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The Galaxy Editor — what are your plans?
What are some of the things you hope to do with the editor when they finally release it for beta testing? Consider not only testing the limits of the editor but also getting a head start on some custom games and/or mods you want to do.
I plan to play around with unit properties, terrain properties, and "triggers" of all shapes and sizes. I also wanna make a third/first-person shooter type game, followed by a pseudo-flight simulator game.
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Re: The Galaxy Editor — what are your plans?
I will probably get back in to map making for 1v1/2v2/3v3/FFA maps.
I was originally a member of an old SC1 modding
community called broodwarmaps.com. That website
is dead now, but we were all about non-UMS.
Back in the day we pioneered a lot the stuff that made it into SC2.
For example, to block a Terran from fast expanding to an island
expansion, we would place a mineral patch worth 50 minerals at
the landing zone. That helped to maintain racial balance on SC1 maps.
SC2 adopted that, but they have fancy destructible rocks to do the job.
Also, if I get the time, I will DEFINITELY try my
hand at revamping some of the old classics.
The two UMS maps I have in mind are Archon Tag and Sunken TD.
BTW, Warcraft 3 did NOT invent Tower Defense. They perfected it,
but the first mainstream tower defense game was Sunken TD. The
only thing WC3 pioneered was maybe DOTA, which is actually just
a watered down version of Diablo if you think about it.
.
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Re: The Galaxy Editor — what are your plans?
I plan to follow a path I adopted some years ago when I first got AoE II in about 2005: Start with melee/FFA maps to familiarize myself with terrain building + detailing, resource allocation and start locations. Once I get the hang of that to my own preferences, I will enter the trigger editor et al to start some single player/ums play.
One thing I would really like to know as the editor is revealed is whether we might be able to create our own planets on the starmap (with or without a unique terrain/tileset). I have had an idea for some time about a Protoss colony world whose tileset is greenish (think Shakuras in a forest green/emerald green mix).
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Re: The Galaxy Editor — what are your plans?
make dozen of normal maps for 1v1 and 2v2, than make few tower defenses, than make a team play(dota style) map.
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Re: The Galaxy Editor — what are your plans?
I plan to make a campaign with custom voice acting. But first I want to make some arena/micro maps.
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Re: The Galaxy Editor — what are your plans?
I would like to see if they have any single player only upgrades and units within the editor for the beta. Its likely that they won't, but it will be fun to mess around with it.
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Re: The Galaxy Editor — what are your plans?
I'd love to see a GemTD port. My all time favorite custom map.
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Re: The Galaxy Editor — what are your plans?
have to see the editor and find the limit of its capabilities before deciding on something, but i've always been fond of the 3rd person shooter idea; though I think what interests me more is the possibility of combining that with the rts gameplay.
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Re: The Galaxy Editor — what are your plans?
Push for a map making contest, and try my hand at making fun 2v2 maps.
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Re: The Galaxy Editor — what are your plans?
I had an idea for 2v2 games on 1v1 maps, where one player controls the macro of a single race, while the other player micros the armies.
I was also thinking, by decreasing unit costs and build times, you could potentially have teams of 3 or 4 playing a single race against other teams. Would be a lot of work to balance though.
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Re: The Galaxy Editor — what are your plans?
I'd like to toy around with some different ideas for 1v1 or 2v2 map layouts - different stuff than the standard LT-ish ladder maps they have in the Beta right now.
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Re: The Galaxy Editor — what are your plans?
Was thinking about a series of SC1 vs SC2 campaign style maps (or even a 1v1) Since they will have the old units available in the editor, does anybody know if they also plan on including the old spells? (Plague, classic Psi-Storm, Lockdown, etc.)
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Re: The Galaxy Editor — what are your plans?
Quote:
Originally Posted by
Caliban113
Was thinking about a series of SC1 vs SC2 campaign style maps (or even a 1v1) Since they will have the old units available in the editor, does anybody know if they also plan on including the old spells? (Plague, classic Psi-Storm, Lockdown, etc.)
I know that Plauge will be available. Maybe you could tweak psi storm to act like its classic version?
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Re: The Galaxy Editor — what are your plans?
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Re: The Galaxy Editor — what are your plans?
I'll start with something simple like a ghost dual game (first ghost who snipe the other ghost wins the round) and then I'll move up to recreate my favorite UMS: Diplomacy or War. After that I'm probably gonna try making a big RPG.
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Re: The Galaxy Editor — what are your plans?
Gonna build a few melee maps to get used to it, then work on making an AvP RTS.
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Re: The Galaxy Editor — what are your plans?
I will do several maps intended for Pro-gamming and some nice RTS mods.
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Re: The Galaxy Editor — what are your plans?
I have 0 skills in map-making, but may I suggest that you geniuses bring back Team Micro Arena in it's full glory in SC2, please?? :D:D !
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Re: The Galaxy Editor — what are your plans?
Quote:
Originally Posted by
protoswarrior
I have 0 skills in map-making, but may I suggest that you geniuses bring back Team Micro Arena in it's full glory in SC2, please?? :D:D !
We damn well can.
Starcraft OG maps come first though.
Archon tag & Sunken TD.
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Re: The Galaxy Editor — what are your plans?
I plan to make short but dense campaigns that happen around the main story without being directly involved. You know, going into some of the things that happen in the books and those people or places that are just mentioned once. My first idea is a campaign about one of the Old Families as it evacuates from Tarsonis to Tyrador IX early in SC1 story, and carry that along to what happens in SC2 (thanks to SC1 units being in the editor for SC2). Also, I want to make campaigns with a fair bit of non-linearity to them.
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Re: The Galaxy Editor — what are your plans?
Quote:
Originally Posted by
sandwich_bird
I'll start with something simple like a ghost dual game (first ghost who snipe the other ghost wins the round) and then I'll move up to recreate my favorite UMS: Diplomacy or War. After that I'm probably gonna try making a big RPG.
PAINTBALL! WAR! WINTERGLADES!
I tried making a paintball map for one of my friends once using marines instead of ghosts. I then realized the mistake I made after testing it...
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Re: The Galaxy Editor — what are your plans?
Quote:
Originally Posted by
sandwich_bird
I'll start with something simple like a ghost dual game (first ghost who snipe the other ghost wins the round) and then I'll move up to recreate my favorite UMS: Diplomacy or War. After that I'm probably gonna try making a big RPG.
Why stop at 1v1? Why not make it an 8-player free-for-all? :p
Also, I call dibs on the name 'Blizzball'. Think rugby featuring Nullifiers and a Baneling as the ball. Add to that temporary power-ups including giving a player Charge, Blink or of course, Thor Mode. :D
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Re: The Galaxy Editor — what are your plans?
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Re: The Galaxy Editor — what are your plans?
Oh yeah, and I would make a Zealot Blood. Nothing like reaching enough kills to spawn an Arbit... I mean Mothership to recall a large portion of your Zealots into an enemy's spawn. ;)
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Re: The Galaxy Editor — what are your plans?
I'm an extremely old school map maker -- I created paintball back in WC2.
(anyone remember the one where you had one super unit (alleria) that could shoot fireballs? Yeah, that's how the paintball maps began.
I'm probably going to shoot for something much larger, and me and a group of buddies have been learning lots of programming/model editing/etc...
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Re: The Galaxy Editor — what are your plans?
Quote:
Originally Posted by
Godless
I had an idea for 2v2 games on 1v1 maps, where one player controls the macro of a single race, while the other player micros the armies.
This is an EXCELLENT idea!
And it can be easily accomplished too.
Give Player 1a command of all buildings.
Everytime 1a produces a unit, the 'color' of that unit
is converted to player 1b.
All SCV's near a command center belong to player 1a.
If the SCV moves a certain distance away from the CC it's
given to player 1b. (This can be accomplished by putting a
location 1 over the command center, and loop a trigger to move
that location over that same CC every 500 ms. If SCV is NOT in
location 1, then the 'color' of that SCV is coverted to 1b).
Quote:
Originally Posted by
Godless
I was also thinking, by decreasing unit costs and build times, you could potentially have teams of 3 or 4 playing a single race against other teams. Would be a lot of work to balance though.
I don't know man. This might be a stretch.
I'd recommend keeping the count to 2v2 on a 1v1 map.
Also, I would add a bunch of new stuff to keep 1a busy.
Macroing is easy if you don't have to worry about micro.
SO, here are some ideas...
- Add new upgrades to increase complexity.
(neoframe steel II, lift off for planetary fortress, etc)
- Make it a 2v2 on a 2v2 map.
Except player 1a is in charge of BOTH bases and
player 1b is in charge of BOTH armies.
- Add a way to buy gas with minerals,
or to sell minerals for gas.
- Add a way to self-destruct buildings in such a way
that would blow up all enemy units around it.
Good luck man! Great idea.
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Re: The Galaxy Editor — what are your plans?
Quote:
Originally Posted by
UnFoly
A dota type starcraft?
I've wondered if this sort of map will be possible--will there be units with inventories? (If not, that would seem to rule out a lot of custom map types.)
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Re: The Galaxy Editor — what are your plans?
Quote:
Originally Posted by
Maxa
I've wondered if this sort of map will be possible--will there be units with inventories? (If not, that would seem to rule out a lot of custom map types.)
Yes, there will be heroes with inventories available in the editor. And even better, it's not limited to just 6 inventory slots.
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Re: The Galaxy Editor — what are your plans?
I would never make anything myself, because:
1) I sucked at the SC1 map editor, so I'll probably suck at this one too
2) I'd never have the patience or effort
...but, I'd like to see a style of play where a player picks units for their army before play begins, where units and abilities have changed costs, for the level of tech.
eg.
Both players choose a race, and start with x minerals and y gas each.
Player 1 picks Terran, and selects 20 marines, costing about 50 minerals each, due to T1 tech (1K minerals). Upgrades can be made, such as armor/weapon upgrades, but if a player wanted level 2 attack, it wouldn't cost the combined cost of upgrade 1 + upgrade 2, but something that would be balanced.
Player 2 picks Protoss, and selects an assortment of units, including HTs, stalkers and zealots. The player has a choice of a number of upgrades, including psi storm and blink, but an upgrade only goes as far as the units that can use it. So, if the player has 4 HTs, but only 2 stalkers, the sensible choice between the two previously mentioned upgrades is psi storm.
This mode could offer very high levels of micro strained out from the mainstream game, as each unit is important, because it cannot be reproduced. Once player 1 loses just 1 marine, they are limited to an attack power of 19 marines, not 20, for the rest of that match-up. if player 2 loses all of their HTs, more than just 4 units have been lost, but also resources spent on psi storm.
Parties are also customizable, so any combination of units can be made. this makes players think laterally, play outside the box. Siege tanks may become more offensive. Banelings will be better micro-ed, to get the most out of splash. Squads of ghosts may become useful in picking off stragglers when the enemy is stretched. the Sentry's hallucination could be an invaluable ability to lead attackers away, or better, create a trap that is potentially game winning. the possibilities are almost endless to the creative players.
Variations would have to be made, of course. Xel'Naga towers, for instance, would have to be detectors, as the lack thereof would be unfair to the player without.
Also, new 'hero' like abilities could be introduced, that would be OP in the main game. Abilities could also be assigned to certain units rather than the whole party, for example 1 stalker out of 3 has blink, but the others don't. This 'singular unit' ability would, obviously, cost less than upgrading all 3 stalkers.
There are also many ways a layer could win. There could be variations such as 'last man standing', 'capture the flag' 'most kills wins' and 'race to the finish'.
random thoughts?
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Re: The Galaxy Editor — what are your plans?
A little mod for SC2 that adds new things to each race, then a custom campaign and a new "race": the UED. (the custom campaign would be for the UED)
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Re: The Galaxy Editor — what are your plans?
I'll make the map that becomes the most popular map of SC2. I just gotta figure out what that is first....
None of this old-school tower defense or dota crap, but something original, action-packed, has lots of depth, and replayability.