Originally Posted by
Gifted
@Draco:
I hear ya on a lot of your points. I do a build specifically for roaches each time (the early zealot is for the odd 7 pool) and use scouting (when I care to actually win hard) to keep an eye on their ability, It's pivotal to scout when I have my cybernetics core at 25% (roach confirmation) and about 3-5 seconds after it completes (to see larva dropping from typical queen to predict 7 roach push) If the timings are off from these two points, it helps me judge the confidence the opponent has in their build. Things that are delayed, I try to mentally judge "300 minerals missing?" and immediately consider a quick burst to their expansion with my first 3 units and pull my scouting probe to them to make the force a wee bit harder as the AI still tricks a little with priority levels of a worker. (This is when I'm serious and not doing online livecasting)
I have no issues with zergling but I'll admit I've specifically focused on force field micro since the beginning so that's a possibility of my lack of concern. If I notice a switch to hydra/ling, I just research hallucination. By the time the switch happens I have my critical 8 sentry setup. Unlike stalkers, sentries do a solid amount of dps comparatively and with a fake zealot swarm to take the hits and pushing hydras back out of range with force field micro you'll see some interesting things happen.
Depending on the game if that switch happens, I might go hard charge/zealot (Or collossi, pending their ability) or expand, as the pressure that stalker/sentry can provide is very solid for that time period securing an expansion, especially with the mineral surplus from going sentries for a while.
I'll admit, this creates an opening for me for muta harrass, but if they did a late switch, I'd be scouting with observers. If they did an early switch I might be in a bit of a rut for a while.
And yes, I agree completely on the cannons.