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Errrr, have you seen what a single battlecruiser can do????? Its worth shit.
I was being hypothetical. As in, "If they buffed BCs so that 1 was powerful..."
Please pay attention.
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I really think you havent seen a battle cruiser in-game man.
Considering I got creamed by them last night (thanks in part to the needless Hydralisk nerf), I'd say I have.
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They need like 10 shots to kill a single unit. And each shot is affected by armor. Its way better to have less but more powerful shots. Way more effective since the armor reduction doesnt affects the damage that much.
That creates weakness. The Thor has pretty good damage over time. The reason why it sucks against Zerglings is because that damage over time is dealt in large packets and slow cooldown. Fast cooldown with low damage means you get to spread your damage around evenly. Killing a Zergling with a 10 damage shot means it takes 4 shots. It may only take 2 with a 25-damage shot, but the 2 shots will waste 15 damage, while the 4 shots will only waste 5. Given the same DPS, the 10 damage shot will get out a fifth shot on a different unit.
Yes, this also makes them more susceptible to armor. But the only things BCs have to worry about with respect to armor are things they should be Yamato-ing anyway.
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On the up side, perhaps this is like the 'Tearing apart, before the complete rethink/rebuild, before the awesome game release" like what happened during the SC1 beta.
I'm really getting sick of this misinformation about the SC1 beta radically altering the game. That didn't happen!
The radical alteration of the game happened while the game was in development, not in beta. It happened a good year before the beta. The most radical things they did in SC1's Beta were:
1: Removing most spellcaster attacks.
2: Putting the Glaive Wurm on Mutalisks.
Everything else was just tweaking, polishing, and moving things around. So I'd advise against holding out hope for any substantial modifications of SC2.
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They still insist with burrowed movement. I that too powerfull? Seriously, i think that the Roach needs to be a resistant unit, but it shouldn't be as effective vs Armored units as it's vs Zealots, Zerglings, and Marines. I would just give the unit a bonus vs Light, and lower the base damage.
What good is that? Zerg already have Banelings that are anti-light, in more ways than one. Why build Roaches?
The point of burrowed movement is to give the Zerg a pseudo-cloaked unit that can do some sneaky shenanigans. Also, unburrowing a bunch of Roaches in some Marauders can work wonders.