The first stradigy I will try.
After I get the game/beta key the first strategy I am going to experiment with is a dark templare fake out. VS T my plan is set up a proxy and attempt to force the CC into a PF. If I succeed in that I will attempt to keep the pressure on and tech switch to DTs. Warp in a few DT's but leave em on hold until the terrain has blown my proxy and starts to march on my base. When he is halfway between the two bases I will realese my DT's from their lease and go for a base kill.
I have not concocted a plan for Z or P yet. My basic idea is to try to fake out my opponent by making him believe I m going one strategy kind of noobish when I am actually going split strategy.
Any comments or advice? I am posting this as my hello SClegacy post.
Re: The first stradigy I will try.
Hey there :).
If you proxy, odds are, the Terran player will either fend it off with Barracks units alone, or will lose the game.
In order to get a Planetary Fortress, the Terran needs an Engineering Bay, and if you proxy, it's unlikely that he'll have an Engineering Bay at that point in the game.
Terrans almost always get an Orbital Command as soon as their first Barracks is done, so it's unlikely that you'll be able to force their starting CC to become a Planetary Fortress :[.
However, that doesn't mean that you can't surprise the Terran with DTs :). Hiding your Twilight Council and Dark Shrine in some obscure location of the map is still viable. You just have to hope that you can catch the Terran when his Orbital Command is out of Energy :p.
Re: The first stradigy I will try.
Be warned that the dark shrine has an absurdly long build time and is quite expensive (100 second build time and 250 gas i think)
Re: The first stradigy I will try.
Blizzard nerfed DT's into uselessness. They're what you use when you've already won just to insult your opponent. Or when you're suicidal and just playing for shits 'n giggles.
Re: The first stradigy I will try.
Quote:
Originally Posted by
DemolitionSquid
Blizzard nerfed DT's into uselessness. They're what you use when you've already won just to insult your opponent. Or when you're suicidal and just playing for shits 'n giggles.
I totally disagree - there are many instances in which DT's are a strong contender in a mixed unit force. I suggest them less in 1v1's but in 2v2 they can be very effective.
~LoA
Re: The first stradigy I will try.
ok, does chrono boosting work to warp in buildings faster?
Re: The first stradigy I will try.
no, chrono only works on production of units, not buildings
Re: The first stradigy I will try.
Quote:
Originally Posted by
LordofAscension
I totally disagree - there are many instances in which DT's are a strong contender in a mixed unit force. I suggest them less in 1v1's but in 2v2 they can be very effective.
~LoA
It is assumed all threads are made for 1v1 unless otherwise stated.
There's nothing wrong with throwing in a few DT later on to increase your force's DPS if you feel you can afford it. But rushing to DT's, especially against Terran, is downright silly. Its more viable vs Zerg and Protoss who usually have far less detection.
Re: The first stradigy I will try.
DTs are still pretty good in 1v1, honestly its barely different than it was before.
And opening DTs vs terran is very possible still, remember they only have so many scans and there mobile detection is far away in there tech tree.. scatter a few dts between your base and his and force him to waste scans then your pretty much safe to expo.
Not to say there isn't ways to crush this but DTs certainly weren't nerfed into uselessness.
Re: The first stradigy I will try.
alrighty, thanks for the info. I am going to need to try DTs out myself and try to create some valid build orders... Shoulld I post the ones I find?
Does a zerg 'bunker'(can not remember their name) have detection while walking around?
Re: The first stradigy I will try.
Quote:
Originally Posted by
Quindo
alrighty, thanks for the info. I am going to need to try DTs out myself and try to create some valid build orders... Shoulld I post the ones I find?
Does a zerg 'bunker'(can not remember their name) have detection while walking around?
"Zerg Bunker?"
Re: The first stradigy I will try.
No spore crawlers do not detect while unburrowed sadly
Pretty sure anyway
Re: The first stradigy I will try.
Yeah, no detection icon while uprooted.
Re: The first stradigy I will try.
Quote:
Originally Posted by
DemolitionSquid
It is assumed all threads are made for 1v1 unless otherwise stated.
There's nothing wrong with throwing in a few DT later on to increase your force's DPS if you feel you can afford it. But rushing to DT's, especially against Terran, is downright silly. Its more viable vs Zerg and Protoss who usually have far less detection.
the trick is, you split the DTs in his base. he'll either have to waste 2 scans (therefore 2 mules, or 600 minerals) to get both, or if you're lucky u can ran them away safely during the scans, in which case it's pretty much GG.
unless he has turrets, of course. but if you catch him by surprise, u can take out the turrets in just a few hits, and he'll be defenseless.
Re: The first stradigy I will try.
I'm gonna have to try it more. The problem is gas. If you're skipping a lot of Sentries and Robo to get those DT's, his M+M+R can kite you forever. As was stated earlier, to get a PF you need Engineering, and that leads right to turrets as well.
Re: The first stradigy I will try.
Quote:
Originally Posted by
DemolitionSquid
It is assumed all threads are made for 1v1 unless otherwise stated.
There's nothing wrong with throwing in a few DT later on to increase your force's DPS if you feel you can afford it. But rushing to DT's, especially against Terran, is downright silly. Its more viable vs Zerg and Protoss who usually have far less detection.
DT is hoorrrrrribblleee against toss, since almost every toss goes robo tech early.
Re: The first stradigy I will try.
Quote:
Originally Posted by
TheRabidDeer
DT is hoorrrrrribblleee against toss, since almost every toss goes robo tech early.
If you know hes got Obs, they're most certainly not hovering over his Bay. Its either in your base and he sees it comming, or at his ramp. If you're going DT, the very first thing you should be hitting is his Bay. Once thats down hes stuck with the Obs hes got, which are slow. And seeing as most PvP ignores cannons cause Immortals chew them up, you're in a pretty good spot dashing around past his Obs and sniping.
Re: The first stradigy I will try.
Maybe it is just the gold league but I find if you happen to have a spare 250 gas to toss up the shrine. Putting in a few DT's into your mixed units adds some rediculous DPS. They are almost never focused.
Re: The first stradigy I will try.
Quote:
Originally Posted by
Islandsnake
DTs are still pretty good in 1v1, honestly its barely different than it was before.
And opening DTs vs terran is very possible still, remember they only have so many scans and there mobile detection is far away in there tech tree.. scatter a few dts between your base and his and force him to waste scans then your pretty much safe to expo.
Not to say there isn't ways to crush this but DTs certainly weren't nerfed into uselessness.
Oh, I side with DS here.
You get your council - great. Your get your Dark Shrine and DTs great.
You do medium damage if you are equally skilled to your opponent and he is prepped as Terran to deal with it (ie saving 50 energy for a scan, or turrets at entrances).
What is your follow-up tech?
Nothing. You wasted a shitton of gas and did not do enough damage. DTs are still weak in SC2. SO far, the only way they can work if there is absolutely NO detection. even 1 detector = insta-dead DTs... Rines and marauders can 1-2 shot DTs upon detection.
As a game opener, DT is a Fail. However, once in mid game, it can be useful, but I haven't seen anyone do it yet. Hopefully, we can work out the timing to get DTs in mid-game to create the kind of fear it did in SC1...
Re: The first stradigy I will try.
Quote:
Originally Posted by
protoswarrior
Oh, I side with DS here.
You get your council - great. Your get your Dark Shrine and DTs great.
You do medium damage if you are equally skilled to your opponent and he is prepped as Terran to deal with it (ie saving 50 energy for a scan, or turrets at entrances).
What is your follow-up tech?
Nothing. You wasted a shitton of gas and did not do enough damage. DTs are still weak in SC2. SO far, the only way they can work if there is absolutely NO detection. even 1 detector = insta-dead DTs... Rines and marauders can 1-2 shot DTs upon detection.
As a game opener, DT is a Fail. However, once in mid game, it can be useful, but I haven't seen anyone do it yet. Hopefully, we can work out the timing to get DTs in mid-game to create the kind of fear it did in SC1...
Well DT tech isn't a completely dead end. You do get Archons.
AHAHA yeah right.
Re: The first stradigy I will try.
Quote:
Originally Posted by
DemolitionSquid
If you know hes got Obs, they're most certainly not hovering over his Bay. Its either in your base and he sees it comming, or at his ramp. If you're going DT, the very first thing you should be hitting is his Bay. Once thats down hes stuck with the Obs hes got, which are slow. And seeing as most PvP ignores cannons cause Immortals chew them up, you're in a pretty good spot dashing around past his Obs and sniping.
The "standard" tech build for toss (1 gate robo) lets them get 1 obs in your base while the shrine is still building, which leaves plenty of time to get a 2nd obs for their own base to set at the ramp/choke with their units. So, yea... DT's are pretty worthless unless you hide it and like... proxy pylon warp in the DT's
Re: The first stradigy I will try.
Re: The first stradigy I will try.
Quote:
Originally Posted by
LordofAscension
I totally disagree - there are many instances in which DT's are a strong contender in a mixed unit force. I suggest them less in 1v1's but in 2v2 they can be very effective.
~LoA
I agree, my 2v2 partner, transports/warps in DT in the opponents main base, while i harass expansions as a zerg. it works out very well as we cut off late game income for 1 player, normally crippling them.
If you were to use it in 1v1 i'd wait to see a mule land or a sat scan, before i start attacking with DTs, that should give you enough time to waste his entire economy.