I just want some good Zerg builds against protoss for early game, and advice for what to go for after build.
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I just want some good Zerg builds against protoss for early game, and advice for what to go for after build.
My two favoured openings are 14 Hatch and 14 Pool. The first building I build is either a Hatchery at 14 supply or a Pool at 14 supply.
I tend to go 14 Hatch if I think the Protoss is going for a slower build - maybe if I just see 1 gateway and a Cybernetics Core. If I see he's going for double gateways first, I would just stick with a Pool and then get Roaches.
In any case, your midgame army is usually Hydra/Roach, as Protoss early-midgame pushes tend to be comprised of Zealots, Stalkers, Sentries, and a couple Immortals.
If the Protoss is more Stalker-heavy than Zealots, then going Hydra/Ling is the recommended army composition.
Periodically, just try to get in the habit of sending a sacrificial Zergling to poke around the Protoss base to see what units he/she is building.
Once Colossi and Psi Storm enter the field in numbers, you're going to have a much tougher time getting results with Zerg ground. So, throughout the midgame, also try and keep teching to Brood Lords in the back of your mind.
Also, if you see the Protoss going too Zealot/Immortal/Colossi-heavy and doesn't have a lot of Stalkers and Sentries, then try to exploit that as much as you can with some Mutalisks.
I haven't tried Infestors since the new patch, but Neural Parasite was pretty good against Colossi in the older patches, but that's only if there's like 3 Colossi on the battlefield. Once there are something like 6 Colossi, Neural Parasite really isn't very good because it becomes nigh impossible to Neural Parasite all those Colossi and your Infestors will die more quickly.
You have to keep the pressure up when your fighting P, normally zergling into roaches should give them enough trouble, expand while keeping the pressure up and youll win the macro game.
Just make sure you expand and he doesnt! :)
If protoss doesn't build immortals and instead goes for colossus w/ heavy stalker & filler zealots whats good counter?
Depends on the number of Sentries. Spire tech will work wonders. Mutas will destroy the Zealots and Colossus, and you can build 3-4 Corruptors to keep his Colossi at bay by killing them, and Corrupting his Bay to halt their creation. Give the Roaches you already have burrow-move and they'll really hurt his remaining Stalkers and Sentries, since they can move under Force Fields.
At that point, you're seriously boned :p.
No seriously - the Protoss army has a 'critical mass' syndrome. If they have 6 Colossi and a large ground support army, it doesn't matter how many Infestors you have - it's going to be more difficult to Neural Parasite just 3 Colossi compared to a smaller engagement where the Protoss only has 3 Colossi.
That's just how it works when army sizes get really large.
Corruptors can work against Colossi as Demo suggested, but they don't perform nearly as well as I'd like. If you have as many resources' worth of Corruptors as Colossi, they'll still take too long to kill Colossi - long enough for the Colossi to vaporize your ground army before it can kill off all the Toss Stalkers/Sentries. Vikings are just such a superior counter, but unfortunately, you don't have any :p.
As Zerg, you just need to be ahead of your opponent on bases so that you have a superior economy. That way, even if you are unable to completely destroy the Protoss army, you can hopefully have inflicted enough damage to spam a bunch of troops from all your hatcheries and finish it off before the Protoss can acquire too many reinforcements.
Ultralisks would actually be decent against the army compositioned you mentioned - no Immortals at all.
Brood Lords are something you'll still want, though ;). I believe that Colossi target-priority Broodlings, which means that it'd be especially effective if the Protoss doesn't micro his or her Colossi.
For Protoss I'm starting to find straight speedlings do wonders. If they go to stalkers it gets them every time. If they go zealots you can just expand and keep the pressure on them. I go 10 pool with extractor at 12 or 14. After 16 drones or so I just spam lings and get the speed upgrade. You can also do the 14 pool. The advantage to the 14 being you'll have an easier time getting your 2nd hatch, and the 10 pool being 30 seconds faster with more units.
And of course after you get the speed upgrade go for hyrdalisks.
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I keep hearing people talking about the speed upgrade for hydralisks, I don't know what they are talking about! Where do you get the speed upgrade for hydralisks?
It doesn't exist - they probably just meant range :p.
Now that I think about, straight speedlings DOES sound like a good ZvP strat, since the metagame has shifted to favour more Stalkers and fewer Zealots.
I'm just worried about Sentries ruining your day - it only takes a couple to trap half your your lings with their army, and prevent the other half from helping :[.
Well this is part of why I say that after you get the speed you should go straight to hydras. They won't have sentries on your first attack. If they last past that it's a completely different game. They'll bring out sentries or voidrays, and that's when you need the hydras. The key point for me seems to be 8 minutes. If I'm not well on my way to a strong economy and some hydras I'll plateau on the graphs at this point.
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