Re: The Zerg Players thread
Quote:
Originally Posted by
bakabaka
I've been away from the game for a very long time and recently decided to start playing again. I played the 5 placement matches and won 4 out of 5 placing platinum. Unfortunately, I am probably a bronze/silver level player. The games I won were typically those where I had units, and my opponent presented no opposition
The biggest problem with my play is that I can't transition into any sort of mid game. Early game I plant a spawning pool, I expand, I build up either a roach or zergling base army, and then I attack. That's it. This attack will often do some damage, but I am completely incapable of transitioning into anything past this, or even reinforcing it properly. Naturally, since I'm playing opponents significantly better than me, I've been losing every game since the ranking, and it shows in the mid-late game capabilities (often whenever the enemy decides to attack).
The question then would be the following: Is there any obvious (and by this I mean natural) transitions that I am missing or am I doomed to lose until the system realizes it has ranked me incorrectly. I feel that if I had been ranked lower I would be able to experiment with different buildings and units but I am currently getting punished for mistakes I cannot find the time to fix. Is there a way by which to redo the ranking process?
Zerg has this volatile tipping point. You can win easy, or lose easy.
Zerg mid-game involves preparing for mass production, trying to harass your opponent and reduce their harvesting. Mid-game I say is about 9-12 mins.
You can transition, and the best yet is to perfect infestor use. Well, maybe not anymore, but still I find infestors to be the best crowd control unit there is.
You also need to keep in-mind that at least, for every 5 minutes of the game, you have taken a new expansion. and added +1 hatch and queen per 2 expansions. In fact, you can get up to 5 hatch total for two expansions for the mid to late phase.
Probably, it's either infestors, and broodlords. These things are necessary for a zerg.
Also, upgrades by 7:00. There's a lot to perfect and enjoy trying to get right. All it takes is familiarity of the phases and available options.
Lastly, I advice against suiciding units. Especially lings. These are very costly during the early game and mid game since they eat a lot of larva.