StarCraft II 0.8.0.14593 Patch Notes
General
- You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.
- You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
- Updated unit and ability tooltips to be accurate in all regions.
- Improved the visibility of units on zerg creep.
- Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
- Improved the system that handles promotion and relegation between Leagues.
- Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
- Improved 2v2 arranged team matchmaking so games are found more quickly.
- Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
- Korea: Improved the logic for the age gate functionality.
Balance Changes
General
- Pathing has been improved so units can now properly block ramps and choke points.
- Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.
Terran
Viking
- Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas
Ghost
- Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
- EMP Round radius decreased from 3 to 2.
Factory
- Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.
Tech Lab
- Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.
Reactor
- Build time increased from 25 seconds to 50 seconds.
SCV
- Life decreased from 60 to 45.
Bunker
- Build time decreased from 40 seconds to 30 seconds.
Marine
- Build time increased from 20 seconds to 25 seconds.
Protoss
Colossus
- Thermal Lances damage decreased from 23 to 20
Observer
- Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
- Build time increased from 33 seconds to 40 seconds.
Stalker
- Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
- Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
Dark Templar
- Armor type changed from Biological-Psionic to Biological-Psionic-Light.
High Templar
- Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Dark Shrine
- Build time increased from 80 seconds to 100 seconds.
- Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.
Zerg
Baneling
- Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).
Roach
- Burrowed regeneration rate decreased from 10 to 5.
- Upgraded burrowed regeneration bonus decreased from +20 to +10.
General
- Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
- Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.
- Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.
- Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.
- Fixed an intermittent UI crash on game shutdown.
- Polish client: Fixed a crash which would happen any time a "Player is no longer being revealed!" message was displayed.
Re: StarCraft II 0.8.0.14593 Patch Notes
Ho ho ho, Roaches.
Ho ho ho.
Marine 25sec from 20 is pretty huge, but I think it's probably the right call. Ghost reduced cost and Bunker reduced build time sound really neat, though. :)
Re: StarCraft II 0.8.0.14593 Patch Notes
Interesting changes. Huge nerf to scvs...they are now indisputably the worst worker units >.<
Vulnerable while building, no regen, and only 5 hp to make up for that.
we'll see how this goes...
Re: StarCraft II 0.8.0.14593 Patch Notes
Protoss got nerfed again. Wasn't expecting that at all. What a shock. Blizzard clearly isn't biased towards the other races :rolleyes:
Re: StarCraft II 0.8.0.14593 Patch Notes
Remember when the roaches thing was to be this incredible regenerating monster and not some wierd DT/hydralisk that hacked off the infestor's coolest ability.
Quote:
Originally Posted by
imdrunkontea
Interesting changes. Huge nerf to scvs...they are now indisputably the worst worker units >.<
Vulnerable while building, no regen, and only 5 hp to make up for that.
we'll see how this goes...
-Can make PF nigh invincible
Re: StarCraft II 0.8.0.14593 Patch Notes
The funniest part about the Roach nerf is that its base stats needed to be nerfed, not its burrowed regen.
Re: StarCraft II 0.8.0.14593 Patch Notes
Quote:
Originally Posted by
DemolitionSquid
Protoss got nerfed again. Wasn't expecting that at all. What a shock. Blizzard clearly isn't biased towards the other races :rolleyes:
Toss got buffed vs. MMM, got buffed vs. Muta, and got buffed vs. EMP.
That's like the things they had the biggest problems with... I'm not sure how this is bad. :confused:
Re: StarCraft II 0.8.0.14593 Patch Notes
Quote:
Originally Posted by
pure.Wasted
Toss got buffed vs. MMM, got buffed vs. Muta, and got buffed vs. EMP.
That's like the things they had the biggest problems with... I'm not sure how this is bad. :confused:
3 buff notes + 8 nerf notes = 5 nerfs.
8/11 = 75%
Ergo, Protoss mostly got nerfed.
Re: StarCraft II 0.8.0.14593 Patch Notes
I don't mind all the nerfs, but really, whats with the nerf to the dark shrine?
I'm like the only toss player that even uses dark templars, or at least it seems like it. :O
Re: StarCraft II 0.8.0.14593 Patch Notes
Meh, the Roach nerf doesn't bother me since I never really made use of a Roach/Burrow timing attack :p.
Of all the changes, the one that made me go "WOW" was the SCV hp nerf. I mean wow...that 60 HP was such a classic aspect of the original SCV, but I guess it just can't work out in SC2, given how powerful an early Terran Marine/SCV rush can be with Reactors and the improved worker attack-move capabilities.
Oh and also, I'm very happy that +1 attack Colossi can no longer 2-shot Hydralisks :p. I believe this is might really compensate for the lesser effectiveness of Infestors vs Colossi, by better allowing the Zerg to slog it out in a head-on fight.