Kinda off-topic but... why was it Uther Party (I know the game)
I mean, why Uther and not Arthas or Thrall or other hero?
Printable View
Kinda off-topic but... why was it Uther Party (I know the game)
I mean, why Uther and not Arthas or Thrall or other hero?
Woa, thanks for all the ideas! Sorry it took me so long to reply.
I just updated the main thread, the game ideas now are alot more detailed and also added a mini preview of the map, how it could possibly look like. Will start adding all the good ideas up there hopefully building up a nice pool of potential games to make.
Will try to give feedback and responses for everygame.
lol :)Quote:
Originally Posted by Triceron
I guess that name just sounded the best, say it out loud, Arthas Party, Thrall Party, just doesn't have the same ring to it.Quote:
Originally Posted by Arkalis
I've always wondered why it wasn't Uther's Party, oh well.
====
Ok I'll try to give feedback on everygame idea!
I actually remember playing this game over 10 years ago, such a classic :)Quote:
Originally Posted by Gifted
- It's a bit tricky to make it with 10 players, I'd imagine there'd always be a huge blob fight at the start, leading to alot of deaths and a few remaining survivors going about the game with the rest just watching.
- I usually prefer it where theres the possiblities of 'multiple' winners, or atleast a 1st, 2nd, 3rd place. This seems pretty much only one guy can escape in the plane the rest are screwed.
- If a guy is lucky enough to find the key, shouldn't there be some form of alter for the other players?
- Currently Room Wars has that exact level design, although the games are different wouldn't want an identical arena. There are ofcourse other possiblities such as it being outside with houses and stuff to rummage through, or an inside complex with a completely different design.
I'll stop there, see what you think. It's a fairly complex game, but has alot of potential. Not sure how ppl would find it thou.
- Don't quite fully get this one. You cast the shield on an area and balls inside are knocked away from center, that what your thinking?Quote:
Originally Posted by Gifted
- Any other possible abilities could throw in there?
- I can think there can be cooler games to utilize that Force Field :p This sounds a little bit basic, but maybe we can build it up.
- Hmm well wouldn't want 2 kind of the hills :p I just renamed it to that by the way.Quote:
Originally Posted by Gifted
- Sounds a bit of frustating game lol, constantly getting knocked back down, with 1 guy reaching the top.
- Not to sure on this one, Collosues are such an epic unit thou.
- Perhaps instead constant boulders and rolling to wards you and you need to dodge them, using lasers to blow them up and stun other opponents. An alternative like that I think would be better, thoughts?
- Prefer to keep all camera's RTS like, although locking camera if neccessary is np.Quote:
Zergling Races
Create a basic horse track style game where you are the jockey on the back of a zergling (or insert useful neutral unit here)
The interface would place the camera ON THE BACK of the zergling looking forward and utilize a sort of over the shoulder FPS interface which would require you to use the keyboard and mouse potentially. The goal would be to show the zergling as the bottom third of the interface, like you're actually riding it.
Idea for flavor: You start at one side of the ravine and need to reach your Spawning Pool at the "finish line". The issue is that marines know you're trying to get home and will be running along the same path ahead of you at a slower speed. As you run by, they turn and shoot at you, reducing your hit points. The lower your hit points, the slower you move. If you assault a marine, you kill the instantly and in 2 seconds of "eating" you get full life and move on.
Farther you go, more points you get. Some areas involves ambushes which are impossible without 2-3 people ripping the marines apart. A forced teamwork will create interesting segments on this.
- I think a Space Flight one would be suprior overall, but taking ideas from here, such as the abmuhses you need to dodge, like a flying Mario Kart.
- They'll definitely be a racing game whatever happens :)
- Don't think being slower for less health is best way to go, if anything the other way round.
- Possible powerups you can pick up along the way would be nice!
====
Will try to reply and give some feedback on the other 4 games later today, got to pop out now.
Thanks alot, keep em coming!!
Alright, let's see what I can think up.
- As long as the majority of the traps don't deal damage and instead find ways to impede others, I think it's good. Make it so that 4 traps kill you if they do deal damage and I think we'll be good. I'm sure it's flexible, but the goal is to find the documents and run.
- Having Multiple items of worth in there would work out. Let's change it from "Documents" and go with items like a "miniture Psi Emitter" and 2 other items could help out. Three items for three people to escape.
- Things to make it interesting or to toss out, I already assume that the majority of these ideas won't make the cut. Announcement when someone "gets" something. Announcement when someone reaches the escape vehicle. (There can be multiple, plane, boat, bike), Ability to trap vehicles that can get disarmed.
- Regarding the same map, I thought that using some of the camera functionality can change it up. Instead of having a free looking camera, imitate the Spy vs Spy feel and have the camera zoom in on the room you're in, if you go to a door, the camera swiftly shifts to that direction. Also, you can add all the furnature to the building as part of the triggers, an idea to change up the feel of this game.
The "Guardian field" is the bubble that originates from the sentry itself that normally reduces damage in it's aura. I thought it'd be interesting to use it as a "push" ability if it was simply an ability that opens and closes right away. It would involve aiming the ball with the position of your sentry.Quote:
- Don't quite fully get this one. You cast the shield on an area and balls inside are knocked away from center, that what your thinking?
- Any other possible abilities could throw in there?
- I can think there can be cooler games to utilize that Force Field :p This sounds a little bit basic, but maybe we can build it up.
- I didn't think about force fields as way of impeding your opponents but it would add a dynamic.
- The thing is... I used to play a game called Billiards boxing, which involved two people playing realtime billiards with no turn taking, the goal was to piss off your opponent while trying to get your own balls in. You had two cue balls and all you could hit was your own cue ball. It got hilarious cause half the time instead of going for your balls you were screwing up their shots. I think that by changing yourself to be a "cue ball" and trying to screw others up, I think it'd be good. Still open on thoughts now that you know the concept behind it.
It could work, It came to my mind and I figured I'd toss it out to you as it seemed like a better "king of the hill" implementation than vikings.Quote:
- Hmm well wouldn't want 2 kind of the hills :p I just renamed it to that by the way.
- Sounds a bit of frustating game lol, constantly getting knocked back down, with 1 guy reaching the top.
- Not to sure on this one, Collosues are such an epic unit thou.
- Perhaps instead constant boulders and rolling to wards you and you need to dodge them, using lasers to blow them up and stun other opponents. An alternative like that I think would be better, thoughts?
- One of the things I don't know if you fully realize is the way that this engine is no longer a "Map maker" but can change it's genre even. I felt that a way to expand the gameplay fast would be incorporating some of the new features, such as a potentially fluid movement Racing game could work.Quote:
- Prefer to keep all camera's RTS like, although locking camera if neccessary is np.
- I think a Space Flight one would be suprior overall, but taking ideas from here, such as the abmuhses you need to dodge, like a flying Mario Kart.
- They'll definitely be a racing game whatever happens :)
- Don't think being slower for less health is best way to go, if anything the other way round.
- Possible powerups you can pick up along the way would be nice!
- Less health, higher speed, I can see that as being a better mechanic, agreed.
- Space Flight... I can see pros and cons with this, not a superiority. I think it'd still be great for some reason to expirience the rush with the "last push home". This would be a preference thing ultimately. The reason I suggested Zerglings in a marine infested chasm running home is that it provides easy motivation and allows easy to maintain/understand boundaries.
- If it were space, I could see debris, if it were zerglings, I could see entertainment in pulling upgrades from the marines as you ate them. Maybe attach guns to their back or use blades from the carapace to increase killing speed, Stim packs to increase speed, etc.
Thanks for the thoughts.. again, as you're the person in charge, if reject all of mine but think of a good idea from the wreckage, that's what matters.. don't worry about it.
Thanks Gifted, appreciate the effort taking the time to reply to my questions and crits.
- Oh ok, I thought you could actually attack each other like in the original NES game, which is why I thought 10 players at start would lead to a blood bath.
- If you can't thou, might make ppl seemngly quite helpless at chasing someone they know have the documents? As you can#'t really lay traps whilst pursuing.
- Escape items could scale to numbers of players? So say 1 escape item per 3 players, something like that?
- I see what you mean, locking the camera, would really put emphyasis on the room your in, making players notice everything inside and encourage them to rumbble through it all. A problem I'm thinking thou is how it might be tricky for new players to realize what they've got to do and understand the map layout of several rooms. Maybe at start a global view of the house and all rooms and it slowly zooms in before starting might help on this part thou.
- Announcements could really help, but if its over in 2 minutes, can't spam the screen to much, I guess only the essentials.
- Yea random furtinature is a must, maybe the rooms/room shapes might be a possibility as well.
- Could also add 'suits' and stuff you can find and put on, perhaps even weapons.
I'm really trying to make games everyone would enjoy. Obviously everyone will have their own favorites, this one I think some would love, but some may find boring its a bit tricky to find the balance.
The Spy vs Spy is the basic concept, but can go way beyond that, for example a 'house' overun with zombies/mutants/aliens and you fight your way through, trying to find an exit key, or simply an exit. At same time, can still use traps and tricks to screw over enemy players. Something like that might make it generally popular whilst still having a nice sneaky element added in there?
- Yea it does sounds quite fun, personally think it would be 2 player suited as you can watch and predict everything your opponent is doing. In a players ffa can imagine the whole 'stop opponent' going out the window as there's simply to much going on.
- Something like you need to protect your goal/pocket from incoming balls, but at same time can deflect them to opponents might be a nice idea to run with.
- Yea ideas are always apprecaited, can often lead on and spawn other ones.Quote:
It could work, It came to my mind and I figured I'd toss it out to you as it seemed like a better "king of the hill" implementation than vikings..
- Well I made a previous minigame map on war3, one of the games I had was like this, except with a few random circles places about you stand on to generate points.
So for this project I I thought of a more improved version simply with 1 larger circle in center. The old game was very fun and popular amongst the other games, I think people will really like this one.
Well I had another idea, instead of a simple hill you run up in a straight line, you have a sort of ledge spiraling round and round a hill, where you need to run up dodging things with your collosus. Same sort of concept but a bit more exciting.
- Oh yea definitetly see what you mean, I just personally prefer to keep the RTS feel, it's nice and comfortable and very easy to manage. a FPS can really catch people by surprise.
- Guess I'll have to weigh them both up, see which one has most potential. Eventually thou with ennough games both together are possible, just need to vary them qutie a bit.
Ideas are always more than appreciated, thanks as always.
Added another 2 games in there, from the suggestions I've been recieving. Anymore keep them coming guys!!
It's not Uther's Party because it's a direct rip on Mario Party.
Maybe you should ask moose for some help. ;)
If you're looking for more ideas, here's another one:
Snaky Shenanigans (Infestor)
Each player controls one Infestor, whose sole ability is to cast Neural Parasite (channeling spell with a cooldown of 10 seconds). When using Neural Parasite, the Infestor fires a tendril at another unit and mind controls it as long as the mind controller remains stationary. The mind controlled unit can travel as far away from its controller as it wants.
Hence, the game plays like this:
The player uses his Infestor to mind control another player's Infestor. Using that second Infestor, the player then roams the map to mind control a third. The third then mind controls a fourth and so on it goes. When you mind control another Infestor, you gain all the units it currently controls but moving an Infestor causes you to lose those further down the line (and for those suddenly freed players, they now still have a chance of winning). In addition, you can steal part of another player's chain by casting Neural Parasite at any point on the chain. Or if you're greedy, you can just follow the tendrils back until you find the 'tail' and cast Neural Parasite on it, gaining the entire chain. The aim of the game is to control all the Infestors on the map. Or, to possess the most at the end of a fixed time limit (e.g. 10 minutes?).
But if that explanation was too long, and you want it in your usual format, let me synopsisize it for you:
- You have one Infestor.
- Use your Infestor to cast Neural Parasite on an opponent's Infestor.
- Use that Infestor to mind control another.
- Prevent other players from mind controlling your Infestor or steal from your chain.
- The one with the most after 10 minutes wins or win by default by controlling all Infesetors.