Re: StarCraft II 0.8.0.14593 Patch Notes
Quote:
Originally Posted by
sandwich_bird
Huh I'm not happy with the EMP nerf. I'm gonna get raped even more by Protoss now. I don't understand why so many Protoss players were complaining about the state of PvT. Honestly, when I play Terran, I win pretty much every match against all the races except P. On the other, I lose 90% of my matches against Protoss. It's probably just me doing something wrong though. I'd need the replays of the Protoss losing to terrans.
Look on the bright side, Sandwich Bird, an unupgraded Colossus now takes four hits to kill a Marauder instead of just 3. I think that despite the EMP nerf, the Colossus nerf is very favourable to Terrans. Assuming that you still have unupgraded Marines when your Protoss opponent has Colossi, they also don't die in 1 hit from a Colossus :].
Also, a 55 HP marine (with Combat Shield) has 45 HP when stimmed, so it also doesn't die to 1 hit from a Colossus, unlike pre-patch :).
And if you have +1 armour for your infantry, then even if the Protoss has +1 attack, it takes 4 Colossi to one-shot a Marauder. I think it might really make +1 armour a more attractive choice vs Protoss, now that it actually has more of an effect vs Colossi.
Quote:
Originally Posted by
Nicol Bolas
That Roach Nerf is far more of a nerf than the meaningless "Dark Templar are less useful than when they were useless." nerf.
Not to mention that Viking buffs are global Zerg nerfs in ZvT. Now Vikings are cheaper than Mutalisks (ie: the Zerg flying unit most capable of dealing with them); they're still double-pumpable, so it's open season on Overlords.
Between that and the Stalker buff, there is zero reason to use Mutalisks now. Thanks, Blizzard. Because what I wanted was less reason to use cool units.
You're taking all these changes way too harshly, Nicol :p. You couldn't really brute-force your way to victory using Mutalisks pre-patch, and after more and more players started using a greater number of Stalkers and Sentries in their armies, I just used Mutalisks as a harass unit, which they should still be fine at. Also, it's not as if Stalkers are so much more powerful now that you can't punish a Protoss player with Mutalisks if they really skimp on the anti-air.
I'm actually more concerned about Stalkers vs Zerg ground now :p. They kill Zerglings in 4 shots as opposed to 5, and Hydras in 9 shots as opposed to 12. Hydra/Roach may not dominate Zealots/Stalkers/Sentries/Immortals so much anymore. However, on the bright side, once Colossi come into play, it doesn't hurt Zerg as much ^_^.
To me, the real Viking buff came a couple patches ago - the one that increased their damage vs non-massive targets or whatever. Ever since that patch, Zerg have lacked a very strong aerial answer to Vikings, so again, I don't see this change affecting ZvT too much.
Re: StarCraft II 0.8.0.14593 Patch Notes
[quote]What they did was take a unit that was incredibly A+click friendly and gave players even less incentive to micro them. Had they reduced HP, as Kim says, they'd have had the same effect but with the requirement of some micro. /quote]
No, they wouldn't. If Roaches have less Hp, then in the time before burrow micro, they would be far less useful. By keeping the Hp the same and only affecting regen, what they do is make burrow micro less useful. This only affects the Tier 2 Roach.
Now, this is still stupid, because Tier 2 Roaches were weak as hell before this change.
Quote:
Hydra/Roach may not dominate Zealots/Stalkers/Sentries/Immortals so much anymore.
Which effectively means that the Zerg have no answer to this. Muta-Ling isn't effective due to the beefed up Stalkers. Muta/Hydra is too gas heavy. You can't even get decent burrow micro with Muta/Roach. What is a Zerg player supposed to do? It's not like we have that many units that we can use. Infested Marines aren't going to do jack against this. The damage output of Fungal Growth is crap compared to Protoss HP. And with Infestors still at 90 Hp, they have no hope of gaining control of anything significant.
Re: StarCraft II 0.8.0.14593 Patch Notes
Hmm it seems like they may be doing the database wipe right now. Nobody is able to post on the beta forums cause it says your character does not exist.
Re: StarCraft II 0.8.0.14593 Patch Notes
Why isn't anybody mentioning the baneling buff? The desired effect seems pretty obvious to me. They want you to use more banelings and less roaches in the zvp matchup. I do question how good Hydralisks are now with Stalkers around. I guess they were ok anti-air, but I really wasn't even using them much before. I don't see how this helps things.
I also don't understand why they're making it even easier for Terran to block off and bunker up.
________
AVANDIA SETTLEMENTS
Re: StarCraft II 0.8.0.14593 Patch Notes
The thing I'm actually most pissed about is the needless Observer nerf. Terran already get to scan me from safety anytime they want, but my Observer has to take up a supply slot and try and sneak into their base without being scanned or forced off by Turrets. And now I gotta use 25 more gas and 7 more seconds to get my detection? So not cool.
Re: StarCraft II 0.8.0.14593 Patch Notes
Quote:
Originally Posted by
TWD
Why isn't anybody mentioning the baneling buff? The desired effect seems pretty obvious to me. They want you to use more banelings and less roaches in the zvp matchup. I do question how good Hydralisks are now with Stalkers around. I guess they were ok anti-air, but I really wasn't even using them much before. I don't see how this helps things.
Hydras with Roach support can really dominate Zealots/Stalkers/Sentries/Immortals :p. It took High Templar or Colossi to tip the battle back in the Protoss' favour.
Now, Hydras are not as strong against Stalkers, so it might put Zerg in a bit more of a pickle. Maybe more Banelings need to be used, or maybe the Colossi nerf balances out the fact that Stalkers are a good deal better against Zerg ground now.
Re: StarCraft II 0.8.0.14593 Patch Notes
Quote:
Why isn't anybody mentioning the baneling buff?
5 whole damage. Now, instead of taking 9 times as much gas to kill a Marauder as a Marauder costs, it only takes 7. So cost effective. :rolleyes:
Re: StarCraft II 0.8.0.14593 Patch Notes
I think this patch was well done personally. Anybody that doesn't see the literal "balance" of buffs and nerfs to each race this time around needs to go play their nemesis race for a good thirty games and open their eyes. :)
Re: StarCraft II 0.8.0.14593 Patch Notes
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Originally Posted by
DemolitionSquid
Protoss got nerfed again. Wasn't expecting that at all. What a shock. Blizzard clearly isn't biased towards the other races :rolleyes:
I've never seen that much sarcasm packed into one post.
You should win a certificate or something. :p
Re: StarCraft II 0.8.0.14593 Patch Notes
Quote:
Originally Posted by
Dale
I've never seen that much sarcasm packed into one post.
You should win a certificate or something. :p
Dale, meet Squid.
Squid, Dale.