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Lore Implications of the multiplayer map "Metalopolis"
As I have played the beta, one map is aptly named "Metalopolis" and the loading screen shows a planet covered by a city, similar t Coruscant in Star Wars. The city is clearly Terran in origin, so the question begs to be asked:
Will there be a single player campaign that takes place on this super planetary wide city?
I will proceed on the assumption that the planet will indeed appear in the campaign. If this is so, then another question begs to be asked:
Where is this planet? The terrans of the Dominion were strNsed convicts only a hundred years prior, so it is doubtful they could grow the population to that size, or build a city that large in so short a time.
I'm inclined to believe that such a planet is controlled by the United Earth Directorate. Could this planet even be earth or another colony controlled by the UED. What do you think?
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Re: Lore Implications of the multiplayer map "Metalopolis"
*waves* Is this the same Blackthorne fro my in game friends list? IF so heya!
AS for an answer - no clue lol
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Re: Lore Implications of the multiplayer map "Metalopolis"
The planet is Korhal. It has vespene geysers and minerals on top of a building, which is ridiculous.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Gritten
*waves* Is this the same Blackthorne fro my in game friends list? IF so heya!
AS for an answer - no clue lol
One and the same Gritten. How ya doing these days? Still playing Protoss? My new name and identifier are the same: Blackthourne.dragunov
Did Korhal turn into a planetwide city?
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Gradius
The planet is Korhal. It has vespene geysers and minerals on top of a building, which is ridiculous.
Korhal is that awesome.
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Re: Lore Implications of the multiplayer map "Metalopolis"
Interesting idea. On a related note, I love how the geysers look mechanical on that map. It always bugged me how they looked like rock on the space maps in SC1. The minerals still make no sense, but at least you can say that the vespene is some sort of reserve that you're tapping into.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Dalarsco
Interesting idea. On a related note, I love how the geysers look mechanical on that map. It always bugged me how they looked like rock on the space maps in SC1. The minerals still make no sense, but at least you can say that the vespene is some sort of reserve that you're tapping into.
Never mind the minerals. You're building whole bases, complete with whole Starports (plural!) and interdimensional Gateways, on the rooftops of buildings!!
Now, don't get me wrong. The cityscape tileset is one of the coolest additions to the game. But I really hope the campaign missions that take place on it won't feature base building of any form. I mean... holy nonsensoleum!! :eek:
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
mr. peasant
Now, don't get me wrong. The cityscape tileset is one of the coolest additions to the game. But I really hope the campaign missions that take place on it won't feature base building of any form. I mean... holy nonsensoleum!! :eek:
Its Starcraft, it has many areas where it doesn't make sense. This is one of them and its still not bad as Roverlisks and 20 megaton bombs owned by prospectors.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Shadow Archon
Its Starcraft, it has many areas where it doesn't make sense. This is one of them and its still not bad as Roverlisks and 20 megaton bombs owned by prospectors.
I lol'ed.
Totally true. Jack Bauer could never stop terrorists from acquiring nuclear weapons in SC 2, they're served like candy at small town cantinas.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Blackthourne
I lol'ed.
Totally true. Jack Bauer could never stop terrorists from acquiring nuclear weapons in SC 2, they're served like candy at small town cantinas.
Well, they wouldn't be real terrible nukes. The really bad ones are the ones nearing Peta-ton range.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Blackthourne
Will there be a single player campaign that takes place on this super planetary wide city?
There will be at least one mission on Korhal. (I think it's the Train Job mission.)
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I will proceed on the assumption that the planet will indeed appear in the campaign. If this is so, then another question begs to be asked:
Where is this planet? The terrans of the Dominion were strNsed convicts only a hundred years prior, so it is doubtful they could grow the population to that size
They could, given they had medical technology more advanced than we did (the primary reason why the world's population didn't increase so quickly) and dozens of empty planets. This is a situation that has never occurred in real life in human history, so of course the growth figures appear higher than we've ever seen.
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or build a city that large in so short a time.
Yeah, they can. They terraformed Gohbus so fast it literally fell apart. (Source: StarCraft: Frontline: War-Torn)
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I'm inclined to believe that such a planet is controlled by the United Earth Directorate. Could this planet even be earth or another colony controlled by the UED. What do you think?
The UED (except for remnants) will not be appearing in Wings of Liberty. So no.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by Kimera757
Yeah, they can. They terraformed Gohbus so fast it literally fell apart. (Source: StarCraft: Frontline: War-Torn)
Uh, I was only aware that it was going to explode. They gave a reason as to why it was devastated? They were too fast in there Terra-forming?
Also, Terrans have built Hemi-sphere covering Space Platforms and large Ring like stations, so its not impossible for them.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Gradius
The planet is Korhal. It has vespene geysers and minerals on top of a building, which is ridiculous.
Not as much as those ancient xelnaga towers which are also on the roof :p
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Perfecttear
Not as much as those ancient xelnaga towers which are also on the roof :p
Yeah haha :p. The map is pretty ridiculous :p.
I believe that if you turn off the music, you can actually hear the distant honking of traffic in chasm areas of the map :p.
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Re: Lore Implications of the multiplayer map "Metalopolis"
Yeah this map bugs me to no end. First off, it's such an AVERAGE map. 4 players on high ground with a ramp to your expo. Wow awesome. But to top it off there is the sound of traffic in the background, and minerals, gas, and Xel'Naga watchtowers on the tops of Terran skyscrapers.
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Re: Lore Implications of the multiplayer map "Metalopolis"
I would imagine the "convicts" included as many intellectuals and scientists, as well as scum.
Remember, the UPL is a totalitarian tyrannical regime, and the prisoners were imprisoned in a method that is most comparable to the soviety Gulags (Massive roundups of dissendents and "undesirables", which included groups like "hackers/coders" in SC's case and probably including some Proffersors Scientists like in the USSR.)
I would imagine they'd be quite resourceful.
I did some calculations in another thread about terran population, its feasible to have a population of several dozen billion in a 250 year span assuming a birth rate of 5 for the first hundred or so years which is pretty comparable to colonial civilizations, but with very little infant mortality. Life spans have been stated to reach 150+.
Such a large population is technically possible, and I guess it makes sense for the bigger "scope" of SC2, ie: Galactic cataclysm instead of backwater colony conflict.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Never mind the minerals. You're building whole bases, complete with whole Starports (plural!) and interdimensional Gateways, on the rooftops of buildings!!
Now, don't get me wrong. The cityscape tileset is one of the coolest additions to the game. But I really hope the campaign missions that take place on it won't feature base building of any form. I mean... holy nonsensoleum!!
This is something I've definitely been crying out about ever since I saw screenshots man. I wholeheartedly agree.
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Re: Lore Implications of the multiplayer map "Metalopolis"
You know, it's not that much different from the original space platform tileset. There were buildings there too. That's what the doodads for each cliffside were.
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Re: Lore Implications of the multiplayer map "Metalopolis"
Maybe the explanation behind the Xel naga towers is that Xel Naga aint a race.... Its a fast food brand!!!!!!
That turns Xel naga towers into advertisements on top of the skycrappers...
XEL NAGA BURGERS!!!! OTHERWORLDLY!!!!!!
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Re: Lore Implications of the multiplayer map "Metalopolis"
I think there's a fine line between lore and multiplayer fun. The lore belongs in Single-Player, and I can't wait to see the singleplayer missions and how they treat it there. ( civilians, traffic, <-- saw in previews; the Korhal tileset will be much livelier in singleplayer ) For multiplayer, gameplay comes first - so you're gonna have minerals and Xel'Naga towers on top of massive buildings. Would you rather not have that tileset for multiplayer maps? It's as simple as that.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Freespace
I think there's a fine line between lore and multiplayer fun. The lore belongs in Single-Player, and I can't wait to see the singleplayer missions and how they treat it there. ( civilians, traffic, <-- saw in previews; the Korhal tileset will be much livelier in singleplayer ) For multiplayer, gameplay comes first - so you're gonna have minerals and Xel'Naga towers on top of massive buildings. Would you rather not have that tileset for multiplayer maps? It's as simple as that.
In that case , i want an smurfs land tileset, with smurfs berries and evertyhing , hey it doesn't have to have any lore behind, or even make sense as you said;)
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Re: Lore Implications of the multiplayer map "Metalopolis"
Better chances of seeing a Panda tile-set, if you ask me. :)
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Re: Lore Implications of the multiplayer map "Metalopolis"
Basicly what i wanted to say was, multiplay maps can be ether lore objected or not.
But it should be the same for all maps, not that only one map stands out from the rest.
So if they decide they want to ignore lore for multiplayer ( which i actualy wouldn't mind) , they should ignore it all the way , the potential for new maps would be unlimited. You could have hudreds of diferent tileset (only yout imagination would be the limit) instead of the current 16 or something.
So the question is would people want to play on maps tha would have no revelation to sc2 at all (heelo kitty island tileset :p) ?
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Re: Lore Implications of the multiplayer map "Metalopolis"
I prefer MP maps that make sense with the lore
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Re: Lore Implications of the multiplayer map "Metalopolis"
The map is just as crazy as some of the Space Platforms from the first one. Its alright in my opinion.
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Re: Lore Implications of the multiplayer map "Metalopolis"
Well, it now seems apparent that the platforms were built over asteroids (or other celestial bodies); in which case, it's reasonable to assume they would leave raw mineral sites accessible for subsequent mining operations.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
mr. peasant
Well, it now seems apparent that the platforms were built over asteroids (or other celestial bodies); in which case, it's reasonable to assume they would leave raw mineral sites accessible for subsequent mining operations.
Nope, In some instances, they hang out just like a sore thumb, acting as Mega Cities and one instance has a Space Platform built over the entire Hemisphere of a planet. There are also giant ones that orbit planets as well that are not close for mining operations.
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Re: Lore Implications of the multiplayer map "Metalopolis"
Starcraft ain't Hard Science Fiction is it?
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Freespace
I think there's a fine line between lore and multiplayer fun. The lore belongs in Single-Player, and I can't wait to see the singleplayer missions and how they treat it there. ( civilians, traffic, <-- saw in previews; the Korhal tileset will be much livelier in singleplayer ) For multiplayer, gameplay comes first - so you're gonna have minerals and Xel'Naga towers on top of massive buildings. Would you rather not have that tileset for multiplayer maps? It's as simple as that.
I really would not have the tileset for MP lol. 9 is enough without the lorelol.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Noise
Starcraft ain't Hard Science Fiction is it?
It never was, and never will be Hard Science Fiction. :p
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Originally Posted by newcomplex
I really would not have the tileset for MP lol. 9 is enough without the lorelol.
They already have done things like this with previous maps in SC1. Why is everyone only noticing it now?
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Re: Lore Implications of the multiplayer map "Metalopolis"
its a really cool map whit some really good references to many things and the skycrapers look very good.
And i do also hope that some parts of the campaign will take place in this enormous metropolis.
will be very red alert 2 style. But that is very cool and there building a baze in a city kinda worked out to u just need to find a patch of grass or a park to screw up :D
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Re: Lore Implications of the multiplayer map "Metalopolis"
Quote:
Originally Posted by
Blackthourne
As I have played the beta, one map is aptly named "Metalopolis" and the loading screen shows a planet covered by a city, similar t Coruscant in Star Wars. The city is clearly Terran in origin, so the question begs to be asked:
Will there be a single player campaign that takes place on this super planetary wide city?
I will proceed on the assumption that the planet will indeed appear in the campaign. If this is so, then another question begs to be asked:
Where is this planet? The terrans of the Dominion were strNsed convicts only a hundred years prior, so it is doubtful they could grow the population to that size, or build a city that large in so short a time.
I'm inclined to believe that such a planet is controlled by the United Earth Directorate. Could this planet even be earth or another colony controlled by the UED. What do you think?
The map has Mengsk statue all over it I doubt UED would let those exist xD
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Noise
Starcraft ain't Hard Science Fiction is it?
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Originally Posted by
Shadow Archon
It never was, and never will be Hard Science Fiction. :p
The interesting thing is that Terran and Zerg have always been more geared towards "believable" scifi. (ie. Aliens movie style)
The Protoss on the other hand, has been and is becoming more fantasy.
Technologically advanced - scifi
Telepathic ancient species - scifi
Light / Dark energy, void etc. - I can't help starting to think "Use the force Luke!" :D
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Re: Lore Implications of the multiplayer map "Metalopolis"
Claw attacks mutations Guns Lasers are very physical conjuring a storm of Psi energy not so much
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
PhanttoM
The interesting thing is that Terran and Zerg have always been more geared towards "believable" scifi. (ie. Aliens movie style)
The Protoss on the other hand, has been and is becoming more fantasy.
Technologically advanced - scifi
Telepathic ancient species - scifi
Light / Dark energy, void etc. - I can't help starting to think "Use the force Luke!" :D
You know, it's interesting now that you bring that up... why does telepathy get to be sci-fi, as opposed to magic? It's not like there's any more precedent for it than for anything else in SC. Is it the sciencey name? Well, what if the Protoss' light/void bending powers were renamed... oh, Iunno, Photokineses or something? Are they now sci-fi? ;)
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
pure.Wasted
Well, what if the Protoss' light/void bending powers were renamed... oh, Iunno, Photokineses or something? Are they now sci-fi? ;)
Yes they are!
About this situations you know when it comes right down to it there's not much of a difference between fantasy and sci-fi... just that one says: "It's magic!" while the other says "It's science!" and there's a lot more metal, blue pulsating liquids and blinking lights in one of them :p
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Re: Lore Implications of the multiplayer map "Metalopolis"
Psionics in sci-fi assumes there is a fifth force in nature, a psi force that can be manipulated by minds.
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Re: Lore Implications of the multiplayer map "Metalopolis"
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Originally Posted by
Gradius
Psionics in sci-fi assumes there is a fifth force in nature, a psi force that can be manipulated by minds.
lol so that's the fifth element.
I always thought the fifth element was Milla Jovovich.
But back on topic has any sci-fi element so far tried to explain psionics by the ways of science? :confused:
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Re: Lore Implications of the multiplayer map "Metalopolis"
I said fifth force, not fifth element. And no, there's no process known today by which psionics can work.
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Re: Lore Implications of the multiplayer map "Metalopolis"
Indeed. However telepathy should be very possible, just an organic version of a radio antenna and radio transmitter. I wouldn't be surprised if many species exist (not necessarily intelligent) in our galaxy at this very moment that communicate this way. Of course it would be communication only between those of the same species.