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PvZ counter corruptor and broodlord?
... Is it even possible to counter when supported by zerglings?
I just had a game were i lost to broodlords and zerglings / corruptors.
I realize its very rare that it goes this far, but sometimes it happens.
Just pains me to lose a excellent 18 min game with a lot of action when im still having a good economy and 3 bases with a lot of options.
In one battle i got his natural, but was unable to push up the ramp with my last colossus dead.
He then quickly built some corruptors, i scouted this and tried to put out more stalkers/sentries in my mix. But i didnt want to make too much since his ground force was hydra/lings, so i keept making equal amount of zealots as sentries/stalkers.
I then pushed and got badly beaten by 4 broodlords, and the corruptors quickly killd my colossuses, he only had like 7 corruptors but he took down 4 colossus. He also had a few hydras and lots of zerglings.
After that battle he broke out and basicaly went mass zergling / corruptor / broodlord. I was unable to build anything to counter this, i really dont know what the correct counter for this is. I had a great economy, but i just didnt know what to do, i went mass stalker/zealot/ hight templar with storm, but it didnt work at all.
Feelt like i got robbed of a win here, i clearly had everything going for me, but those broodlords and corruptors just ate anything i could throw at them. Is there really no counter for broodlord/corruptor/zerglings ?
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Re: PvZ counter corruptor and broodlord?
Void rays-as you say he only had few hydras...,stalkers,sentries-force field...few zealots for a additional wall vs the lings...and i think psi storm with the measily 1.5 range is not worthed getting...put the money into attack ups or blink/charge for stalkers/zealots
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Re: PvZ counter corruptor and broodlord?
You went the right path with Storm for sure. Did you build Archons with those Templar after?
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Re: PvZ counter corruptor and broodlord?
I don't think any ground army can defeat a properly supported brood lord force, you need mass air to deal with it, or a good flank but even then they do have alot of hp heh
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Re: PvZ counter corruptor and broodlord?
Preferably you'd be hunting down the Brood Lords with Void Rays while chasing the Corruptors with Stalkers. But the Corruptors would be after your Rays and the Brood Lords would be after your Stalkers so we arrive at an inevitable clusterfuck.
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Re: PvZ counter corruptor and broodlord?
Quote:
Originally Posted by
DemolitionSquid
Preferably you'd be hunting down the Brood Lords with Void Rays while chasing the Corruptors with Stalkers. But the Corruptors would be after your Rays and the Brood Lords would be after your Stalkers so we arrive at an inevitable clusterfuck.
You forgot that void rays have advantage over the Corruptors,they are NOT massive,and corruptors on the other hand are armored,perfect to be taken down,ALSO void rays with flux vanes are VERY fast so you can dodge the focus fire untill you can charge those death rays,and splatter those squids...
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Re: PvZ counter corruptor and broodlord?
I find your aggression towards squids... disturbing *force choke*
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Re: PvZ counter corruptor and broodlord?
I think colosus should not be targetable by air units. This looks more like some kind of "lore" thing, than a balance thing. Its just so unfair. Such an expensive unit, and can be targeted by any single unit in the game. It can't fight back if he is attacked by air. And lets say it is not that good at running away... its so freakin slow...
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Re: PvZ counter corruptor and broodlord?
Quote:
Originally Posted by
KadajSouba
I think colosus should not be targetable by air units. This looks more like some kind of "lore" thing, than a balance thing. Its just so unfair. Such an expensive unit, and can be targeted by any single unit in the game.
Well considering they are walking death machines with 9 range,i think it's pretty normal,for them to be targetable by AA
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Re: PvZ counter corruptor and broodlord?
Quote:
Originally Posted by
KadajSouba
I think colosus should not be targetable by air units. This looks more like some kind of "lore" thing, than a balance thing. Its just so unfair. Such an expensive unit, and can be targeted by any single unit in the game. It can't fight back if he is attacked by air. And lets say it is not that good at running away... its so freakin slow...
Yes, because a 9 range unit with an AoE attack that can climb up and down cliffs is perfectly fair otherwise... -_-
If they couldn't be attacked by air, Zerg would have nothing short of Brood Lords for dealing with them properly.
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Re: PvZ counter corruptor and broodlord?
Making an entire switch to air didnt really cross my mind since i already noticed he pumped out corruptors, and his latest army was made of lings/hydra prior to that, but does 5 voidrays beat 8 corruptors? since thats kinda the ratio ill be walking into, or worse.
But i have a really strong feeling he would have gone more hydras if i went voidrays, so its an easy counter for him and i still cant touch those broodlords =/
I did make archons of the templars that didnt have energy, but they just got steamrolled over and i couldnt even reach a broodlord.
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Re: PvZ counter corruptor and broodlord?
Blink man Blink!!
Stalkers are very very strong if you use blink to focus on Broodlords. Everythign else is noise created by the zerg player to protect his broodlords. You should make hard counters to protect your stalkers. Get a lot of zealot/sentry to support vs lings and use VRs, as was mentioned, to take care of corruptors - don't forget flux vanes, and keep targetting those corruptors if they start kiting them. Micro those VRs to continuously fire at something, and not lose that 3x powerful beam. And keep blink-microing your stalkers to focus down the broodlords.
Initially the templar would obliterate lings and a few broodlings, but then be in the process of tech switching there where you are getting more and more of the counter for each unit type
Keep observers in his base to know what he is getting, and more importantly at what point he is tech-switching.
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Re: PvZ counter corruptor and broodlord?
Voidrays is the hard raitonal coutner, but as prtosswarrior points out, when you're at tier3 fights get mroe complex than "unit x counters unit y" for example, if he mostly has broodlords and corrupters, VR's in big numbers will be called for. if hes supporting with more hydras than corrupters you will want more ground / caster support to hurt / push back the hydras..
Mutas also do fairly well vs VR's what with being light and mobile, and that can also mix things up.
you will need to pick your fights wisely at this stage of the game, because a decent lategame zerg is VERY adaptive in terms of unit composition.
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Re: PvZ counter corruptor and broodlord?
So, earlier today I went up against a zerg. I went up against broodlords and Corrupters...I had some VRs, sentrys and Stalkers. A desperate last offensive...I tried to aim my VRs at the broodlords but the Corrupters were right behind them and he ignored the Stalkers, I was trying desperately to stay out of the Corrupters range while dealing damage but found it impossible. Every time I move my VRs they stop attacking. It doesn't drag like when the target is running away. I used FF but couldn't do much.
Yes, I'm a noob. Is there something I'm missing?
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Re: PvZ counter corruptor and broodlord?
im ratehr sure VR's beat Crrupters cost for cost, so if he isnt supporting with hydras, try to buy time while getting enough VR's ... tehse are also faster than those zerg air units (at least with ugprade at fleet baecon).
. i'd rather keep my ground forces back or try to blink-flank to get in some extra hits on corruptpters to help VR's get air dominance.
if he's supporting with muta, hydra or perhaps infestors, it becomes more complicated
.. that said, i cant recall ever playing either side with corrupter/BL vs VR's
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Re: PvZ counter corruptor and broodlord?
I hardly see any Zerg players use Corruption, this means their Corruptors have often lots of energy; if you already have High Templers you can use Feedback to (nearly) one-shot them.
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Re: PvZ counter corruptor and broodlord?
Quote:
Originally Posted by
protoswarrior
Blink man Blink!!
Stalkers are very very strong if you use blink to focus on Broodlords. Everythign else is noise created by the zerg player to protect his broodlords. You should make hard counters to protect your stalkers. Get a lot of zealot/sentry to support vs lings and use VRs, as was mentioned, to take care of corruptors - don't forget flux vanes, and keep targetting those corruptors if they start kiting them. Micro those VRs to continuously fire at something, and not lose that 3x powerful beam. And keep blink-microing your stalkers to focus down the broodlords.
Initially the templar would obliterate lings and a few broodlings, but then be in the process of tech switching there where you are getting more and more of the counter for each unit type
Keep observers in his base to know what he is getting, and more importantly at what point he is tech-switching.
Don't forget that the HT's feedback will severely maim his corruptors! :)
~LoA
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Re: PvZ counter corruptor and broodlord?
Oh yeah!! lol
Thanks LoA :D Completely forgot Feedback - BRUTAL spell :D
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Re: PvZ counter corruptor and broodlord?
Why aren't Phoenix a good counter? I ask, though maybe my question is more of a developer question. This situation screams Phoenix but I guess in practice, they're not so good?
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Re: PvZ counter corruptor and broodlord?
Phoenix are anti-light. Neither Corruptors or Brood Lords are light. Plus, Graviton can't hit air to disable it. And Phoenix can only be produced one at a time, wheres Zerg can pump Corruptors at once. Phoenix are not your friends in that situation. High Templar to feedback the Corruptors plus Storm the Lords supported by focus firing and Blinking your Stalkers is your best bet.
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Re: PvZ counter corruptor and broodlord?
Void Rays mixed with High Templar should work. Feedback for Corruptors, Psi Storm for any Hydralisks.
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Re: PvZ counter corruptor and broodlord?
Quote:
Originally Posted by
KadajSouba
I think colosus should not be targetable by air units. This looks more like some kind of "lore" thing, than a balance thing. Its just so unfair. Such an expensive unit, and can be targeted by any single unit in the game. It can't fight back if he is attacked by air. And lets say it is not that good at running away... its so freakin slow...
Its a ground unit that is flying... have you ever fought this thing when its walking up on a high ground in a middle of a fight and you ground units cant do anything about it =\
its a walking seige tank with no harmful splash damage into your melee units, i think its balanced that it can be hit my air and ground units.
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Re: PvZ counter corruptor and broodlord?
Some important things that I've done 3 times to rip this to shreads, each time involved void ray usage.
In every situation I saw corruptors around late midgame when I had no air, as I was awesome (aka, had too many minerals/gas) I built 4 starport and chronosed out 8 void rays, hard production with highest priority. When I had them, I make a judgement. If they have 1.5 corruptors per void ray, it's safe to attack.
The trick however is to not blindly attack them the moment they come. Macro while you're waiting and don't assault them without "lvl 2" attack active. A xel'naga watch tower showed that they were moving to my base, I waited for the right time and used my own voidrays to kill one of the starports. They all reached lvl 2 AS the assault came in.
Let me tell you, 8 void rays with lvl 2 attack (where the + armored damage kicks in) created a situation of *POP! POP! POP!* I find that the MAJOR mistake that people do with void rays is try to attack with their lvl 1 attack in an equal fight. If you have the advantage and don't fear losses (15 void rays vs 15 marines for example) then build up the beam... but if you got something like 8 corruptors to 8 void rays, sacrifice a building to get that lvl 2 ray and you will see your counter come from "let's hope" to "Oh shit!!"
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Re: PvZ counter corruptor and broodlord?
Quote:
Let me tell you, 8 void rays with lvl 2 attack (where the + armored damage kicks in) created a situation of *POP! POP! POP!* I find that the MAJOR mistake that people do with void rays is try to attack with their lvl 1 attack in an equal fight.
The +armored damage doesn't kick in until level 3, though.
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Re: PvZ counter corruptor and broodlord?
tehre is no level 3 anymore alduris. SNAP OUT OF IT! ;)
they patched it you know...
or, maybe you could say there's no level TWO anymore, jstu one and three.
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Re: PvZ counter corruptor and broodlord?
Quote:
Originally Posted by
Todie
tehre is no level 3 anymore alduris. SNAP OUT OF IT! ;)
they patched it you know...
or, maybe you could say there's no level TWO anymore, jstu one and three.
Oh, there's three levels. The second is just exactly the same as the first.