http://www.1up.com/do/newsStory?cId=3179004
Was just a matter of time.
Printable View
http://www.1up.com/do/newsStory?cId=3179004
Was just a matter of time.
Maybe this is not associated to the same idea, but the fact that KeSPA doesn't recognize Blizzard's own IP is just sad. My cousin who just came from Asian has some seriously messed up idea about software.
They think software is really worth the pirated price. It's a pretty pathetic way to think. They actually complain when Microsoft blocks their pirated versions. It's just not right they proclaim.
KeSPA has built their entire corporation on a game pretty much pirated everywhere. They play it on LAN so you don't need b.net or pay BLizzard any royalties.
They should be giving blizzard funding to make SC2 but they're just pathetic.
Good lord, finally. Hopefully, there will be no more under-handed sneakery or back-door shenanigans with any of Blizzard's new esports affiliate(s).
about time
time to do some TERRIBLE TERRIBLE DAMAGE BLIZZARD, i agree the entire concept of piracy is pathetic there. It's such a major in the US because the company is ours and we know they need the revenue to continue operating.
w/e, this just clears the way for blizzard to setup the structure themselves for the future
It's sad when greed > ethics, and it happends all the time :(
Kespa destroyed themselves, they deserve it.
whats e-sports exactly?
^Electronic sports. IE pro starcraft in Korea
Serves them right.
I bet some or maybe even most of the pro players on those teams will push to abandon KeSPA's now sinking ship and go with Blizz's new partner in Korea. Who ever that ends up being.
SC I is over a decade old. Once SCII is released, its draw and newness might just be a little too hard to resist.
I've only been playing for a couples of days and I'm hooked. Super SCII crackhead.
Heh, I was under the impression that Blizz had already split with KeSPA :p.
Wonder what's going to happen now! D:
Everyone was so keen on seeing how SC2 was going to affect the Korean pro gaming scene, but there's so much drama going on right now! It must be hectic over at Blizz at the moment.
I'm sure they technically split with them long ago. They're just making it official to the public now.
Blizz probably already has something lined up with the "partner" they are searching for in Korea to carry SCII and bnet. They are probably holding that news for closer to release.
There is still a lot of potential money to be made...heck, possibly more even. Not everyone in Korea is going to be as narrow minded and pirate-friendly as keSPA.
Oh, and Tychus...
This is way off topic...but that pic you've got of Dustin as your avatar is just hilarious. Never said so before, but every time I see it, I crack a smile. :D
Thank you :D Much appreciated.
I wonder what effect stuff like this will have on the small independent teams that try to have tournaments? Will TeamLiquid be able to have their sponsored tournaments? What about the HDH beta tournament? Will all of this still be legal without Blizzard when the retail game launches?
They are broadcasting Battle.Net games over a service with advertising. Is Blizzard going to shut down the little guys like HDH unless they get some partnership deal with Blizzard?
I agree completely with Blizzard's rights to protect their IP, but if they push it too far it could hurt the SC2 community.
Blizzard split with KeSPA for very important reasons. Unless small tournament runners like Maul and TeamLiquid turn into KeSPA class asshole then they have nothing to fear. Blizzard isn't going to destroy their own community.
I agree
Now let's see what the general public in Korea has to say.
KeSPA made millions, if not billions off of SC, these small tourney's dont come close and well they are SMALL tourney's. Blizzard has no problem with these, at most i think you just have to notify blizz you're doing one and they just say ok.
the main problem is that there is an official organization that is profiting from your game through business practice. It's like NBA or NFL, there are small tourneys and stuff all over, but the pro games all have money attached ot them
He hit it on the nail.Quote:
@Master_of_7s
Horney-Perv
Posted: 04/26/2010
Have you done any research as to why Blizzard is pulling LAN from its game? Instead of making guesses why don't you get your facts straight.
LAN has many different protocols and you can connect to private servers that support up to 256 (I believe this is the correct number) players. Connecting through LAN does not check your key because you never connect online. People in China and other countries massively pirate this game and Blizzard tried to fight the pirates but all of them were protected because they included LAN play with their game.
For the competitive community, again this means nothing. You connect to private servers online! This will not affect competitive play. I live in Korea and all the competitive players I see play online over private servers. In fact, I almost see no one using LAN.
And Blizzard is right in their decision; it's THEIR game afterall.
LAN has many different protocols and you can connect to private servers that support up to 256 (I believe this is the correct number) players.
It's not like that. A Local Area Network can have many protocols, but your game doesn't needs to support more than one, if you don't want to. For example: the original SC did support only IPX.
Today, it would be unnecessary to support anything more than TCP/IP, that happends to be the same protocol used for internet, so you actually can use the same code. The host limit can be 65000 hosts with a class B tcp/ip network. And you don't need a server, SC1 was peer-to-peer.
Connecting through LAN does not check your key because you never connect online. People in China and other countries massively pirate this game and Blizzard tried to fight the pirates but all of them were protected because they included LAN play with their game.
Not true. There isn't anything preventing the game developer from requiring internet access to check the key before allowing the user to play, even if the computers are playing inside a LAN.
A LAN isn't that different from the internet, anyways. It can use the same protocol, name resolution, and routing. For example: if you're running a web server inside your own LAN, you can open a browser, write the address, and it will show the page without any data going outside your LAN. If you then use the same browser to open www.google.com, the packets will be routed to the internet automagically by your router. That's completely transparent for the web browser. The same will happend with any well-behaved TCP/IP application.
In fact, there is no need at all for any game data to actually go to the internet when the two computers are playing in the same LAN, unless they're so paranoid about piracy than they want to do that exclusively to try to stop it. Anyways, if they just send the packets back to the computers, that isn't a good method to fight piracy, as it will be fairly easy to emulate.
As somebody said, make the game check online connection to check your key. And thats it. You can play LAN without any piracy problems. I really really dont see the reason from Blizzard for cutting LAN.
The problem is that a bulldoser called cracks might abuse LAN support even if it is protected by key registrey. So in some way, a skilled programmer might break the lock and sell SC2 as yet another pirate game.
Yes this is true. Checking for the key to access LAN sounds good and all, but the problem with that is someone can release a crack to bypass or trick the game to work around it. Whereas if they don't implement the feature it's much harder to work around it that way.
I get a feeling that Blizzard has an army at the ready to continuously fix and reinforce the game to prevent piracy.
When it comes down to it, LAN is becoming and more or less is something of the past. Considering the US is now gunning for 100 MB net which will prolly hit 1GB thanks to google, considering Korea already has net service at those speeds, the need for LAN to reduce latency is lame excuse. The only setback would the be the network structure, something is what im assuming is holding back region-free play, but its also something i completely expect Blizzard to finetune and upgrade. Look at WoW, the servers have come a VERY long way from what they were. Hell Ironforge was lag-fest until they finally figured out how to tweak the servers. Considering B.Net 2.0 is basically the heart of all Blizzard games, itll be fine-tuned a lot and i expect region-free gaming in the near future
Thing is, even without LAN, the game will be cracked. So Blizzard is punishing those who are buying legit copies the most.
Well, higher bandwidth will certainly reduce lag but it wont reduce latency. Blizz cant make data travel faster than light, so they can optimize BNET to a point, but it will never have the same reaction time as LAN.
Now, this is the best reason Ive heard and the one that makes most sense.
I very much doubt the removal of LAN is just a way to counteract piracy. If that is the case then I think it's a pretty foolish move considering some of the very clever things pirates have come up with in the past.
I'm also fairly sure that we'll see emulator networks following the game's release.
This makes far more sense than an attempt at battling piracy.
It seems more like they are pissy about the pirating more so than the advertising. keSPa and other companies completely pirated the game and modified it to exclude blizzard in every way without ever paying royalties or paying any regard towards copy right laws.
Look at ICCup you don't pay for it. You just download the program and install it and voila your online.
I think the current beta is a good demonstration of how good their system has been at preventing piracy. Beta has been out for like 2+ months already and nobody has figured out how to play with other people yet (if you arent in the beta), just against AI computers.
There is a lot of free time in the world. Crack will come either you want it or not. The proof is that Beta got cracked one week after the release, I mean, come on.
If you build it, people will come.
they can seed a hidden program into the game files that forces a patch, you think hackers are brilliant end-all genious's? Dont ever underestimate pro's from blizzard. I mean look at PS3, George Hotz is a little pansy who ruined Other OS for the small portion that used it. True piracy on PS3 is not remotely practical because the games are such huge files (Blu-Ray FTW)
A simple IP block could stop any automatic patching.
Bliz are doing pretty bad decisions. Server lock being one of the baddest. Its a shame they are doing it, although they have to patch this.
Region lock is the only thing I dont really like, and I really hope they remove it.
EDIT: Speaking of this however... I am going to be at work when they do the Q&A twitter thing, would somebody mind trying to ask them if they plan to keep the region lock in place?
i think they made it seem like it's something they plan on fixing, try looking back at the original answer, could be wrong