Re: Ugh, I've got a lot to learn...
the only issue I see so far, is Roaches vs earlygame protoss is insane. Im sure its beatable, I just only played it once and was pretty surprised by how strong it was.
But my biggest "obstacle" so far has been my sucky computer, its to the point where its very hard to micro.. I give commands and it doesnt always respond =/ Hoping to find a new video card tonight at a pawnshop, really dont want to have to order on online and wait 2 weeks before I can even play SC2 =[
Re: Ugh, I've got a lot to learn...
Quote:
Originally Posted by
DemolitionSquid
I'm getting better at my macro, but its a major paradigm shift. When I attack, my income skyrockets and I need to fight to bring it back down once I'm done microing. This is part of the Reason I LOVE warp-gates. They really help you compensate for bad macro, just insta-spawning any unit you need.
Unless you need an Immortal or Colossus that is, but yeah Warp-In is great.
Re: Ugh, I've got a lot to learn...
Quote:
Originally Posted by
Blazur
So far my experience playing the beta has been unimpressive. After going 4-6 in 1v1 placement matches I got dropped into about 30 bronze, and then losing a handful of matches dropped me right down to about 60.
My problem seems to be with macro and spending resources as quickly as they're gained in this game. I've always been more of a micro player and tend to get burned out when the game lasts longer.
The biggest frustration I have with this game right now is the fact that competitive games rarely seem to go past tier one. Usually it's one decisive battle that ends the game early on, and without proper scouting if you unlucky get faced off against the wrong hard counter then you get crushed. Protoss seems to be at a huge disadvantage when it comes to scouting Terran with how easily then can turtle up.
I think one of the biggest appeals with StarCraft is how much learning goes into the game. I find myself spending much of my free time reflecting back on lost games to analyze what could have been done better, or considering new strategies which might surprise players. The post-game analysis does a great job of capturing build orders, which players can study to hone their timings. I give the team a lot of credit for this aspect of B.NET. Although it seems this screen sometimes gets cut short and doesn't capture all the items in a given game?
Don't feel bad man, I've been playing since the 2nd wave started and I still suck. I've been hovering around the Rank 30th copper league for quite awhile now. It just seems no matter what I do I can't win.
Re: Ugh, I've got a lot to learn...
Quote:
Originally Posted by
Kaiser
Don't feel bad man, I've been playing since the 2nd wave started and I still suck. I've been hovering around the Rank 30th copper league for quite awhile now. It just seems no matter what I do I can't win.
Practice will make perfect, along with much time devoted to watching replays and studying build orders. As it is I already find myself daydreaming at work, thinking about my next strategy or how I can optimize my early game.
Re: Ugh, I've got a lot to learn...
Quote:
Originally Posted by
GRUNT
[...]
Similarly, I've seen high-level Protoss players get impressive tech/economy builds because they can fend off an attack with much fewer units than what I'd be capable of using effectively. Specifically, amazing use of Forcefield to shut down otherwise game-ending Zergling or Roach attacks. It's amazing how close to the wire these Protoss players cut their defence. It always seems that the Protoss has only just enough units to repulse the attack, and it really impresses me how a skilled player can make great use of only a handful of units.
While i haven't played Beta more than a few times, I've found from replays that Protoss is a losing side unless Chrono Boost is used (heavily, for a surer start), and at least 4-5 sentries are produced. The best chance for a Protoss after the first few rushes is tech heavily, as what makes the Protoss useful is the number of useful abilities it has.
Re: Ugh, I've got a lot to learn...
If used properly sentries can be a huge help. Watch Gifted's stream or replays. Watching what he can do with sentries is pretty cool.