Re: The Reason Why Lurker Was Removed
If the Lurker was to come back it would need a new role. For reasons already stated stationary aoe cant work.
Re: The Reason Why Lurker Was Removed
Then we should find a new role for it. Lurkers are iconic.
Re: The Reason Why Lurker Was Removed
Quote:
Originally Posted by
ArcherofAiur
If the Lurker was to come back it would need a new role. For reasons already stated stationary aoe cant work.
What reasons were those again...?
That the Baneling and Ultralisk have AoE as well?
What does it being stationary have to do with anything?
Re: The Reason Why Lurker Was Removed
Iconic units are bringing this game down =(
You could call nearly all the SC1 units iconic.
Zerg need something new to replace the Lurker!
Re: The Reason Why Lurker Was Removed
Quote:
Originally Posted by
Asfastasican
I'll say it once and I'll say it again, if they brought back the defiler, all would be well. Just tone the abilities as needed.
Plague would be fun to use against mass Hydras as well. Not to mention that Dark Swarm would be even better.
Ah great, another returning zerg unit. yay *sarcasm*
Quote:
Originally Posted by
ManjiSanji
Iconic units are bringing this game down =(
You could call nearly all the SC1 units iconic.
Zerg need something new to replace the Lurker!
Agreed.
Re: The Reason Why Lurker Was Removed
Yeah well the problem is not that the lurker is gone, but so far there is no replace for it. No unit can actually fill the role that the Lurker had. So all that we can do is to think how the lurker can be better, so it comes back.
Re: The Reason Why Lurker Was Removed
I have nothing against new units, but zerg feels too far away from the original zergs.
Theres not too many classic zerg units.
Not counting workers and supply providers, theres:
Zergling, Hydralisk, Mutalisk, Ultralisk
Terrans are almost worse, i miss some of the old school units.
Re: The Reason Why Lurker Was Removed
Quote:
Originally Posted by
Gurluash
I have nothing against new units, but zerg feels too far away from the original zergs.
Theres not too many classic zerg units.
Not counting workers and supply providers, theres:
Zergling, Hydralisk, Mutalisk, Ultralisk
Terrans are almost worse, i miss some of the old school units.
Well, the Corruptor is still an AtA unit, like the old devourer was. The Brood lord is the AtG unit, like the the old guardian was. The baneling is the suicidal unit, like the infested terran was. Of course they work in a different way, but they feel more like improved old units, than new ones, like the roach.
Re: The Reason Why Lurker Was Removed
Quote:
Originally Posted by
KadajSouba
Well, the Corruptor is still an AtA unit, like the old devourer was. The Brood lord is the AtG unit, like the the old guardian was. The baneling is the suicidal unit, like the infested terran was. Of course they work in a different way, but they feel more like improved old units, than new ones, like the roach.
I don't really see how the baneling is all that much like the Infested Terran... other than being a sapper. And the Corruptor... isn't really anything like the Devourer at all. I don't get why everyone keeps acting as if this is a given... o_0
I mean the Corruptor has about as much in common with the Devourer as it does with the Valkyrie.
Re: The Reason Why Lurker Was Removed
Quote:
Originally Posted by
Gurluash
I have nothing against new units, but zerg feels too far away from the original zergs.
Theres not too many classic zerg units.
Not counting workers and supply providers, theres:
Zergling, Hydralisk, Mutalisk, Ultralisk
Terrans are almost worse, i miss some of the old school units.
Than play single player when it comes out.