot of evolution with the infested terran that may come and maybe we may see them in pro games soon :)