Originally Posted by
newcomplex
Previous to todays godsend patch, the opponent would micro a probe into your base and keep it alive for a while. Right before you get zealots up, he makes two pylons, while continuing to micro. If he did this properly, it is literally impossible to take down all the pylons (he cancels the pylons as their about to die). He continues to micro the probe around. He then attacks with 2 zealots in the front+3 zealots warped right behind you. Unless you did the same thing to him, or rushed him with a proxy twogate, the game is over.
This isn't necessarily a problem in lower leagues because most players lack the micro to keep the probe alive, while maintaining the macro to tech at 100% optimality. Once done however, their is NO counter for the build. NONE. Depending on your skill level, 5 zealots+3 every 10 seconds will halt mineral production while he expands, OR, just win if your not good. Only two builds can win a defensive war, forgecannons+2gate or 4gate. If he sees you pursueing either, he simply sacrifices 5 zealots to kill some probes, while you've wasted ~350 gold and behind in tech.
It is literally impossible to kill the probe unless you take a crippling amount of workers off for extend time, or when you have 3 zealots, in which case 3 zealots should be in the process of warping in your base.