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Death animations: can you do it better?
Here the return of a classic. The infamous Starcraft II death animations. Whe had seen scorched hidralisk, marines screaming till they turn into a pool of ichor, roaring zealots being teleported back with their crippled bodyes and sliced marauders. But, of course...whe want MORE.
Fire at will boys! Forget about gameplay for a second and show your creativity by killing units! They can be triggered death inflicted by a specific unit, mkind of attack, etc...
Few examples: Ghost Snipe:
- On overlords it can make the gas sacs explode, making the overlord to fall slowly to the ground by rolling over in the air.
-On marine...well, headshot! Give us some bloody necks
Now...show your moves, boys!
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Re: Death animations: can you do it better?
Ultralisk versus Colossus:
- The Ultralisk literally slices off the Colossus' legs, leaving it to fall helplessly to the ground and explode;
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Re: Death animations: can you do it better?
The 'fatal' Siege Tank round vaporizing the front half of an Ultralisk in a cloud of pinkish mist.
Since they are technically giant, 'organs', I always thought that Zerg structures should have specific animations when receiving damage; particularly by big rounds like the Yamato or the siege tank - something like a 'spurt' followed by a big 'splash' - like gunshots hitting something fleshy and then exploding outward from the inside...
Something that kind of bugs me about 'Nuke' - is that when one goes off, all the units caught within the blast go through their standard 'stationary' animations. Which, in my opinion, looks very unrealistic. I guess I'd like to see a death animation specific to the nuke where the units are "blasted" away from ground zero, (mist, pieces, etc) and then dissipate as they are quickly overtaken and completely pulverized by the blast.
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Re: Death animations: can you do it better?
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Something that kind of bugs me about the 'Nuke' - is that when one goes off, all the units caught within the blast go through their standard 'stationary' animations. Which, in my opinion, looks very unrealistic. I guess I'd like to see a death animation specific to the nuke where the units are "blasted" away from ground zero, (mist, pieces, etc) and then dissipate as they are quickly overtaken and completely pulverized by the blast.
This is really true, it could look sooo more deadly!
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Re: Death animations: can you do it better?
Yeah, just have all units within get vaporized into ash while there's nothing but a scorch mark on the floor.
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Re: Death animations: can you do it better?
Love the nuke idea. Leave the "burning" death animations for the hellion, and keep the nuke as THE NUKE
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Re: Death animations: can you do it better?
I agree with Pandouche. Nuke should disintegrate anything it kills and leave white ash.
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Re: Death animations: can you do it better?
The nuke already incinerates everything. I was bored one day and built 200 marines and nuked them. Looked pretty awesome.
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Re: Death animations: can you do it better?
-Scythe wielding DTs should cleave marines and the like clean in two.
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Re: Death animations: can you do it better?
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-Scythe wielding DTs should cleave marines and the like clean in two.
Don't they already do this? I thought marines get cut in half whenever a DT kills them.
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Re: Death animations: can you do it better?
Wow, I must'nt be paying much attention.
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Re: Death animations: can you do it better?
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Originally Posted by
Pandonetho
Don't they already do this? I thought marines get cut in half whenever a DT kills them.
They get cut in half by Zealots as well. I saw a marine get cut in half and his legs kept running for a second before collapsing.
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Re: Death animations: can you do it better?
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Originally Posted by
Hav0x
The nuke already incinerates everything. I was bored one day and built 200 marines and nuked them. Looked pretty awesome.
Right, but there's this huge explosion, and no matter how close they are to the blast, they stay in the same spot doing the 'fire dance' - saying units should completely blast away from ground zero.
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Re: Death animations: can you do it better?
When a marine a snipe, there should be a pink mist, followed by the the marine falling to his knees, then finally keeling over.(BOOM.headshot)
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Re: Death animations: can you do it better?
When non-mech units get killed by lightning attack (such as Psi Storm) they should start shocking until only their bones or suit remain.
In mech units by the same way they should start throwing sparks and smoke then fall haplessly to the ground.
When a unit gets killed by a Massive unit (such as Ultralisk or Battlecruiser) his body should get shredded into thousands of pieces in an area.
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Re: Death animations: can you do it better?
Perhaps when banelings destroy a building it should melt away and collapse.
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Re: Death animations: can you do it better?
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Originally Posted by
screw_ball69
Perhaps when banelings destroy a building it should melt away and collapse.
Very much this. Same for units - Thors and Colossi in particular.
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Re: Death animations: can you do it better?
Zealots dying like Male Night Elves. ;)
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Re: Death animations: can you do it better?
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Originally Posted by
Asfastasican
Zealots dying like Male Night Elves. ;)
Protoss are not space elves, zerg are not space orcs.
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Re: Death animations: can you do it better?
Quote:
Originally Posted by
Asfastasican
Zealots dying like Male Night Elves. ;)
This is NOT warcraft in space...
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Re: Death animations: can you do it better?
Slightly off subject, but I think it would be cool (and funny) if at least one terran infantry unit had the 'Wilhelm Scream' in one of it's death cries.
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Re: Death animations: can you do it better?
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Originally Posted by
phazonjunkie
Slightly off subject, but I think it would be cool (and funny) if at least one terran infantry unit had the 'Wilhelm Scream' in one of it's death cries.
I do believe it would sound a wee out of place.
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Re: Death animations: can you do it better?
Siege Tank killings blows needs exploding guts flying 10 feet into the air
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Re: Death animations: can you do it better?
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Originally Posted by
screw_ball69
I do believe it would sound a wee out of place.
Not really, a lot of sci fi movies (or movies in general) do it, why not StarCraft.
I think it would be funny as an easter egg.
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Re: Death animations: can you do it better?
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Originally Posted by
StrongCoffee
This is NOT warcraft in space...
It is much more sophsiticated!
I know it's not 4D!
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Re: Death animations: can you do it better?
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Originally Posted by
Asfastasican
Zealots dying like Male Night Elves. ;)
kneeling down both knees cry to the sky and drop dead eh?
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Re: Death animations: can you do it better?
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Originally Posted by
Arkalis
It is much more sophsiticated!
I know it's not 4D!
aqui tenemos una mente rapida que si sabe como seguir una broma...
what...you people dont understand this? go and get a dictionary...or google, its your friend
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Re: Death animations: can you do it better?
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Originally Posted by
StrongCoffee
aqui tenemos una mente rapida que si sabe como seguir una broma...
what...you people dont understand this? go and get a dictionary...or google, its your friend
here we have a fast mind that if it knows like following a joke
..ouch, damn online translations never work they way they should.
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Re: Death animations: can you do it better?
let me help you a bit
"Here we have a fast mind that really knows how to follow a joke...
Hey, cookie for you for trying!
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Re: Death animations: can you do it better?
Anyone can think in a death animation for the Hight Templar? Or maybe something for the zealot that doesnt involves flashy teleporting?