I always get two, because I like to close the game as quickly as possible at that point, and the more time those Banshees are building the more time he has to scout and see what I'm up to, or get those pesky Void Rays into my base. A single MT/Overseer/PC might (depending on his army), at that point, be all he needs to nullify my Banshee harass.
Your mileage may vary. ;)
What do you mean "let" me switch to Banshees? I have a wall up and I have a reasonable defensive force behind it. How is an enemy player expected/supposed to breach that and stop me from going Banshees (which he doesn't even know I'm doing) in tier 2? Unless he happened to have Reapers on hand, or something.Quote:
I think its a pretty bad strategy, may its just me. If the opponent is being beaten badly enough to let you switch to banshees, you could have ended just by continuing MM progression on the same tech tree adding in more synergistic elements like tanks or medivacs.
Frankly, I wouldn't feel very confident going after a Speedling Zerg, or a ball of Roaches, or a Speedlot Prot (let alone if he's teching up to Colossi) with nothing but M&M&M.

