Re: The Zerg Players thread
You know what's funny - ever since the Terran Players' thread, I've wanted to do a Zerg one, and the Baneling Bust was going to be my contributing build :p. It was one of the off-the-wall, but effective strategies a while back, but now it's really catching on :[.
Re: The Zerg Players thread
I love you too grunt, you should post some replays of the build - I think it could become standard if you scout the supply walloff
Re: The Zerg Players thread
Hey just a curious question, but how come no zerg players go for overpool build anymore or izit just me?
Re: The Zerg Players thread
Quote:
Originally Posted by
Islandsnake
I love you too grunt, you should post some replays of the build - I think it could become standard if you scout the supply walloff
Here are two replays for you :p. All latest patch :].
My build's different though, I build a second Hatchery first. In fact, I go 14 Hatch. I was inspired by this Zerg player who posts on TL called Rrowland. He used to go 14 Hatch into Baneling Bust as well. I think that it tricks the Terran into pushing against you and keeps him at Tier 1 - perfect for defeating with Zerglings and then smashing Banelings on his door :p.
I also tried it against a Protoss player, and I'll put the rep here for amusement :p. I was 1 Baneling short of killing that Pylon, though, and that messed up my initial attack. However, this Protoss guy was a little too jittery of Roaches and built Immortals without even seeing a Roach Warren :p.
Re: The Zerg Players thread
Quote:
Originally Posted by
SoFool
Hey just a curious question, but how come no zerg players go for overpool build anymore or izit just me?
The reason for this is, that you want your queen out as fast as you can, to spawn larva....
If you go for an overpool, your queen will be delata to much, and you would lag behind in the game...
Re: The Zerg Players thread
I don't have a beta-key.. but following the game as much as i can... and im wondering if any zerg player ever go for an spare queen...
she could be use to spawn creep tumors, and that healing thingy she dose...
You could even get drop tech for your overlords, and get a queen inside one.. drop her of, spawn creep with the overlord and spawn a creep tumor... this could be done in your opponent base, or thier expos... this will hinder them building the expo, and at the same time give you a scout on him/her
Re: The Zerg Players thread
Absolutely. I think in the optimal situation you should be building a queen if you aren't upgrading or doing research. It's only 150 minerals so it's not like there's some huge disadvantage to making another one. It doesn't take any larvae, and it's only 150 minerals. I think for the most part nobody ever thinks about it.
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SandyXX cam
Re: The Zerg Players thread
Quote:
Originally Posted by
Zexi
The reason for this is, that you want your queen out as fast as you can, to spawn larva....
If you go for an overpool, your queen will be delata to much, and you would lag behind in the game...
That makes no sense at all. Most zerg go for 14pool or 13pool right now (which means their queen is delayed more).
I think people just don't overpool much because of how zerglings have changed and get owned pretty badly by zealots. Versus terran, they almost all wall-in nowadays so being aggressive at that timing isn't such a good idea. On the other hand, delaying those three extra-drones probably isn't worth the faster queen (I've never tested this though, I'm just assuming...) That's how I see it at least.
I've got a question regarding openings though, in case anyone has tested this:
How does 9 overlord affect your timing, when compared to the 10 overlord, and assuming you're drilling to 13/14 drones before pool anyways. I haven't tested this precisely yet, but from my games it felt like doing this gave me an edge on the 13pool build (for ZvZ basically). When I 9overlord, I can get my 2nd overlord at 15 and it hatches as soon as my 8th larvae pops (on 18population= perfect timing). With a 10 overlord, I need to get my second overlord on 14 or I get supply blocked at 18.
Though I need to test this more to be sure, since maybe I was just messing up my 10 overlord build.
I'm mostly wondering how this affects my mineral income (spawning pool, queen and hatchery timings?) and especially how it affects these timings for the 14pool.
Has anyone tested this yet? I'll probably get to it some time soon, but I haven't had the time so far.
Edit: Btw, I was hoping the person who made this thread would format it and plan on editing the OP. I'm glad you did^^ Nothing worse than an outdated sticky! :p
Re: The Zerg Players thread
Quote:
Originally Posted by
TWD
Absolutely. I think in the optimal situation you should be building a queen if you aren't upgrading or doing research. It's only 150 minerals so it's not like there's some huge disadvantage to making another one. It doesn't take any larvae, and it's only 150 minerals. I think for the most part nobody ever thinks about it.
I think a great time to make an extra queen is when you're being pressured (expecting a proxy gate/rax or something) or when you're at that point in ZvP where you don't want to tech just yet (because you would lose your ground advantage), but are still wondering if he might be going for a void-ray atack. Having two queens will save your base and then you can just send it over to your next expansion.
I don't think it's always a good idea though, since if you're macroing your spawn larvae you probably aren't using up all of larvae all the time anyways, and making that queen would delay your expansion a lot too...