Pretty neat:
http://www.youtube.com/watch?v=BrDemA_6xsw
Printable View
Pretty neat:
http://www.youtube.com/watch?v=BrDemA_6xsw
Thats awsome!
Great tactic! Now we can nerf the Blink distance cos its completely imba.
Either that, or make the gaps between islands larger than the blink distance.
Same "its imba" argument as Terran being able to liftoff and use other/gold expos at the start. Only solution was to screw up maps such that the strat was nigh impossible (read: destuctable rocks).
-editted for stupid-
nifty trick
dude newcomplex that's like the exact same trick lol
It's more something they need to fix in the maps and not blink. I'm not even sure if this was an accident. You would think they would have tested something like this in the map before beta.
As a little heads up, I found this trick out on my own before watching videos of this nature and I have to admit, it's just as satisfying to pull off than to actually watch.
It has brought up a consideration of a map tweak on lost temple to remove the ability to do this though with stalkers between two bases (and I'm the one who uses it)
I think it would be more useful to remove it and encourage more work in the blind spot (center areas without tower vision behind the vision weeds) Just a thought.
Yes, map need balance, not the Blink, Blink range is pretty reasonable and not that long at all.
Actually you can avoid this push into your base by building supplies, pylons or some buidlings in that area.
I've done this a few times its so much fun to watch to some reason.
This is really sweet. Watching this used in competitive games is going to be so awesome.
Though it looks like LT is so hard to keep balanced lol : ) Remember how many times this map had to be changed because of tank placement? Well now you can add stalkers to "those units you have to watch out for" :p
uhh what about desert oasis using this trick you can practically walk into there base from any angle.
This is really cool.
Are there any units with abilities that can use this Shift + Queueing like this? (Burrowed movement / Viking Transformation, etc).
X :cool:
I was wondering, because Blink is a targeted ability, so stalling before the location is chosen is logical to work with a clicking queue, but I wasn't sure if it would work for instant abilitites, like Burrowing for Roaches to be able to Queue a Move, Burrow, Burrow-Move. Thanks.
X :cool:
I wish they'd add some way to queue an unload command/transformation for transports and tanks/vikings. =\
Anyway, I don't think this is overpowered. They'd need vision to pull it off, so it's just like preventing a Nydus Worm drop. Keep an eye on the surroundings of your base.
So whats the exact key combo for this?
Is it shift + move + blink + move + move
OR shift + move + move + move and then blink as they walk?
Cause it seems like the second one would cancel the move queue.
I just tested it, its the first sequence. So sweet.
Move+blink+move
owow Im dumb lol
-_-.
As if Lost Temple wasn't enough of a paranoia-fest for Zerg with Terran tank drops, now I've got something else to be paranoid of :P.
Sure you can. You can tell your tank to move to a specific location and then siege up. That was probably the thing that bugged me the most in BW^^
Same applies for vikings, and it's great when you've just grouped a newly-spawned couple of vikings and are harassing with your existing army. You can "attack-ground" while they're in air, and shift-transform. That way the vikings that are on their way won't transform until they've reached the right location (while flying).
I've never tried the opposite: siegeing/transforming and then shift-moving somewhere, since you don't need to use shift for them to actually do it. You can just attack move while they're lifting off/unsieging and they'll follow that command as soon as they're done. I'm sure it works with shift though.
Damn I keep on watching Davie's video, it's so badass to watch those stalkers "portal" from cliff to cliff.
I've been doing this for weeks now - I'm really surprised you guys haven't seen this before :p
You don't even need to use shift... Just move them to the cliff and jump them :p
~LoA
Yeah, the key is that when you have too many Stalkers to jump at once you set them in a queue to prevent a bunch of them getting left behind.
When you have too many stalkers and you try to blink up a cliff only some of them will actually make it up the cliff but all of them will blink. So then you are stuck waiting for the cooldown on the stalkers that didn't make it. With Shift + Move + Blink + Move they will all make it in the base no matter now many you have.
Ah, but the shift-interface could take into account things like Unload is going to be available after Load, and stuf like that. Then you could shift-load all units you want, and order the transport to move and unload all. Or just list all the commands a unit can use. If they happend to be invalid when executing the queue, so be it, show an "invalid command" message and continue.
Load and Unload is different thing since you can Load and Unload at the same time. For example, if in Dropship you have only one Marine, you will have both Load and Unload icons. So you just need to hold shift, click on all units you want to Load + move where you want to drop them + Unload.
No problem. As long as you press shift, the interface should reflect the queue state, so, you could press and hold shift, order a Siege Tank to move to a position, enter Siege Mode (in this instant, the interface will change the command to enter Assault Mode), attack 5 targets, enter Assault Mode, and move out, then release shift.
Transports should show semi-transparent units, the same way that shift-build shows semi-transparent buildings.
Nothing more imba than Reaper harass, so it should stay.
Yes, but it would be way too easy if they do that. It is already easy and we will just wait and see what things progamers could do with Queuing things up.
If they can do such complicate thing with so many actions with just queuing up, than why would you micro anyway, you can just focus on your Macro and that is what Blizzard don't want to do with this game. They want SC2 to be 50%-50% Macro-Micro game.