Teamliquid.net has an article criticizing the current higher ground mechanics, particularly calling attention to a perceived lack of defensive and positional advantage once the lower ground has sight.
I was wondering how people in the beta here find the current mechanic and if they think it needs changing.
The Teamliquid article provides some commonly suggested changes, namely: a return to the old miss mechanic, a range reduction or an attack speed reduction. I would also like to suggest that air units could have a reduced sight range at a cliffs edge so that they have to go closer to reveal it, thus putting them in danger. If not that, I think an attack speed reduction could work but I dont want a return to the old random miss mechanic.
What do you think?

